Project Update: Ninja Town / Yokai Survivor - January 2025 update
Hi all!
Hope everyone had a good Christmas break!
Plenty of progress has been happening since the last update and the game has slowly morphed into something new and different. I have made the decisions a little while back to change direction for the game based on a lot of feedback, and it has turned into a bullet-hell / survivor game based around the same world and themes.
I understand everyone supported the project based on the original game pitch, so if anyone would like a refund, I will sort this out over the next few months. Please just reach out to me directly at [email protected].
If you're happy to still support the project as is, then thank you. Anyone with the higher tier pledges, and still want to support, happy to work with you on contributing other design elements to the game.
I'm aiming for a March for the first Early Access build, which will include the following:
Hope everyone had a good Christmas break!
Plenty of progress has been happening since the last update and the game has slowly morphed into something new and different. I have made the decisions a little while back to change direction for the game based on a lot of feedback, and it has turned into a bullet-hell / survivor game based around the same world and themes.
I understand everyone supported the project based on the original game pitch, so if anyone would like a refund, I will sort this out over the next few months. Please just reach out to me directly at [email protected].
If you're happy to still support the project as is, then thank you. Anyone with the higher tier pledges, and still want to support, happy to work with you on contributing other design elements to the game.
I'm aiming for a March for the first Early Access build, which will include the following:
- One world
- 2 different starting classes
- 6 different weapons
- 10 enemies
- 2 optional quests
- 6 different upgrade types
The goal will be to release additional worlds, weapons, enemies over the course of this year and as we get close to version 1.0. The PS5 port will be up next.
There will be unique classes to start each run. Each run will be unique in world layout, with optional side quests to complete.
Work in progress perma upgrade screen, which will be accessible from the main title screen.
You'll get to pick an upgrade after each level up during gameplay. These will be temporary.
Checking the player and current game stats whilst in game.
Many thanks,
Khuong
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