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PROJECT UPDATE
Project Update: What a Great Campaign! KEY INFORMATION
Iadace, backers, and thank you so much!
After nearly two days in Overtime Mode, this campaign has reached an amazing conclusion. What a fantastic result for Numenera and the storied Ninth World setting—the setting that launched MCG and is so very dear to our hearts. Thank you so much for your enthusiastic support!
We didn’t quite make it to 3900 backers, but in celebration of this amazing Overtime Mode result, we consider the stretch goal unlocked. We will make What the Bones Know, and it will be available as an add-on and added to the rewards of all backers at the ALL-IN pledge levels.
Please Read On!
We want to tell you a bit about where things go from here, but first let’s give credit where credit is due.
While this campaign has been running, Shanna has been laying the groundwork for all of these new products, while also finishing up her design work on the new edition of the awesome Predation setting. Bruce and Sean have been hard at work on titles such as Cypher Character Options and Electric Sun (for Invisible Sun), with Dominique editing this year’s Gen Con convention adventures while supporting this campaign.
Bear and Javier designed stickers, imaged new products, and handled graphic design for this campaign, while looking ahead toward future projects and working on layout for Come Hell or High Water and the Cypher Character Rulebook. With Teri, they’ve also been shepherding titles like The Darkest Woods and Make Your Statement through their production phases.
Jen, Olivia, and Kate have answered your questions (and are always available to provide support to you, our wonderful community). We also attended the GAMA Expo trade show during this campaign.
Tammie has been steering the ship and keeping the logistics moving through all the challenges of our era. And Charles planned and ran this campaign (and is writing this update!).
And as for Monte: he’s been working on another project, which we’ll tell you about in just a minute!
We are a small team, but we work hard to keep all of our products coming while also running this campaign. All of us thank you very much for backing Numenera. The Ninth World is so important to us, and we never lose sight of the fact that it was Numenera backers who, back in the original 2021 campaign, put enough faith in us to bring both this world and Monte Cook Games, the company, to life.
Now, here’s what to expect as we move forward from here. Please read it—and remember, there’s a big announcement at the bottom of this update!
The Immediate Future
Running a crowdfunding campaign is hard work, so we’re looking forward to getting a bit of rest. You may not hear from us for a little while, but don’t worry. Shanna’s been at work on the new Numenera for some time, so things are already underway. We’ll post updates any time there’s news share.
The Next Few Weeks
BackerKit began collecting pledges the moment the campaign closed. But it takes them a full two weeks to release those funds, along with the data on our backers.
In the meantime, we will get the pledge manager fully set up. The pledge manager gives us the information we need to fulfill your pledge and lets you manage your add-ons and make any pledge upgrades you want. We’ll notify you when we open the pledge manager, which should be in about three weeks. Please look out for, and respond to, that notification!
The Next Few Months
Once you’ve completed the pledge manager survey, we won’t need anything else from you until it’s time to start fulfilling rewards. We’ll be busy making Numenera, Beasts of the Amber Archive, The Catechism of Lore, Iadace, You Beast!, and all the other great things you’ve unlocked, for many months. We’ll post regular updates, but if you don’t hear anything for a few weeks, don’t fret.
At the same time, please pay attention when you do get communications from us. Our emails and updates include critical information about your rewards.
When Your Rewards Ship
Every time a reward is ready for you, we’ll contact you by email to begin the fulfillment process. Generally, we’ll direct you to the MCG Shop, where you’ll log in, “buy” the product (for free, because you’ve already paid for it through this campaign), and check out.
This is an important part of the process because it ensures we have accurate delivery information for every item we send out. (With thousands of backers getting rewards, it's amazing how many people will change their address over the fulfillment period.) You'll pay for shipping at that time.
Please pay attention to communications from us—don't let our updates or emails go to your spam folder, or otherwise ignore them, because if you do you could miss out on some of your rewards.
Thanks for your support!
—Team MCG
And Now a Peek at What’s Next…
Return to the Temple of Elemental Evil. A Paladin in Hell. Ptolus. Dungeon-a-Day. The Darkest House. Monte is one of the most storied and successful dungeon designers in the history of RPGs—and you know he never creates anything without a cool twist!
Journey with us as Monte takes us back into the dungeon with Jewel in the Sky. Check it out!
PROJECT UPDATE
Project Update: Numenera Is STILL Live in Overtime Mode!
Iadace, Numenera fans!
It is now fifteen hours since its scheduled end time, and the Numenera: The Amber Archive campaign is still going strong—and racing toward another stretch goal. A continuous stream of new backers overnight has kept the campaign going in Overtime Mode!
(Overtime Mode is a BackerKit crowdfunding feature: the campaign doesn’t end until there’s a gap of 10 minutes between new pledges. So as long as those pledges trickle in at least once every 10 minutes, the campaign remains alive.)
We’re Closing in on the Solo Play Expansion!
Our final stretch goal is another new product we’d like to add to your rewards: What the Bones Know, an expansion for the solo-play RPG Iadace, You Beast. (You can find more details about this expansion in yesterday's update about it.)
Will we unlock it? We’re in striking distance, with well over 150 new backers joining the campaign since Overtime Mode started, and just about 100 left to go now. If you have a bit free time this Saturday, can you give the campaign a little love online, and help push it over the top? We have lots of shareable posts on our social media accounts!
Thanks for your support!
—Team MCG
Includes Follower-Exclusive Content
PROJECT UPDATE
Project Update: Numenera's in Overtime Mode—and Still Going!
Hello, backers—
We’ve reached the scheduled closing time for this campaign—but it’s not over yet!
BackerKit has a feature called Overtime Mode: as long as new pledges keep rolling in, the campaign remains open. It ends when only when we hit a 10-minute stretch with no new pledges.
How Long Can We Keep It Going?
In our last campaign, Overtime Mode ran for a full 24 hours, and attracted well over 300 additional backers. That was pretty extraordinary, so who knows how it will go this time? But the key thing is that Overtime Mode isn’t some rounding error—it can absolutely impact the campaign in big ways!
We’re currently working toward a stretch goal that unlocks a whole new product—What the Bones Know, an expansion for the Iadace, You Beast solo play RPG for Numenera. As long as we’re in Overtime Mode, we can still unlock this goal!
So please go out there, share this campaign, and help spread the word!
Here’s a NEW image you can right-click to download, then share (along with the link mymcg.info/numenera).
You can also find loads of sharable posts and images on MCG’s social media accounts:
Thanks for your support!
—Team MCG
PROJECT UPDATE
Project Update: Explorer’s Pack Upgraded—More Solo Play, Please!
Iadace, backers—
Thank you so much for your active support of this campaign—you’ve unlocked yet another stretch goal. The Ninth World Explorer’s Pack is getting even more great stuff!
And, as always, your stretch goal comes with a free bonus. You voted for this vinyl sticker, which, along with the other dozen unlocked so far, will be added to the rewards of every backer at every pledge level!
Streatch Goal: What the Bones Know—More Solo Play!
In our last update we teased an expansion to Iadace, You Beast!, the new solo play experience for Numenera. This is more than an upgrade—it’s a whole new product titled What The Bones Know. Let’s dig into it a bit!
In this expansion to Iadace, You Beast, you can take on a whole new solo story. In What the Bones Know, you and your mechanical companion are now trapped inside a weird and ever-changing structure that seems to be ... waking up? Can you stay alive and find ways to keep the structure from coming to life long enough for you to safely find your way out?
Continue the story of your existing character and companion—or create new ones. You'll need Iadace, You Beast to play, but it includes everything else for this new story: creatures, NPCs, and world-building, along with additional Calaval's Eyes! cards.
Like Iadace, You Beast, you can use this expansion with existing Cypher and Numenera supplements, including the Calaval's Eyes! Deck, for a broader experience. You’ll find character sheets, locations, creatures, numenera, a unique set of Calaval’s Eyes! cards, and more.
What the Bones Know is a complete product, which will be available as an add-on and included among the rewards for all backers at the ALL-IN (print and PDF) and ALL-IN (PDF only) pledge levels. We’ll unlock What the Bones Know, this solo-play expansion, when we reach 3900 backers!
Can we do it? As always, that’s up to you! The campaign’s scheduled end is coming up quickly, but it will remain in Overtime Mode as long as new pledges keep rolling in. Our last campaign drew several hundred pledges while in Overtime Mode, so we know it’s possible. Keep spreading the word!
Plus a Sticker Sheet!
We don’t have time for another poll, but that doesn’t mean you won’t get a bonus reward! Unlock What the Bones Know, and we’ll add this vinyl sticker sheet to the rewards of every backer—no matter your pledge level!
We are so excited to be making all the products you funded through this campaign and unlocked as stretch goals—and we’re really fired up about What the Bones Know. We hope you’ll continue to help the campaign soar through this final phase to unlock this goal!
Thanks for your support!
—Team MCG
PROJECT UPDATE
Project Update: Creature Deck Unlocked—and Much More to Come!
Iadace, backers, and welcome to the final day of Numenera: The Amber Archive!
It’s been an exciting campaign, and today is going to be an exciting day. This morning you unlocked the Creature Deck—it’s now available as an add-on, and it’s been added to the rewards of all backers at the ALL-IN (print and PDF) and ALL-IN (PDF only) pledge levels.
Can we do more? If our past experience with over 30 crowdfunding campaigns is any guide, then YES! We can absolutely unlock another goal—possibly even two or three—as the final day moves into high gear.
BUT ONLY WITH YOUR HELP!
We’ll work hard to keep spreading the word all day, but there’s only so much we can do. Great campaigns always reach their heights because the backers drive buzz. Please spread the word!
- Drop in on Reddit and visit one or two gaming subreddits. If you see a post about this campaign, upvote it and maybe make a comment about how cool the Ninth World is and why this campaign is such a great deal. If you don’t see a thread, start one!
- Hit ENworld or RPG.net. Comment in threads you see there.
- If you’re active in any RPG Discord servers, mention us there.
- Post on Instagram, Bluesky, Facebook, or wherever you chat about games. You can find sharable posts and graphics to borrow on our social media accounts.
Don’t Forget Overtime Mode
You’ve probably noticed the “Backer Train” near the top of the campaign page. As long as new pledges (or upgrades, or even campaign shares) keep rolling in, the train keeps going. It breaks only if there’s no action for 10 minutes or more.
BackerKit has a nifty feature called “Overtime Mode.” When the campaign comes to its scheduled end, it keeps going as long as the backer train is active. It can run on for hours, so long as new backers keep discovering it. (Our last campaign ran for a full day in Overtime Mode!)
So keep spreading the word all day long. Even if someone doesn’t read your post until late in the day, they may still be able to pledge if the campaign is in Overtime Mode. And we can still keep marching toward stretch goals!
Your Sticker!
With every stretch goal we throw in a free bonus reward for all backers, no matter your pledge level—a fun Numenera vinyl sticker. You voted for this design:
Moar Stretch Goals!
This day is going to be fast-moving, so let’s cut to the chase and announce not one, but two stretch goals: an upgrade to the Ninth World Explorer’s Pack, and an expansion for solo play!
First: the Ninth World Explorer’s Pack. We haven’t talked much about this in a few weeks, but it’s something we’re really excited about. It’s a cool in-world prop that’s also a practical game aid—and it comes in a custom satchel perfect for toting your Numenera book and other game supplies.
Savvy Ninth World explorers know it's wise to carry a pack for essential items—and interesting discoveries they've made along the way. The Ninth World Explorer's Pack comes with everything you need to survive and thrive, whether at the table or in the Steadfast and Beyond. Let’s upgrade it, and add even more items to this campaign-exclusive collectable!
Through this stretch goal, we’ll add a suite of additional items such as another patch, even more props, even more stickers for your passport, and another pencil or two, with new pithy Ninth World messages. Every backer at the ALL-IN (print and PDF) gets the Explorer’s Pack—and we know you’re going to love it!
We’ll unlock this upgrade to the Explorer’s Pack when we reach 3600 backers.
Then: more solo play! We’re also super excited about Iadace, You Beast, the all-new solo RPG for Numenera. And from your comments and response, we know backers are really excited, too! So let’s make more.
Iadace, You Beast will have the flexibility to incorporate loads of elements from the entire Ninth World, making every playthrough unique—letting you replay it to your heart’s content with a different experience every time. It does have a specific frame story and success condition, though. So let’s give you more to work with!
With this goal Shanna will craft an expansion to Iadace, You Beast, which gives you a new framing story, a slightly different focus, and new goals for success. It lets you continue your solo explorations with an all-new experience.
Get us to 3900 backers to unlock this major expansion to Iadace, You Beast.
Can we do this before the campaign ends? Many of our campaigns gain hundreds of new backers in the final day. And if we don’t quite make it by the campaign’s scheduled end, every new backer during Overtime Mode will keep moving us toward the goal!
And, of Course, Stickers!
We have time to squeeze in one more poll. Which sticker shall we unlock with our next goal?
We only have a few hours for this poll, so vote now!
And if we unlock the Iadace, You Beast goal as well, we’ll make you not just a single sticker, but this entire sticker sheet!
This is MCG’s thirty-somethingth crowdfunding campaign. We know how these things go, and we honestly believe that, with your help, every goal we just unveiled can be unlocked! You make it happen!
Thanks for your support!
—Team MCG
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