Project Update: Come Hell or Highwater: Adventures, Plug-and-Play and Important Locations
The design for Come Hell or Highwater is nearly complete! This is a really cool supplement that includes a handful of dark new adventures, in-depth settings that you can plug-and-play into any campaign, and some deep dives into various important locations in the podcast, written by none other than Cam and Steve themselves!
Here’s a small sample of what you’ll find inside:
Adventures
“You know you’ve found your forever family when your world around you is about to end and you’re determined to stay alive together, promising to have each other’s back through thick and thin. Through the darkness and the danger. Through better and worse. Through so, so much worse". ~from “Monsters Among Us,” an adventure in Come Hell or Highwater.
Plug-and-Play
“The factory looms with ochre-lit windows near the river soured with its run-off, smokestacks billowing steam or roiling black smoke, the drone and clatter of machinery drowning out cricket-song and howls of coyotes in the nearby hills. Inside the roar is overwhelming. Human-made devices whir and thrum with infernal intensity. Workers orchestrate these beasts with a mix of dazzling aplomb and resignation, pride in the warp and weft of their work, but muscle-tired and weary. The factory gives and the factory takes away.
But, lord, does the factory take. Twelve-hour shifts with hardly a break. The same repetitive tasks corrupting the joints and emptying the mind. Stifling heat in summer, biting cold in winter, the air thick with cotton fibers or toxic dust. The machines punish every slip— bloodying knuckles, severing a finger, removing a scalp. Something in the soulless gears and labyrinth of levers bespeaks darker intention, a malign energy looking for release through the nearest living conduit. Always the clatter. Always the drone. Always the unmerciful stench and the heartworn labor of another minute, hour, day. All the while, the floor boss stalks the rows with a hawked and witching eye, or looks down from a rickety parapet, just another man, or perhaps a minor god perched there by the hand of a grim avatar, to dispense its judgments, to gather its children”.
Important Locations
“The Clutch is a place of hidden lives and secrets not always dark, but often more complicated than folks care to take the time to understand. It’s not a big place, nor is it hard to find. Just go about five miles down Bear Wallow Road and look for a wide spot where, for as long as anyone can remember, folks have dumped old farm equipment. Carts with no wheels, busted plows and other agricultural cast-offs are discarded here in the middle of nowhere, abandoned to become someone else’s problem. This graveyard of busted axles and warped moldboards obscures a turn onto a narrow footpath that is all but invisible to the uninitiated. Push through the weeds just a bit and players will find the quarter mile dirt road leading from the town of Baker’s Gap into a shadowy holler where folks who have been discarded by society make their home, at least for a little while. Welcome to the Clutch”.
Last Few Hours to Escape Shadow and Enter the Real World
This user contributed to this community!
Sorry if I am missing something, but I can't figure out the status of the project at this point.
Hello, My order states the physical Old Gods of Appalachia is (AVAILABLE TO REDEEM). But not seeing someway to collect it. Do I still need to wait for All Your Gods Are Dead to print before receiving this? Cheers,
This user contributed to this community!
Hi! Are we meant to have all the physical stuff yet??
Previously backed this creator's crowdfunding project
Hi, I haven't received an email asking for my address. My pledge level is $110, and I paid for several physical add-ons. Should I have received an address confirmation email yet? When can we expect the products to be shipped? How are y'all dealing with the Tariffs? I am moving in October, so knowing how to contact y'all for address updates would be nice.