Updates
Check out the latest news and keep up with progress
PROJECT UPDATE
Project Update: Yokai Survivor Beta Testing for Early Access!
Hi all,
I've emailed out the Steam key for Yokai Survivor backers, please redeem it and have a play when you have a chance.
If you have any feedback, feel free to reply to my email directly or jump on the discord here and post any feedback in the Yokai Survivor hub channel.
Here is the first trailer to the game on Youtube.
Many thanks,
Khuong
I've emailed out the Steam key for Yokai Survivor backers, please redeem it and have a play when you have a chance.
If you have any feedback, feel free to reply to my email directly or jump on the discord here and post any feedback in the Yokai Survivor hub channel.
Here is the first trailer to the game on Youtube.
Many thanks,
Khuong
PROJECT UPDATE
Project Update: Yokai Survivor Early Access coming soon!
Hi all,
I've been a bit quiet in the news update space but not with development. The early access build is coming along with a release date hopefully by early May with the following features and content included for the first build.
I've been a bit quiet in the news update space but not with development. The early access build is coming along with a release date hopefully by early May with the following features and content included for the first build.
- 2 starting classes
- 8 Weapons / abilities
- Each weapon/ability will have a variety of upgrades to boost its stats for each playthrough (eg. critical hit, damage, or speed upgrades)
- 1 starting biome
- 8 enemies, 2 elite enemies and 1 boss
- Perma upgrades for player abilities (eg. armour, critical bonus, move speed)
- Tree and fruits resources to harvest
- Additional optional scroll/statue collection quests
Hereis a gameplay preview video of a run with 4 abilities equipped, check it out below on Youtube.
If anyone is keen to do some play testing, I can send out Steam keys once its ready.
Many thanks,
Khuong
PROJECT UPDATE
Project Update: Ninja Town / Yokai Survivor - January 2025 update
Hi all!
Hope everyone had a good Christmas break!
Plenty of progress has been happening since the last update and the game has slowly morphed into something new and different. I have made the decisions a little while back to change direction for the game based on a lot of feedback, and it has turned into a bullet-hell / survivor game based around the same world and themes.
I understand everyone supported the project based on the original game pitch, so if anyone would like a refund, I will sort this out over the next few months. Please just reach out to me directly at [email protected].
If you're happy to still support the project as is, then thank you. Anyone with the higher tier pledges, and still want to support, happy to work with you on contributing other design elements to the game.
I'm aiming for a March for the first Early Access build, which will include the following:
Hope everyone had a good Christmas break!
Plenty of progress has been happening since the last update and the game has slowly morphed into something new and different. I have made the decisions a little while back to change direction for the game based on a lot of feedback, and it has turned into a bullet-hell / survivor game based around the same world and themes.
I understand everyone supported the project based on the original game pitch, so if anyone would like a refund, I will sort this out over the next few months. Please just reach out to me directly at [email protected].
If you're happy to still support the project as is, then thank you. Anyone with the higher tier pledges, and still want to support, happy to work with you on contributing other design elements to the game.
I'm aiming for a March for the first Early Access build, which will include the following:
- One world
- 2 different starting classes
- 6 different weapons
- 10 enemies
- 2 optional quests
- 6 different upgrade types
The goal will be to release additional worlds, weapons, enemies over the course of this year and as we get close to version 1.0. The PS5 port will be up next.
There will be unique classes to start each run. Each run will be unique in world layout, with optional side quests to complete.
Work in progress perma upgrade screen, which will be accessible from the main title screen.
You'll get to pick an upgrade after each level up during gameplay. These will be temporary.
Checking the player and current game stats whilst in game.
Many thanks,
Khuong
PROJECT UPDATE
Project Update: Ninja Town - November Update
Hi all,
Its been a little while since the last update and a lot has happened since.
For starters we had the Steam Next Fest demo and plenty of feedback from it. One of the major feedback I wanted to address and flesh out more is the combat mechanics. I have been experimenting a bit more with a simple automated approach (survivor/bullet-hell) and I think its coming together nicely. I've updated a video of it in action, check it out below and please ignore the enemies not attacking for the mean time :)
Hopefully I'll have more to show in the coming weeks, until then, happy gaming!
Many thanks,
Khuong
Its been a little while since the last update and a lot has happened since.
For starters we had the Steam Next Fest demo and plenty of feedback from it. One of the major feedback I wanted to address and flesh out more is the combat mechanics. I have been experimenting a bit more with a simple automated approach (survivor/bullet-hell) and I think its coming together nicely. I've updated a video of it in action, check it out below and please ignore the enemies not attacking for the mean time :)
Hopefully I'll have more to show in the coming weeks, until then, happy gaming!
Many thanks,
Khuong
PROJECT UPDATE
Project Update: Ninja Town - October Update
Hi all,
An early update for the upcoming month of October and it will be a somewhat short update. The demo build has been approved on Steam, and is ready for the Steam Next Fest in October, however as promised in the last update, any of the backers will get a early peek into it!
I have just sent out the Ninja Town pre release demo key to everyone. Please check your spam folder if you haven't received it yet. Have a play when you get a chance, and happy for you to send some feedback through :)
For the next few weeks I'll be working on any feedback received from Steam Next Fest, the game may change course depending on feedback and then continue building out the rest of the game from there towards Early Access.
Many thanks,
Khuong
An early update for the upcoming month of October and it will be a somewhat short update. The demo build has been approved on Steam, and is ready for the Steam Next Fest in October, however as promised in the last update, any of the backers will get a early peek into it!
I have just sent out the Ninja Town pre release demo key to everyone. Please check your spam folder if you haven't received it yet. Have a play when you get a chance, and happy for you to send some feedback through :)
For the next few weeks I'll be working on any feedback received from Steam Next Fest, the game may change course depending on feedback and then continue building out the rest of the game from there towards Early Access.
Many thanks,
Khuong
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