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Glaive:
Nano:
Jack:
Arkus, Delve, and Wright:
Thanks again for your support!
We have an exciting, info-packed update for you!
The design team is turning their eye to the Ninth World…
We've had some fantastic team discussions about what we want Numenera to look and play like. They're incredibly fun conversations because Numenera was, of course, our very first game! So we've had more than a decade to play it ourselves, grow our game design skills, and listen to player input.
As of this week, Sean and Shanna are finishing up their current big projects—Invisible Sun's Electric Sun and Predation for Cypher respectively—and are turning their attention toward the upcoming Numenera goodies. Sean is jumping into the work of Numenera design, starting with new types. (You can see an early preview of them if you play the updated Shadewalker adventure at conventions this summer!) And Shanna is toying around with the solo game and is going to run the first team playtest for next month. Check back in future updates to hear how it goes!
We’d like to answer a great question we saw in the Comments section: Will this edition also encompass rules for settlements à la Destiny/prior editions of Numenera?
It's really early in the design process, so we haven’t had an in-depth conversation about the community rules in the new book, but it is likely that anything relating to that will interface with the Resource Points rules in the new version of Cypher.
We'll have lots more news and art to share going forward, as we dig deeper into the design process. Stay tuned! If you have a burning question to ask, feel free to drop it in the comments—and be sure to check future updates to see if it’s been answered!
The Numenera Libraries have been fulfilled!
Redeeming Rewards
It’ll be a minute before we start shipping the new rewards we’re currently designing and producing—including Numenera, Beasts of the Amber Archive, The Catechism of Lore, Iadace, You Beast!, and all the other great things you’ve unlocked—but we’ll post regular updates to keep you in the loop.
Please pay attention when you get communications from us. Our emails and updates include critical information about your rewards. We pinky promise not to spam you with unnecessary messaging.
Every time a reward is ready for you, we’ll contact you by email to begin the fulfillment process. Generally, we’ll direct you to the MCG Shop, where you’ll log in, “buy” the product (for free, because you’ve already paid for it through this campaign), and check out.
This is an important part of the process because it ensures we have accurate delivery information for every item we send out. (With thousands of backers getting rewards, it's amazing how many people will change their address over the fulfillment period.) You'll pay for shipping at that time.
Need an in-depth tutorial? Check out this handy step-by-step guide!
Please pay attention to communications from us—don't let our updates or emails go to your spam folder, or otherwise ignore them, because if you do you could miss out on some of your rewards.
Going Forward
In the following months, you should expect to hear from us every few weeks with an update detailing where we are on the design, production, and fulfillment process for each product, as well as anything Numenera-related our team is up to!
Thanks for your support!
—Team MCG
After nearly two days in Overtime Mode, this campaign has reached an amazing conclusion. What a fantastic result for Numenera and the storied Ninth World setting—the setting that launched MCG and is so very dear to our hearts. Thank you so much for your enthusiastic support!
We didn’t quite make it to 3900 backers, but in celebration of this amazing Overtime Mode result, we consider the stretch goal unlocked. We will make What the Bones Know, and it will be available as an add-on and added to the rewards of all backers at the ALL-IN pledge levels.
Please Read On!
While this campaign has been running, Shanna has been laying the groundwork for all of these new products, while also finishing up her design work on the new edition of the awesome Predation setting. Bruce and Sean have been hard at work on titles such as Cypher Character Options and Electric Sun (for Invisible Sun), with Dominique editing this year’s Gen Con convention adventures while supporting this campaign.
Bear and Javier designed stickers, imaged new products, and handled graphic design for this campaign, while looking ahead toward future projects and working on layout for Come Hell or High Water and the Cypher Character Rulebook. With Teri, they’ve also been shepherding titles like The Darkest Woods and Make Your Statement through their production phases.
Jen, Olivia, and Kate have answered your questions (and are always available to provide support to you, our wonderful community). We also attended the GAMA Expo trade show during this campaign.
Tammie has been steering the ship and keeping the logistics moving through all the challenges of our era. And Charles planned and ran this campaign (and is writing this update!).
And as for Monte: he’s been working on another project, which we’ll tell you about in just a minute!
We are a small team, but we work hard to keep all of our products coming while also running this campaign. All of us thank you very much for backing Numenera. The Ninth World is so important to us, and we never lose sight of the fact that it was Numenera backers who, back in the original 2021 campaign, put enough faith in us to bring both this world and Monte Cook Games, the company, to life.
Now, here’s what to expect as we move forward from here. Please read it—and remember, there’s a big announcement at the bottom of this update!
The Immediate Future
The Next Few Weeks
In the meantime, we will get the pledge manager fully set up. The pledge manager gives us the information we need to fulfill your pledge and lets you manage your add-ons and make any pledge upgrades you want. We’ll notify you when we open the pledge manager, which should be in about three weeks. Please look out for, and respond to, that notification!
The Next Few Months
At the same time, please pay attention when you do get communications from us. Our emails and updates include critical information about your rewards.
When Your Rewards Ship
This is an important part of the process because it ensures we have accurate delivery information for every item we send out. (With thousands of backers getting rewards, it's amazing how many people will change their address over the fulfillment period.) You'll pay for shipping at that time.
Please pay attention to communications from us—don't let our updates or emails go to your spam folder, or otherwise ignore them, because if you do you could miss out on some of your rewards.
Thanks for your support!
—Team MCG
And Now a Peek at What’s Next…
Return to the Temple of Elemental Evil. A Paladin in Hell. Ptolus. Dungeon-a-Day. The Darkest House. Monte is one of the most storied and successful dungeon designers in the history of RPGs—and you know he never creates anything without a cool twist!
Journey with us as Monte takes us back into the dungeon with Jewel in the Sky. Check it out!
Iadace, Numenera fans!
It is now fifteen hours since its scheduled end time, and the Numenera: The Amber Archive campaign is still going strong—and racing toward another stretch goal. A continuous stream of new backers overnight has kept the campaign going in Overtime Mode!
(Overtime Mode is a BackerKit crowdfunding feature: the campaign doesn’t end until there’s a gap of 10 minutes between new pledges. So as long as those pledges trickle in at least once every 10 minutes, the campaign remains alive.)
We’re Closing in on the Solo Play Expansion!
Will we unlock it? We’re in striking distance, with well over 150 new backers joining the campaign since Overtime Mode started, and just about 100 left to go now. If you have a bit free time this Saturday, can you give the campaign a little love online, and help push it over the top? We have lots of shareable posts on our social media accounts!
Thanks for your support!
—Team MCG
Hello, backers—
We’ve reached the scheduled closing time for this campaign—but it’s not over yet!
BackerKit has a feature called Overtime Mode: as long as new pledges keep rolling in, the campaign remains open. It ends when only when we hit a 10-minute stretch with no new pledges.
How Long Can We Keep It Going?
We’re currently working toward a stretch goal that unlocks a whole new product—What the Bones Know, an expansion for the Iadace, You Beast solo play RPG for Numenera. As long as we’re in Overtime Mode, we can still unlock this goal!
So please go out there, share this campaign, and help spread the word!
Here’s a NEW image you can right-click to download, then share (along with the link mymcg.info/numenera).
You can also find loads of sharable posts and images on MCG’s social media accounts:
Thanks for your support!
—Team MCG
Iadace, backers—
Thank you so much for your active support of this campaign—you’ve unlocked yet another stretch goal. The Ninth World Explorer’s Pack is getting even more great stuff!
And, as always, your stretch goal comes with a free bonus. You voted for this vinyl sticker, which, along with the other dozen unlocked so far, will be added to the rewards of every backer at every pledge level!
Streatch Goal: What the Bones Know—More Solo Play!
In this expansion to Iadace, You Beast, you can take on a whole new solo story. In What the Bones Know, you and your mechanical companion are now trapped inside a weird and ever-changing structure that seems to be ... waking up? Can you stay alive and find ways to keep the structure from coming to life long enough for you to safely find your way out?
Continue the story of your existing character and companion—or create new ones. You'll need Iadace, You Beast to play, but it includes everything else for this new story: creatures, NPCs, and world-building, along with additional Calaval's Eyes! cards.
Like Iadace, You Beast, you can use this expansion with existing Cypher and Numenera supplements, including the Calaval's Eyes! Deck, for a broader experience. You’ll find character sheets, locations, creatures, numenera, a unique set of Calaval’s Eyes! cards, and more.
What the Bones Know is a complete product, which will be available as an add-on and included among the rewards for all backers at the ALL-IN (print and PDF) and ALL-IN (PDF only) pledge levels. We’ll unlock What the Bones Know, this solo-play expansion, when we reach 3900 backers!
Can we do it? As always, that’s up to you! The campaign’s scheduled end is coming up quickly, but it will remain in Overtime Mode as long as new pledges keep rolling in. Our last campaign drew several hundred pledges while in Overtime Mode, so we know it’s possible. Keep spreading the word!
Plus a Sticker Sheet!
We are so excited to be making all the products you funded through this campaign and unlocked as stretch goals—and we’re really fired up about What the Bones Know. We hope you’ll continue to help the campaign soar through this final phase to unlock this goal!
Thanks for your support!
—Team MCG
Community Leaders
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Engaged with this project 20+ times 🌟
Hi everyone, I completed my payment plan early andmy survey early June and my digital items are still listed as pending. I completed my payment plan early and
Previously backed this creator's crowdfunding project
Engaged with this project 3+ times 🌟
So I included the Cypher Core book PDF as an add-on but haven't received it yet. Who do I talk to about that?
Engaged with this project 10+ times 🌟
Hello! I completed my survey and saw that fulfillment of digital files will be through Monte Cook Games and DriveThruRPG. All of my rewards seem to be just through MCG. Is that normal? Thanks!
Project Update: Let’s Talk About Numenera Types
Glaive:
Nano:
Jack:
Arkus, Delve, and Wright:
Thanks again for your support!
Community Leaders
Become an active participant Learn more