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Steve Jackson Games
3 months ago
Bremen off to Print, MSRP Update, PDF Available and more!
Hello backers! We’ve been quiet for the last few weeks, focusing on completing the Last Train to Bremen prepress as we wrapped up internal production. We’re happy to report tha...
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Steve Jackson Games
6 months ago
Final Behind-the-Scenes Entry & Special Bonus!
Hello everyone! We're happy to be able to share the final entry in the Last Train to Bremen Behind the Scenes. Before we get to that, we wanted to take a moment to say 'than...
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Steve Jackson Games
6 months ago
Pledge Manager Update
Hello everyone!  Thank you so much for your patience while we worked on preparing the Last Train to Bremen pledge manager. We’re happy to report that a few of your fellow in...
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Steve Jackson Games
8 months ago
Bremen has left the station!
The crowdfunding campaign for Last Train to Bremen has officially concluded, and we’ve been absolutely blown away by your support. From the entire Steve Jackson Games an...
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Steve Jackson Games
8 months ago
Behind the Scenes: Meet the Band!
Hello all! Darryll here, and I'm back with another Behind the Scenes update for Last Train to Bremen. For this update, Caro will share more about the idea, various inspirat...
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Steve Jackson Games
8 months ago
Behind the Scenes: Rules and Mechanics
As we’ve shared on the main BackerKit page, the central backbone of Last Train to Bremen is a single, ongoing game of Liar’s Dice: roll your dice, place wagers, raise your bi...
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PROJECT UPDATE
Steve Jackson Games
CREATOR
3 months ago

Project Update: Bremen off to Print, MSRP Update, PDF Available and more!

Hello backers!

We’ve been quiet for the last few weeks, focusing on completing the Last Train to Bremen prepress as we wrapped up internal production. We’re happy to report that we’ve sent the files to print and we already have some tooling samples back to review. There is a lot to talk about in this update, so let's start with the extra-good news. 

Last Train to Bremen MSRP Update


Earlier this year, we spoke about the potential impact of tariffs to the larger games industry in a Daily Illuminator on April 3, 2025. While facing the ongoing uncertainty that many game publishers and businesses have had surrounding tariffs, we revealed the MSRP of the boxed set for Last Train to Bremen would be $50, an outcome we were never fully comfortable with.

This decision was made earlier in the year, but we continued to look for opportunities to lower the price. We’re very happy to be able to report that the MSRP for the boxed set of Last Train to Bremen has been lowered from $50 to $45.

This presents us with a unique opportunity to give back $5 to backers that selected the boxed set during the campaign. We will be using the BackerKit pledge manager to credit backers who selected a pledge level containing the boxed set of Last Train to Bremen. This will show on your pledge as “Complimentary Credit: $5.00” and can even help offset your shipping costs! In addition, we will be manually reducing the cost of the late pledge as well as the individual addon for the boxed item.

We are very thankful to not only have so many amazing backers, but to be in a position where we can reduce the MSRP and also provide a refund in the form of a credit to the original backers.

Files to Print


Just before the long holiday weekend, we finalized all of our internal reviews and uploaded files to our manufacturing partner. Overall this process has gone relatively smoothly and we’re quite happy with the first samples we received. Check out the tooling sample preview below, but keep in mind that these are not final. We’ve asked for a few changes and are still actively tweaking the final product.

The Devil is in the Details


The image above is missing a rather important detail: the red devil die. We’ve been working with our manufacturing partner on the red devil die since September, and we’ve gone through a number of revisions in order to preserve key details. As we worked through the process, we came to the conclusion that in order to get the level of detail we wanted, we needed to make some changes to give ourselves more room. Ultimately, this means that the size of the red devil die will be increased by 2mm from 14mm to 16mm. Along with this change, the size of the white dice will also be increased by 2mm to match.

All together, these changes afforded us the additional space required to ensure the level of detail we were seeking is what you receive. 

PDF Now Available - BackerKit Digital Downloads


We are happy to now have the PDF for Last Train to Bremen available to backers via the BackerKit Digital Downloads system. Please login to the pledge manager to download these files. If you are having troubles locating the right spot, please click here to visit the BackerKit help page. Thank you so much for your support and helping to make this possible. 

BackerKit Key Dates


In a past update, we shared with you a list of key dates – many of which were yet to be determined. Some time has passed, Bremen is officially printing, and we are approaching the end of the year, so we can narrow some of these down. 

  • Pledge Lock Date: Projected last week of January 26 to January 31, 2026.
  • Cards Charged (Shipping/Addons/Tax): Projected last week of January 26 to January 31, 2026.
  • Late Pledge: Still available (Includes MSRP update)
  • Shipping: TBD

We don’t expect that these dates will shift much, but we will update you if they do. 

There was a lot to say in this update, so please let us know if you have any questions. If you do have a question, please either leave a comment or visit our help page for further assistance. 

 - Darryll
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PROJECT UPDATE
Steve Jackson Games
CREATOR
6 months ago

Project Update: Final Behind-the-Scenes Entry & Special Bonus!

Hello everyone!

We're happy to be able to share the final entry in the Last Train to Bremen Behind the Scenes. Before we get to that, we wanted to take a moment to say 'thank you' to the backers who have completed their pledge manager so quickly. In under a week, 75% of backers have completed their surveys. There's still ample time for backers to finalize their pledges, but we kindly request that the backers in the $120 Dedication pledge level promptly answer their pledge questions so that they may be included in the book. We will begin reaching out directly very soon so that we can move forward on manufacturing.

We also want to announce a small bonus we've been working on. Thanks to your feedback and requests, we're in the final stages of setup to share the 2024 version of Last Train to Bremen with backers of the campaign and late pledges. We know that you are excited to sit down and play, and this should help while our team is still working on the final files. Once the files are ready and sent to the manufacturing team, and we've made the necessary accessibility adjustments, we will share them with you.  We will keep you updated on the progress, but you should expect to receive a download notification from BackerKit later today for the 2024 version.

Late pledges are still open and will also include the bonus PDF.

Now, enjoy the final Behind the Scenes for the Last Train to Bremen!

- Darryll



A Sight for Sore Eyes 🖌️


Back when the campaign was active, I promised you all a backstage peek into some of the visual design and layout for the original run of Bremen, and now I’m here to share some of the original visual development conversations I had with Conner Fawcett, our fantastic illustrator. For those of you who like these behind-the-scenes previews, buckle up — you’re in for a treat.

The Fab Four

Even before I began preliminary conversations with Conner, I knew that every member of the band would have their own icon. I came in with a clear set of goals and outcomes: these distinct icons needed to be immediately recognizable as animals, easy to differentiate from one another at a moment's glance, and just as legible in light-on-dark printing as in dark-on-light.

Conner’s earliest sketches were near spot-on from the getgo.


We committed to forward-facing designs pretty quickly, and from there, it was a process of sharpening and refining. Conner has a fantastic eye for shape language, and combining this with the simple engraved textures, these icons ended up taking on an almost masklike quality. That idea of mask-work found its way back into the game text very seamlessly, with Weaver and me incorporating the concept of stepping into these roles in the same way actors put on costume pieces.

Icon revisions, take two. Eagle-eyed viewers will spot that some of these are extremely close to the finished design.


In the end, we also ended up adding two additional designs for Fox and Crow, the ‘tutorial’ characters. I felt strongly that the tutorial should exist within the world of Last Train to Bremen, but that these characters should feel meaningfully distinct from the quartet of PCs. We landed on the circular borders as a design choice to separate them in that respect.

The final quartet — plus two for good measure



The language of layout


I had a very broad sense of the visual language I wanted for Bremen’s layout, but at first I had a pretty hard time putting it into words beyond “turn-of-the-century Americana, but a little bit punkish." I drew inspiration from numerous historical playbills and vaudeville posters – but Conner rightfully pointed out that we needed to combine that with the cluttered, utilitarian jumble of train tickets and manifests.



Due to some of the technical (and budgetary) constraints during the original self-published run, I knew that I would be handling the layout myself, but Conner provided some preliminary mockups as starting points. They then handed me a whole array of assets (frames, borders, boxes, the works) and let me Frankenstein them all together into something approximating that aesthetic. I’m so grateful that they trusted me to take all their hard work and chop it into teeny tiny bits with an ungodly number of layer masks.

SO many different lines and boxes


New editions, new illustrations


When first talking with the Possum Creek team about publishing Bremen, we all knew we wanted to bring Conner back for additional interior art and a brand-new cover — something to really catch the eye and jump off the shelf. Fortunately, they were game to dive right back in and really push the vision to the extreme.

Along with the same vaudeville stylings from the digital edition, we added a lot of old matchbook covers to the inspiration pool for the new cover art. The original cover design was very understated, and we wanted to stay in the world of iconography but push it to something a little more striking:

You’ll never guess which one of these initial sketches became the final design. Go on, guess.



We committed pretty early on to the Apelles palette — black, white, yellow, and red, to keep the imagery feeling fairly harmonious. What wound up being surprising was just how much we fine-tuned the design within that color world: we went through probably 15 or 20 different variations on the cover with slightly different coloration before committing to the finished design.

And of course, this is to say nothing of the new interior illustrations. If you follow Conner on social media, you’ve already seen these, but in case you haven’t – a quick teaser:


Wowee! Look at these! Absolutely stunning! The woodblock carving texture is truly out of this world. Conner voiced early on that they were eager to push themselves with the new illustrations, and judging from the final results, I would say that goal was an absolute rousing success.

All in all, Conner and Ruby have been a razor-sharp design team to work with for the new edition — each building off the other’s ideas and working to help reinforce the aesthetic and the original thematic vision of Bremen as a game. I’m excited for the Possum Creek/Steve Jackson teams to take my work and Conner’s work to completely new artistic heights within the box set.

That’s the update for now, but we’ll send more updates once we have more to share.

Until then,

Caro

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PROJECT UPDATE
Steve Jackson Games
CREATOR
6 months ago

Project Update: Pledge Manager Update

Hello everyone! 

Thank you so much for your patience while we worked on preparing the Last Train to Bremen pledge manager. We’re happy to report that a few of your fellow intrepid backers have been through the process, and we aren’t seeing any errors that prevent us from opening to everyone. 

With that being said, we are happy to announce that we have started the process of inviting backers to the pledge manager. Over the next few hours emails will be sent out to backers with a link to login to the pledge manager. If you would like to skip the line, please click this link and be ready to provide any requested login information to get into your BackerKit pledge. 

Pledge Manager Dates: 

Opens: 9/17/25
Pledge Lock Date: TBD (Closer to manufacturing completion date)
Cards Charged (Shipping/Addons/Tax): TBD (Closer to manufacturing completion date)
Late Pledge: Still available, closes TBD.  (Closer to manufacturing completion date) 

For the backers receiving the dedication pledge question, we ask that you attend to your pledge as soon as possible to provide us with the requested details to be included within the book. We appreciate your timely attention to this request. 

The Final Designer Entry Coming Soon

Have you been looking forward to the final designers entry? Well, we’re happy to report that we will be posting the final entry here in the coming days. Please keep your eyes peeled for the final entry covering the amazing art you’ll find throughout Last Train to Bremen

Help & Support

If you encounter any issues with completing your pledge, please reach out to us by visiting our help page and leave us a message. We will get back to you as soon as possible. 

Thank you,

  - Darryll
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PROJECT UPDATE
Steve Jackson Games
CREATOR
8 months ago

Project Update: Bremen has left the station!

A thank you


The crowdfunding campaign for Last Train to Bremen has officially concluded, and we’ve been absolutely blown away by your support. From the entire Steve Jackson Games and Possum Creek team, and every single contributor who poured their talents into this project, we want to extend our deepest gratitude. 

We know you're eager for the next steps, and we're excited to announce that we'll be back in the coming weeks with more details regarding the opening of the pledge manager. This will be your opportunity to finalize your pledges, add any last-minute items, and ensure all your shipping information is correct. We'll provide clear instructions and timelines as soon as it's ready.

With the campaign successfully funded, our focus now shifts to the critical phase of manufacturing. We're committed to bringing you a high-quality game that lives up to your expectations. Rest assured, we'll have more updates to share on the manufacturing process in the future, keeping you informed every step of the way.

If you missed your chance at backing the campaign, we invite you to make a late pledge to secure your copy!

Thank you once again for being an integral part of Last Train to Bremen. We can't wait to get the game into your hands!

 - Darryll

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