Updates
Check out the latest news and keep up with progress
15+ projects backed in 2025
20+ projects backed in 2026
Project Update: Switchblade Unlocked!
We're at that point of the campaign where funding keeps unlocking and re-locking a goal as pledges are changed, so this is just a quick update to say:
Switchblade is unlocked!
Now is a great time to share the campaign, I'm sure we'll unlock them but the sooner that is done the better! Many people refuse to support if a design they want isn't already unlocked, even though that's a bit of a self fulfilling prophecy. The sooner we unlock Bullseye & Crosshair the better as a result!
Others pull their support if a design they want doesn't unlock quickly enough since they're worried about forgetting to adjust their pledge before the campaign ends. For peace of mind, you do get a reminder before the campaign ends! If you're worried about forgetting to adjust your pledge before cards are charged the system will poke you closer to the finish line, so please do consider staying on until then. It gives us the best chance of actually hitting the goal!
Thank you all so much!
15+ projects backed in 2025
20+ projects backed in 2026
Project Update: UNLOCKED: Daisy, Roger, and Persephone! 2 designs remain!
Both full size and bantam burial size versions of each character now unlock at the same time!
We are now less than $5,000 away from unlocking all designs!
Just Switchblade the Cat and Bullseye & Crosshair the Conjoined Calves remain to be unlocked!
Let's aim high and see how far we go everyone!
15+ projects backed in 2025
20+ projects backed in 2026
Project Update: We're live... and funded!!
So again, sincerely, thank you.
Who are you the most excited for? I personally can't wait for Roger, I hope we get there! He's just so cute! Then again I have a severe bird bias. If I had to pick a second favorite.... it'd be between the calves and Persephone, I think.
Our first goal was a double: Hook the Salmon is now guaranteed, and so is his Bantam Burial! From here on those two plush types will be unlocking separately. Next up is Hugs! Earlybird prices are only available for the first 48 hours and after that they will disappear!
Our partner project Fangy Friends 2 had a launch issue that has since been resolved. If you want to get a free Pompom plush for backing both projects but couldn't do it at launch, it's up now!
I'll be leaving for Furry Migration tomorrow! We will be vending in the Dealer's Den all weekend, so I will be a wee bit distracted until Monday, but I'll do my best to keep on top of updates and answering questions. My plan is to bring the Deadweights prototypes with me to have as part of our booth display, so consider popping by to see them in person if you're attending. Their size will probably surprise you!
15+ projects backed in 2025
20+ projects backed in 2026
Project Update: New Deadweights photos! Also how to get a super reduced BANTAM BURIALS PLUSH!
Before I start in on those, one other announcement! You can now place a reservation on the campaign!
Reserve backers will get a Bantam Burial plush of their choice included with their rewards as long as they have a shipped non-flat reward! That means if you reserve but don't back, or if you back at only the tip level or only for a sticker, you will not receive one. It is $8 to reserve, but if you get a Bantam Burial by itself through the campaign it is $15, or $18 regular retail. Reserves can be put toward promoting the campaign or making prototypes before production for things I might not otherwise get to (such as the pins,) so they're a big help. The reserve option will disappear at launch!
You can reserve on the project page here!
Followers of the campaign before launch also get a free mini pin with the same reward restrictions, so even if reserving isn't something you want to do make sure you follow the page if you plan to back at all. Anyway! Enjoy some summer time shots!
The prototype for Roger is not weighted, something that will have to be corrected in manufacturing. His wings will hang more and his legs will be easier to balance over a shelf than they currently are.
Persephone's arms are not weighted in the prototype, so they will hang more come manufacturing time, and that will make a much better counterweight to her immense backside.
By the time I got to Switchblade I was feeling way too warm. I didn't have enough photos turn out well for him because my shakes were acting up from the heat stress. I did his photos with Anthrax, one of the Fangy Friends bats, in the shade. Did you know we're launching alongside Fangy Friends 2? If you like Deadweights you'll probably like the Perished Plushies line!
I'll leave you with everyone all together, with and without their Bantam Burial counterparts, and some transparent background pictures! I will probably re-photograph these guys when my marigold beds bloom and when we're in fall colors for spooky season, but since the campaign is launching in early September I couldn't wait for that unfortunately.
15+ projects backed in 2025
20+ projects backed in 2026
Project Update: Development of the Deadweights - Concept to Finished Prototypes
Concept & First Sketch
So I went a little further by establishing some basic necessities. Each creature had to be significantly different from the others, each one had to be based on at least 1 phrase with dead in it, and ideally I should be able to loop most of them back in to the theme that didn't take too much explaining beyond whatever story I could give them.
Bullseye and Crosshair are the last to be unlocked, but they are the first ones I designed! They set the look for the entire line. They were inspired by bicephalic calves, most specifically a pair named Gemini. It was a lot of feeling around in the dark to find something more cutesy than what I typically go for, and I had to figure out how toony I was going to let it get too. You can tell in this original sketch timelapse that I was really scribbling and chucking out stuff for the face. I was even unsure of the body. This early in the process you can only be so married to any particular idea. I think they turned out much cuter than if I'd run with the first attempts!
Once there was a single complete concept it was just a matter of repeating the process while making up more and more design rules along the way. I was aiming for a set with many different creatures: a fish, reptile, invertebrate, bird, and 3 mammals: marsupial, hooved, and predator.
Here are some sketches that got completely changed or dumped along the way. A rat, a very bad try at a ringtail, Hugs's original species as a ringed python for dead ringer, a scribbled shark for dead in the water before I had my fish designs figured out, and a chameleon for dead giveaway. Those last 3 I would really like to make something of and use. Can you imagine the cute little chameleon paws in fluffy soft fabric???
I struggled with what exactly to do with Bullseye & Crosshair. The first one is interesting but it would have been an absolute nightmare to make production friendly. The second wasn't as cute to me. Ditching the full cream face for a heart like the tilted conjoining was the right call I think.
Briefly I had Dropsy in pink and tried to make Bullseye & Crosshair fit the mold for orange, but it was a disaster. I considered making Bullseye and Crosshair pink, but there's already enough strawberry milk cows out there to satiate the fans of the concept I'm sure. So I decided no pink for now and honestly.. when I make a mainly orange plush it never does well. Bull 'n Cross were not about to be sacrificial calves on the altar of my favorite color.
The Original Line V1 Sketches
I eventually ended up with what felt like a solid foundation, but I knew I was going to have to put more thought in to them. However there were 2 potential usurpers in the midst of all these sketches: a salmon and a tarantula. And oh my gosh, do I ever love this salmon and tarantula. But I also really loved Persephone, so she got to stay. For now. I have not forgotten you Orchid! You're still a baby and I love you!
First vs Final
Hugs was one I really wanted to do so I kept picking at him even when the initial sketches weren't satisfying, but he's a concept where I came up with the design first and tacked on the dead phrase theme second. I think it unfortunately shows since he doesn't have as many little details, but he's too cute for me to be too upset. Once I got something down I liked I REALLY liked it and he stayed pretty solid. I'm sure some will call it blasphemy to make a snake with legs, but how else is he gonna wear a cute lil shirt like his buddies? He'd be an out of place unfashionable tube!
Daisy has a comedy/tragedy kind of thing going on, and while playing dead felt kind of obvious for a possum I think she turned out cute. She is one of the early concepts that got a lot of little details slipped in because I had a stronger sense of what I wanted to do with her. A lot of those stuck around, but some of the bigger changes were just toning things down. She got an eye back too. So far she's the only design with hanging guts. Her nose was drawn with the idea of custom molded plastic at first.
Roger was a struggle. I wanted something less obvious than a crow named Murder or a vulture of some sort. Not that those would have been bad ideas, but they're very associated with being around dead things and not with being dead themselves. I decided to choose birds that we treat poorly. All the chicken ideas upset me too much, so I chose pigeons. Instead of glorifying how people treat them like vermin to exterminate I based him on homing and racing pigeons. Those birds are desperate to get home, and many die before they reach their lofts. In the end I took a lot of inspiration from Cher Ami, a poor soul who delivered his message successfully despite being shot. A bleeding heart dove ended up being a more interesting visual and thematic choice but the story stuck.
Persephone is one of those ideas where the first time you sketch it you're like yep, no notes, moving on. Cordyceps crown on a purple ant and make them huggable, got it. I think the only change I even made during her initial sketch was I originally gave her more accurate beady lil eyes but that just wasn't going to work with the other plush. I DID brighten her purple so matching fabric colors for her would be easier. Purple is not a fun color to match for in the fabric I want to use for these.
Switchblade ended up based on a D&D character of mine, but hopefully loosely enough that it doesn't seem like I'm just trying to shoehorn an OC in to a plush line. The schrodinger's cat idea came first and I was originally going to maybe go for some spaghetti western villain, but while I pursued the outlaw thing more I realized I was just making the same guy twice. My tabaxi rogue Scarlet is also a partially undead crime boy where his whole thing is not having a clear answer on what he is. So I took his cutest trait (his giant idiot ears,) stole his eyes' color scheme, then went from there. The final has detail changes from the sketch to make it more applique friendly.
The First Prototype
Here is what a mostly complete reference sheet looks like! The text isn't all there since it's overwhelming, technical, and I don't want it to set any false expectations for folks reading this moving forward. I call this the quick guide. All my designs end up coming with more material other than the missing text, like vectors for embroidery and applique, close up drawings of parts, pantones and fabric swatch numbers, photo collages of techniques used on previous plush of mine that I want to replicate, etc. Sometimes the sheets I send to different manufacturers actually have altered drawings based on how I've had them translate certain shapes in the past, which is the case with the side view of the legs here. I knew if I didn't draw them undeniably chunky from that angle they would have been made as flat as his tail.
Off he went to prototyping! It wasn't too long before the first ones came back. It was so fast (about a week) because this is the absolute roughest of drafts that some designers skip over entirely. I call it the shape test, since there doesn't seem to be an industry standard term for it that has made it past the language barrier for me yet.
The desired material is an extremely soft, long furred synthetic fiber fabric that is sometimes called "rabbit velvet," "synthetic rabbit," "luxe cuddle," "bunny minky," etc. That fabric makes for a great plush to cuddle!! But it is a miserable sewing experience. It is SO SLIPPERY. So test sewing the shapes in an easier-to-handle material can help knock out the most extreme problems without having to wrestle the beast that is slipping fabric repeatedly. It also shortens the span of time between iterations. There is a weakness to this: longer material adds bulk, so if the shape is perfect in short material it will probably be too chunky in a more furry material.
There were some changes to make, of course. There almost always is! Pretty much all the desired changes were to make sure he still looked good with a full fur coat, other than trying to make sure his size was correct. He seemed too small. After that I approved some embroidery files before they were used, and the process moved forward.
First Embroidered Prototype
He turned out looking REALLY good for a first final material draft! But you can see how some of the challenges of this material remained. For example, in profile the area of embroidery for the nose makes it look concave. That is fine for a skull nose for him, but something that must be carefully considered for all the other designs. He also has toes defined by something called "thread sculpting," but the fur actually hides the toes entirely. His eyes were also just too small. But if they're made larger, and the thread sculpting is better defined we'll get this handsome lad:
It doesn't exactly match my drawing, but it never really does. I draw the ideal outcome, not the only acceptable one! Compromises must be made for production, and this result is still so cute!! There was 1 other glaring issue though. These are called Deadweights because they are meant to be weighted and unfortunately his limbs were not hanging in a way where they seem to have any weight at all. So I asked for that to be double checked, and ended up getting a pic of cat being more of a downward dog.
I can't make out what unit that is in, but I think it is grams. If that's the case he certainly wasn't weighted at under a lb. despite his 18 inch height. If it is 42.7 oz, he'd've been heavy enough that he's weighted but we'd have to add some more for the proper heavy dangle in the limbs. This was going to be an important thing to figure out, because if the weight isn't significant enough to justify the name there might need to be some put in the bottom of the plush as well, increasing cost.
I also got photos of the bottom of his feet. The radioactive sign turned out fine! It wasn't applique, but it has so many straight lines I worried that it might increase the b-grade rate significantly. The poison symbol cat skull needed some color change, so I sent back an update for that.
More Prototypes Begin
Bullseye & Crosshair remained the most complicated, to the point that this isn't even the whole sheet, I had to do multiple. The shape of the head had to be very specifically communicated with nothing left up to the imagination which meant showing it from a lot of different angles. It would be interesting to see how Hook's body turns out. Persephone and Hugs tied for "most butt." Roger and Daisy looked simple, but I imagined Roger's wing feathers and eye applique would present possible issues. The skulls on Daisy's ears and the zig-zag on her tail might need changed too.
Some Others "Live"
The next day Roger the Dove arrives, and WOW! He is pretty dang close!! Longer feathers, the addition of a missing feather shape, and more definition to the shape of the ceres are all I ended up asking for. His tail is fairly different, but all these gentle curves ending in harshly pinched corners is a lot to ask for and I'm happy with the production-friendly compromise they made. The challenge with him is going to be the applique. I'm really excited for him after getting this, especially the color scheme!
Switchblade Gets Finished
But after just 1 more round of tiny updates Switchblade is done, and he looks perfect! Once he shipped to me and I got to hold the prototype in my hands I got a lot more excited. He's about 2lbs total with weighted filling in his limbs and tail only, and I finally get to test some things like seeing if he can sit on a shelf or how well he fits on a lap when drawing at a desk. I fell in love with him, can't lie. He's wiggly and floppy and has just enough weight to feel present and hold himself upright or in place but not enough that you risk uncomfortable pressure on any one point since it is all distributed. I try not to let our prototypes live on the bed because they're very precious to me as memories, but Switchblade ended up there anyway, a rare privilege he shared with our first giant werewolf.
Prototypes for more!
And then I got photos of the critters I thought would be last: Bullseye and Crosshair the Conjoined Calves! It is a good start. The horns are a bit flat, the ears are welded to the head, the face patch isn't reading as a heart and I think the nose and belly patch will have to be changed to minky, but it is a really solid start. We are now fully encountering the limitations of color variety in this material though. Do I make peace with darker brown and white instead of cream or do I roll the dice on a color match again? I decided getting more accurate colors was worth a go. There had to be better available.
Then at long last, Persephone the Ant and Hook the Salmon are made and sent at the same time. For Persephone we're again discovering the limitations of color availability, and her mouth is looking awkward. She is also missing a set of limbs. Hook is just a test color much like Hugs, but his shapes are actually really good! He is missing some fins though.
Color changes were tentatively requested, embroidery file edits were made and approved, and it was back to an extended silence once again.
Now that first drafts were complete (at varying stages of success) everything entered the difficult stage of simply waiting for updates. At this point it is already late September, which made me very nervous. I had started this process in May. They had been going so fast with Switchblade in the first few rounds... what happened? Are we going to even have a second complete prototype by December? Pushing the project back continued to be a concern. Then after a meeting with Backerkit's marketing team I got one last reason to change the launch time, and so it was decided. As much as I love these weirdos they were going to have to wait for their time in 2026. Which is just as well- with the downturn in sales I was experiencing at conventions and on my online shops it became very clear that it was a bad time to be jumping in to an expensive project. Just in time for 2 more drafts to appear in early November! Oh well. I took the pressure off the designers that I had put on them for a December finish line now that the launch had been moved back significantly. I had a lot less worry about having them by a year after the process started.
Second Drafts Begin
Roger, however, turned out painfully cute. The ceres are maybe a little too big but I actually think they're entirely too adorable (especially from the front) to change. And I mean... just LOOK AT THIS CREATURE!!! His wings aren't super floppy because they're so chunky, but he also looks like he is asking for a hug! I really hope people will like him. I'm a bit biased towards birds but he just might turn out to be my favorite.
A few weeks later Hook the Salmon had photos come in, and he is absolutely goofy. Entirely in a charming way thankfully! This take at his draft was perfect and was quickly approved. One thing is for sure, he is going to be a nightmare to try and take half-decent photos of. His color palette is so fun!
Hugs the Python was next! The pale yellow on his limbs need to be swapped to white to increase the contrast (an edit which has been applied to the pictures below,) and he is for some reason missing both his tongue and his pink neck. He looks cute otherwise! It also quickly became apparent that Hugs was undoubtedly going to be the largest. This prototype arrived with just 2 days to go before December, so moving the campaign to another time turned out to be the right call after all.
The changes for Hugs were tackled quickly. We're ditching the tongue, the designed shapes are not simple enough to do a hand cut for, and the simplified shape looks a bit too cheap for my taste. I think he looks plenty python-like even without a forked tongue to try and communicate that. These changes turned out to be very minor overall though, making it extremely likely that the next iteration will be the last.
Daisy's changes are done and she's good to go! She's all greens and pastels, no more black. By this point it is already almost 2 weeks in to December, and we have 4 complete, 1 nearly complete, and 2 I haven't seen a full prototype for. I've seen embroidery files for Persephone and Bullseye + Crosshair so they are on the way, but it is likely that at least the calves will take several iterations. They're complicated shapes after all!
Things were starting to pick up steam after this point since there were so few left to do anything major to! The designers were also pushing to clear projects out, since a big shut down for the Lunar New Year is starting to loom large on the horizon. Persephone finally got an embroidered prototype! The issue with poor purple color choices continued to be a problem. Sure, this purple is darker, but it leans too red. Her other purples all lean blue.
It looks like butt in artificial light on my phone camera, but seeing it in person with swatches of her current colors on hand I knew this would look good for sure. Nothing really beats having the actual fabric to color compare to even when there's always a risk of colors being slightly different from batch to batch.
Other than the colors, her eyes are way too small, which has been kind of a consistent thing. I suppose the big expressive eyes on these designs is a little beyond the pale even for most other teddies in this size range, whoops. It does get tricky to place them around all the fabric darts but luckily fixing Persephone's eyes should be possible without much fuss.
The New Year Is Coming...
They're so cute! I don't want to call any shots since I know we're unlocking 1 design at a time, but I think if we do manage to reach the stretch goals for Bullseye and Crosshair they'll be one of the standouts. It figures that the very first Deadweights ever sketched would be the last one to get an embroidered prototype but they're well worth the wait. Would it be in poor taste to say I'm over the moon about this one? Here's the minimal proposed changes I gave:
We're about to head in to 2026 when all this was going on, and the count is now 4 completed, 3 very nearly done with minimal changes requested. Either all of this will suddenly get rush-done in January before the shut down or I probably won't be seeing these cuties in their new skin until spring. I can make peace with that since the new launch date is in September. They'd really worried me with how long it took to get to this point, but I think I'd worried them by ordering so much prototyping of complex designs without much history with their company specifically. Ultimately this taking pretty much a whole year is ok. We both had good reasons for making the choices we did, and Deadweights is just one of very many balls I'm having to keep in the air, so it isn't like I was pressed for things to do in the meantime.
Final Prototypes and Bantam Burials
Which.. I did end up pulling Hook out to hug anyway. His little back hump is a great chin rest if he's in your lap while you're at the computer or something. Especially if you're doing a disaster bisexual kind of sit like I tend to since my spine is crunched up like a stomped drink can. It made me want to design some stuff in the future specifically for sitting cuddles instead of laying or standing ones, but that's for the future!
Now I just have to wait until it is finally time to launch... which, since I'll be launching with a partner, turns out to be a long ways off. During this time, I've run 2 other campaigns, and the economy has managed to go from bad to worse. I had enough time to try and do something to include folks who were unlikely to be able to afford a full size Deadweight now who might've been following the project since the beginning. In those 2 campaigns I'd run I'd seen how badly it ruined things for folks who'd been genuinely excited, and I hate being a source of disappointment for anyone- the biggest reason I do plush for a living is because of the happiness it brings to people. But plush are just expensive things to make in general, especially since I am a stickler for things being done legally and ethically, and not producing at unreasonable volumes.
The solution ended up being 4.5in tall plush that had super extra simple and dumpy looks. And since they have X eyes on the full size teddies, might as well do super cute button eyes right? All it took was me sketching one weird little dumpling and all of a sudden I'd been up almost 48 hours and had the full set designed and submitted for prototyping.
These much smaller, much simpler plush were sent to a manufacturer I have a more established relationship with. They are not my go-to folks for big or very detailed things, but they excel at small and simpler. They did not disappoint! Things went so quickly I felt almost silly. Within just a couple of weeks I had the first drafts, and most of them were nearly perfect. The only one in need of major changes turned out to be Bullseye and Crosshair, who hadn't been given a true snout on either face and was far too dark a brown. Other than that, Roger's eyes needed to be moved, and Hugs had some embroidery he didn't need, and that was it.
And after changes for Bullseye and Crosshair:
With the final drafts of the Bantam Burials underway, the line was truly complete! It took many months of development, and it was not always easy to just stick to the original vision. So now you've seen a truncated version of what it is like to design and develop a line of plush! There's a lot more to this kind of business as a whole. Designing a plush is only part of the battle, but luckily once a design is done it is done.
I hope you will consider helping out with bringing these plushies to folks who will love them once we go live in September! We'll be launching early that month alongside Fangy Friends 2 as a partner campaign! Keep an eye on this page to learn about exclusive rewards in the coming weeks, including how to get a free Bantam Burials with your campaign rewards. Until then I'm focusing on other campaigns that are in, or will be entering, fulfillment! I hope this was interesting for y'all!
See you soon!
Community Leaders
Become an active participant Learn more