All available Add-ons
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Numenera
$5524 purchasedThe Ninth World brought to life in a hefty hardcover book, including character generation; extensive lore and setting information; and loads of weird Ninth World creatures and encounters, cyphers, artifacts, and adventures. This is a meaty book, drawing on years of Numenera gameplay and development but fully updated and filled with new art, creatures, numenera items, and adventures. If you're looking to explore the Ninth World, this is the key book (but you'll also need Cypher to play Numenera; it's available as an add-on at a wondrous discount specially for backers of this campaign). As a backer exclusive, your version of the book is more deluxe than the version you’ll see in stores. But the price is the same—the upgrade is a special reward to thank you for helping bring this new version of Numenera to life. In addition to the book in print, you also get this book in PDF.EditIncludes 2 items
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×1Numenera in PDF
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×1Numenera in print
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Beasts of the Amber Archives
$4516 purchasedWhat strange beasts walk (or slide, slither, crawl, or fly) the many lands (and skies and oceans) of the Ninth World? This bestiary is full of all-new beings to haunt, stalk, confuse, and intrigue even the most experienced Ninth Worlders—with all the weirdness, mystery, excitement, and danger Numenera encounters are known for. Thanks to new discoveries in the Amber Archive, each creature listing also includes details such as lair maps, additional interactions and abilities, and secret knowledge, helping the GM easily conjure the unique Ninth World vibe in cool, memorable encounters. In addition to the book in print, you also get this title in PDF.EditIncludes 2 items
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×1Beasts of the Amber Archive in PDF
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×1Beasts of the Amber Archive in print
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The Catechism of Lore
$4511 purchasedThis hefty campaign takes you from your first experiences in the Ninth World through to an explosive conclusion, setting explorers on the path of High Father Calaval, the first Amber Pope and Founder of the Order of Truth. They’ll traverse much of the Ninth World and beyond—from land to sea to the far reaches of the galaxy to places that are only accessible via the clues Father Calaval left behind. Those few smart, brave, and curious enough to make the entirety of the journey may unlock a parallel dimension and be called into the secret fortress of the Aeon Priests—the Citadel of the Conduit! In addition to the book in print, you also get this title in PDF.EditIncludes 2 items
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×1The Catechism of Lore in PDF
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×1The Catechism of Lore in print
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Tales from the Amber Archive
$3575 purchasedThe Amber Archive isn’t a single place in a single location, but rather a vast, connected network of knowledge and technology centers spread throughout the Ninth World, accessible only to those who learn how to gain access to its secrets. This collection of ten adventures takes characters to various archive locations. The adventures are in our innovative “instant adventure” format, which requires very little GM prep and lets you jump into play quickly. You can integrate the adventures into your own campaign, run them as one-shots, or even make Tales from the Amber Archive into a longer campaign, as characters who visit all the locations have the opportunity to repair the network and bring the archive back to its full glory once again! In addition to the book in print, you also get this title in PDF.EditIncludes 2 items
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×1Tales from the Amber Archive in print
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×1Tales from the Amber Archive in PDF
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Ninth World Explorer's Pack
$6049 purchasedIn the Ninth World, savvy explorers know it's wise to carry a pack for essential items—and interesting discoveries they've made along the way. Our Ninth World Explorer's Pack comes with everything you need to survive and thrive, whether at the table or in the Steadfast and Beyond. It starts with a hardy, handy carryall bag big enough for a handful of cyphers, at least one artifact, and even a few game books. Inside you’ll find a discovery passport with unique stamps to mark your achievements; a handy and beautiful travel journal; some smart-ass Numenera pencils; insignia patches from your favorite (or least-favorite) organizations; and more. And who knows what other goodies you’ll add to your bag as this crowdfunding campaign reaches new heights?EditIncludes 1 item
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×1Ninth World Explorer's Pack
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Shin Set
$59118 purchasedThe riches of the Ninth World—in your hands! Shins are the universal currency of the Ninth World. Often derived from attractive buttons, baubles, and bits found in ruins of the prior worlds, these shiny items are accepted in trade throughout the Steadfast and across most of the Beyond. Now you can hold them in your hands, with this set of beautiful shins from our friends at Campaign Coins. These 50 metal shins come in five designs in three finishes each, giving you a dazzling array of differentiation. The designs vary in size, but are all roughly 5/8″ to 1″ (20mm to 25mm) long and have a weighty, coin-like heft. They come in a cloth drawstring bag emblazoned with the Order of Truth symbol. You’ll love the look and feel of these Ninth World shins. Use them as XP counters, to keep track of character wealth, or just as a cool accessory to bring the Ninth World more tangibly to your game table! This is a reprint of the Numenera shin set originally introduced in 2019. It has been out of print for several years; we're now bringing them back into existence for backers of this campaign!EditIncludes 1 item
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×1Numenera Shin Set
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Iadace, You Beast Solo Game
$2538 purchasedA solo RPG for Numenera! Travel the Ninth World with your mechanical companion to gather necessary bits of numenera to keep yourself and your companion alive, all while exploring new places, fighting fierce creatures, and dealing with dangerous (or helpful) NPCs. Iadace, You Beast is a stand-alone game that comes with everything you need (except dice), but can also be used with existing Cypher and Numenera supplements, including the Calaval's Eyes! Deck, for a broader experience. It includes easy Cypher-based rules for solo play, character sheets, locations, creatures, numenera, a unique set of Calaval’s Eyes! cards, and more. Explore solo play with your current Numenera character or create a new character to traverse the Ninth World. You can even invite players from your existing game to join you for a session or two! In addition to Iadace, You Beast in print, you also get this title in PDF.EditIncludes 2 items
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×1Iadace, You Beast solo game in print
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×1Iadace, You Beast solo game in PDF
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Calaval's Eyes! Deck
$2533 purchasedPrompt inspiration and easily conjure the unique Numenera vibe at your game table. "Calaval’s eyes!" is a common Ninth World curse or reaction of surprise—an exclamation when the dangerous, frightening, or unexpected appears. Draw a card from this deck and discover something new to add to the story, potently influencing the direction of events in large and small ways. It's a great source of inspiration and ideas during game prep and at the table, and especially useful for building the unique atmosphere of the Ninth World and Numenera play. In addition to the deck, this add-on includes access to the digital version (including the PDF) via the new Datasphere Deck Tool. See the main page for more info on this innovative new way to make the most of your decks.EditIncludes 2 items
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×1Calaval's Eyes! Deck in digital
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×1Calaval's Eyes! Deck in print
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Glimmers in Amber zine
$1032 purchased“Glimmers” are short, unpredictable, often incomprehensible bursts of seemingly random information from the datasphere—a vast network crafted by the ancients that permeates the Ninth World. This short zine-format product (with a twist!) gives you dozens of plot hooks and adventure seeds in the form of glimmer transmissions you can share directly with your players. The twist? Glimmers often take the form of ideas beamed directly into the heads of those who receive them, and this zine comes with audio files for each glimmer, so you can bring the experience to life for your players! In addition to the zine in print, you also get this title in PDF.EditIncludes 2 items
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×1Glimmers in Amber zine in PDF
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×1Glimmers in Amber zine in print
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Amber Archive Deck
$2050 purchasedThis 100-card resource deck speeds game prep and play with creatures, cyphers and other numenera items, and GM intrusions drawn from the titles funded by this campaign. Need a quick encounter? Draw a creature card—it has an image to share with the players on one side and stats for the GM on the other. Stumped for a cool intrusion idea? Draw an intrusion card—or draw several, and see which one fits (or inspires your own ideas). A PC has discovered a new cypher? Generate it randomly from the deck, then simply hand the card to your player (saving the time and effort of copying down the effects on their character sheet, only to erase it a few hours later when the cypher is used). In addition to the deck, this add-on includes access to the digital version (including the PDF) via the new Datasphere Deck Tool. See the main page for more info on this innovative new way to make the most of your decks.EditIncludes 2 items
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×1Amber Archive Deck in digital
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×1Amber Archive Deck in print
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Numenera XP Deck
$1012 purchasedExploration and discovery are at the heart of Numenera. PCs earn experience points (XP) not for defeating monsters (though danger and peril are often part of exploration!) but for unlocking mysteries, advancing stories, and making discoveries. The GM also rewards players with XP when throwing an unexpected twist or complication into a scene or story—called a GM intrusion. Players spend XP on advancement between sessions, and also in-game, for rerolls and player intrusions. Because XP comes and goes frequently, it’s handy to have a set of tokens to represent them, and the cards in this 30-card deck are perfect for the job. In addition to the deck, this add-on includes access to the digital version (including the PDF) via the new Datasphere Deck Tool. See the main page for more info on this innovative new way to make the most of your decks.EditIncludes 2 items
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×1Numenera XP Deck in digital
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×1Numenera XP Deck in print
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Numenera Cypher Deck
$2014 purchasedUsually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are bits of prior-world technology—numenera—that can serve as as one-time weapons, wearable devices, quick heals, and more. As PCs explore the Ninth World, they’ll frequently discover—and use—cyphers. Because they’re discovered and used frequently, having cyphers on cards is really handy. It’s easy for the GM to simply draw a card, rather than having to pull out the book and roll on a table. And for the player, getting a cypher in card format sure beats jotting down the cypher information on a character sheet, just to erase it an hour later when it’s used. This deck is chock full of 100 brand-new cyphers, perfect for inspiring a player, spicing up an encounter, or solving a difficult puzzle. These cyphers expand on those in the Amber Archive Deck—100 additional cyphers. In addition to the deck, this add-on includes access to the digital version (including the PDF) via the new Datasphere Deck Tool. See the main page for more info on this innovative new way to make the most of your decks.EditIncludes 2 items
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×1Numenera Cypher Deck in digital
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×1Numenera Cypher Deck in print
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Ninth World Sites Deck
$2551 purchasedThe Ninth World is filled with wondrous locations, the works of a billion years and eight prior advanced civilizations. Transport your players into the Ninth World with a set of oversized cards featuring stunning sharable art on one side, and useful GM info on the other. [[name some sites]] This is an awesome tool for immersing your game in the truly unique vibe of the Ninth World! In addition to the deck, this add-on includes access to the digital version (including the PDF) via the new Datasphere Deck Tool. See the main page for more info on this innovative new way to make the most of your decks.EditIncludes 2 items
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×1Ninth World Sites Deck in digital
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×1Ninth World Sites Deck in print
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Numenera Dice Set
$4534 purchasedCypher—the game system for Numenera—uses a d20, d6, and percentile dice. Standard dice are fine, but some results, especially on the d20, have special effects—particularly the 1, the 20, and the 17, 18, and 19. These high-quality, sharp-edged resin Numenera dice are specially marked for Cypher results—and they’re beautiful, elegant, and immersive. You’ll love the convenience and ease of the special markings—and really love the way they feel and look at the game table!EditIncludes 1 item
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×1Numenera Premium Dice Set
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The Ninth World Boardgame
$5067 purchasedDoes the world of Numenera sound like a great setting for a boardgame experience you can play in an hour or less? Explore the Ninth World as a clever Jack, courageous Glaive, or powerful Nano, improving your character as you seek out treasures of the prior worlds. Designed and published by our good friends at Lone Shark Games, The Ninth World boardgame is based on an innovative blend of technology-tree advancement, bidding, and deckbuilding. And best of all: You can be play it competitively, cooperatively, and even solo. It takes 1 to 5 players, with a 30-60 minute playing time.EditIncludes 1 item
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×1The Ninth World boardgame
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Existing Starter Set
$1080 purchasedCan't wait to jump into the Ninth World? Get the existing Numenera Starter Set at a deep discount just for backers of this campaign—and we'll deliver it early, so you can dive in while we're still making the new Numenera for you. A $30 value (you're getting it for 2/3 off!), it contains everything you need to learn and start playing the current edition of Numenera, so you can enjoy this fabulous game early, and jump into the new edition already well versed in the basics of how it works.EditIncludes 1 item
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×1Existing Numenera Starter Set in print
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NPC Deck
$2051 purchasedBreathe life into an infinite variety of NPCs—for any campaign! Whether you're fleshing out characters during game prep, or need a bit of inspiration when a game session goes in an unexpected direction, the 100-card NPC Deck helps you bring your NPCs to life with details of their appearance, personality, abilities, and possessions—even their names. Just draw a card—each card gives you a first and last name (as well as a fantasy name alternative); details of appearance, demeanor, and personality; modifications to the NPC’s level; and a distinguishing feature or item. The deck includes 100 distinctive ready-to-use NPCs for a vast variety of roles. Or create an infinite variety of NPCs by drawing several cards and mixing elements from the results. Either way, use them as described, or riff on the suggestions with your own ideas. You'll never be short of inspiration! NPCs in Cypher are so easy: just create a role to fill—shopkeeper, mobster, duke’s seneschal, street urchin, ship captain—and assign the NPC a level. With the NPC Deck, the details that bring the character to life are just as easy! And with almost no mechanical content, this deck is handy and inspirational no matter what game you're playing. In addition to the deck in print, you also get this title in PDF. This title is delivered early.EditIncludes 2 items
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×1NPC Deck in print
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×1NPC Deck in digital
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GM Intrusion Deck
$2056 purchasedGM intrusions are part of what makes Cypher so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously, where the GM sees a cool opportunity or a d20 roll results in that dreaded “1.” But coming up with just the right intrusion on the fly can sometimes challenge even the best GM’s creativity. At the table, or in prep, it helps to have a little inspiration! The GM Intrusion Deck gives you 300 intrusion ideas on 100 cards. Each card offers a combat intrusion, a social intrusion, and an intrusion for miscellaneous situations. Need an intrusion on the fly, or some inspiration when planning your game? Just draw a card. Or draw two or three, and pick the one you like—or just use them to inspire some other great idea. Save time and effort, and free your creativity with the GM Intrusion Deck! In addition to the deck in print, you also get this title in PDF. This title is delivered early.EditIncludes 2 items
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×1Intrusion Deck in print
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×1Intrusion Deck in digital
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The Weird
$5541 purchased10,000+ incredible ideas that will make your game—any game!—even more engaging and memorable! A magical bow that creates snakes and looses them like arrows. A sorcerer whose powerful spells feed off their own brain tissue, slowly killing them. A man accompanied by the (friendly?) floating eye of a slain demon lord. A sword that inflicts wounds that scream. A gun that fires intelligent bullets. The Weird contains more than 100 lists of ideas, each over 100 entries long—that’s well over 10,000 (more like 12,000) mind-bending bursts of inspiration. The lists are organized by genre, so you can easily reference those best suited for your game, whether it’s science fiction, horror, fantasy, or whatever. Use them during game prep or on the fly to build great characters, encounters, or campaigns. And they're all exactly as weird as you need. You may want something completely over the top—or maybe your campaign is a bit more traditional. Not every game calls for the same level of weirdness. There are different kinds of weird, and they aren’t just a hierarchy or a matter of degree. They have different moods, different tones, and different uses in a game. The Weird puts every prompt into a category: Interesting, Surprising, Gonzo, and Whimsical. The Weird is an amazing game aid no matter what genre, or even game system, you're into. In addition to the book in print, you also get this title in PDF. This title is delivered early.EditIncludes 2 items
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×1The Weird in print
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×1The Weird in PDF
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Cypher Character Rulebook in PDF
$15111 purchasedYou'll need the Cypher rules to play Numenera. The hefty Cypher Character Rulebook gives you everything you need to play this fast-paced, GM-friendly, narrative and character-focused RPG system—not just for Numenera, but for virtually any campaign, in any genre, you'd like to play. You'll love the way Numenera plays in Cypher—and it'll quickly become your favorite RPG for, well, anything you love to play! This add-on gives you the Cypher Character Rulebook in PDF only, for backers at digital-only levels or who want to get into Cypher with a minimum of expense. The Cypher Character Rulebook releases this summer (well ahead of the release of Numenera). We'll deliver it to backers early, as soon as it's available.EditIncludes 1 item
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×1Cypher Character Rulebook in PDF
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Cypher Character Rulebook in print
$3069 purchasedYou'll need the Cypher rules to play Numenera. The hefty Cypher Character Rulebook gives you everything you need to play this fast-paced, GM-friendly, narrative and character-focused RPG system—not just for Numenera, but for virtually any campaign, in any genre, you'd like to play. You'll love the way Numenera plays in Cypher—and it'll quickly become your favorite RPG for, well, anything you love to play! The Cypher Character Rulebook is all you need, but to really make the most of Cypher, consider upgrading to the Cypher Corebook Slipcase Set, which also include the Cypher GM's Guide. Like this add-on, it's offered at a deep discount especially for backers of this campaign. The Cypher Character Rulebook releases this summer (well ahead of the release of Numenera). We'll deliver it to backers early, as soon as it's available. In addition to the book in print, you also get this title in PDF.EditIncludes 2 items
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×1Cypher Character Rulebook in PDF
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×1Cypher Character Rulebook in print
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Cypher Corebook Slipcase Set in print
$60434 purchasedCypher—which you'll need to play Numenera—can also power any campaign, adventure, or character you can imagine. It may well be your next favorite RPG! If you're looking forward to fantastic Numenera campaigns, and great fast-paced, easy-to-GM, narrative and character focused adventures in any genre, we recommend this slipcase containing the two core Cypher rulebooks: Cypher Character Rulebook and Cypher GM's Guide. You get both books and (at no extra cost) an elegant slipcase—all at a deep discount specially offered to backers of this campaign. These new Cypher corebooks release this summer (well ahead of the release of Numenera). We'll deliver the slipcase set to backers early, as soon as it's available. In addition to the books in print, you also get both titles in PDF.EditIncludes 3 items
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×1Cypher Character Rulebook in PDF
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×1Cypher GM's Guide in PDF
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×1Cypher Corebook Slipcase Set in print
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Numenera on VTT
$4046 purchasedPlaying online? The VTT implementation of Numenera includes complete compendium access to Numenera, Beasts of the Amber Archive, and The Catechism of Lore along with interactive character sheets, tokens, cards, and other resources. (You need the Cypher rules, not included, to play Numenera.) Numenera will be available on Roll20 and Alchemy. You'll select your platform of choice in the pledge manager. This add-on allows you to add VTT access to your other rewards at a discounted price. If all you want is VTT access, choose the NUMENERA ON VTT pledge level instead of this add-on. (If you're backing at an ALL-IN pledge level, there's a different add-on that gives you the same VTT access at an even deeper discount.)EditIncludes 1 item
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×1Numenera on VTT
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Numenera on VTT—special ALL-IN price
$30338 purchasedPlaying online? The VTT implementation of Numenera includes complete compendium access to Numenera, Beasts of the Amber Archive, and The Catechism of Lore along with interactive character sheets, tokens, cards, and other resources. (You need the Cypher rules, not included, to play Numenera.) Numenera will be available on Roll20 and Alchemy. You'll select your platform of choice in the pledge manager. This add-on allows you to add VTT access to your other rewards at a discounted price. If all you want is VTT access, choose the NUMENERA ON VTT pledge level instead of this add-on. (If you're backing at a level other than ALL-IN (print and PDF) or ALL-IN (PDF only), there's a different add-on that gives you VTT access at a lower discount.)EditIncludes 1 item
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×1Numenera on VTT
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