A man and woman in friendly shooting rivalry, at a duck shoot arcade at a fair
Hey there Family,
We’re expecting a reprint of the Old Gods of Appalachia Roleplaying Game corebooks (they have been hugely popular!), so if you’re waiting on this in your order, there will be a slight delay. The list of rewards which are available to redeem is here.
Some great news: Dig Your Own Grave is now in layout and it's very soon going to proofing. Alongside this, the manuscript for All Your Gods Are Dead is in editing.
Shanna Germain lifts a bit of the curtain for All Your Gods Are Dead to tell us what diabolical things lurk within:
As promised, All Your Gods Are Dead is stuffed with goodies for the GM, including new creatures, artifacts (including cursed artifacts), cyphers, and OGoA-specific GM intrusion suggestions. There’s a whole section with tips for planning and running horror games, as well as a slew of new optional rules. Characters can now perform rituals, make poor choices, possess or be possessed, and tempt Jack’s Fate. The Jack’s Fate rule is designed to connect the PCs with one of the most influential and important characters in the setting, as well to further strengthen some of the themes that swirl about the game—the idea that bargains and deals can be made for almost anything, but all of them have a cost. And that cost is almost never what you expect.
Characters who come into contact with Jack might get offered a deal. They get to call upon Jack three times for help. And when that’s done? Well, then Jack gets to call on the characters right back. And if you know Jack, you know he’s going to show up and ask for help at the worst possible time (and in the worst possible way). To seal the agreement, Jack gives the characters a rare artifact, a mental pendant. The artifact is so powerful it can bring a character back from death—but at a cost, of course.
Jack's Fate; a flattened, bird like pendant in metal
The pendant isn’t the only artifact that you might be able to get off Jack. He carries Jack’s cards, a set of business cards that can be magically altered at the drop of a hat, as well as a satchel that lets you reach in and pull out a small, useful item like a lockpicking kit, a snack, a crowbar, or even a light weapon any time you need it.
A young, malevolent looking boy clutches a thigh bone as adults stare disapprovingly
“Jack took his wallet from his inside jacket pocket and pulled out the business cards he and Doc had planned on using in their attempt at relieving the sweet old lady in question of her more unusual possessions. Doc watched as Jack shuffled the two bits of paper like playing cards, then closed his hands over them and squeezed. When he released them, they no longer identified Misters Underwood and Fields as traveling antique buyers for an auction house out of Glamorgan. Doc’s card now looked much more official and bore an austere black and white fede watermark along with a false name. “Contracted laborer” was printed beneath it. Jack’s now bore the seal of the office of the Commissioner of Internal Revenue, a relatively new federal office that folks down here wouldn’t know from Adam. He handed Doc his new credential and grinned”.
Old Gods of Appalachia Podcast ~Season 4: Episode 69: Nice and Easy
A deal is made as a child takes the hand of a wraith like spirit and the woman cries
What’s Coming Next—Invisible Sun: Electric and Indigo
Escape this world of shadow and lies—enter the astonishing world of the Actuality.