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PROJECT UPDATE
Kate Evans
CREATOR
23 days ago

Project Update: Recipes for Old Gods of Appalachia Game Nights!

Hey there family!
 
We hope you’re keepin’ warm this winter. We have some news and recipes to share while we wait for Spring to grace us with her presence.

 
Come Hell or High Water

Come Hell or High Water is now in layout! Once this is complete, the last book in the trilogy of supplements will go to the final stages of proofing and review, and then can be sent to the printers. We are on schedule for our anticipated delivery.

Here’s one of the early pieces of art from the book that’ll give you a peek into what kind of adventures you’ll find inside!


 

Dice, Props, and Recipe Set

There is a lot of uncertainty around manufacturing due to the changing global tariff situation at present. We want to reassure everyone that we will deliver what was promised, and you will get your rewards. We’re looking at alternative options for everything and will keep you updated, even if it’s to say we’ve not quite found a solution that works just yet. But we’re tenacious and we keep our promises family, so we will find a way. This affects the following items: 
 
  • Prop set
  • Dice Set and Tin
  • Stamp Set
  • Jack’s Fate Pendant
  • Witch Jar 
  • Recipe Set

Recipes for an Old Gods of Appalachia Game Night!

The recipe set provides more than two dozen favorite Appalachian recipes, many handed down through the generations, and each with their own description of why they’re so beloved.
 
Recipes include:
 
  • Linda’s apple-sausage stuffing, a favorite offered up by Cam Collins, courtesy of her mother-in law’s excellent cooking
  • Pone (biscuit) bread, one of Tammie Webb Ryan’s favorite recipes from her mom.
  • Perry’s biscuits, a recipe given to us by poet (and Dig Your Own Grave contributor) Jeff Mann that was his father’s special Sunday morning meal
  • Granny’s Coca Cola Cocktail, a specialty from the granny of Aliya Johnson, voices of Mercy Boggs-Carter and others on the Old Gods of Appalachia podcast
  • Chocolate Chess Pie, dished up by author (and Dig Your Own Grave contributor) Lee Mandela

Steve Shell’s Old-fashioned Corn Bread Recipe from His Mamaw

“Cornbread recipes are family treasures and everyone's family does it differently. My mamaw's was the best and if you disagree you are wrong. This is white cornbread flipped out of a cast iron skillet. If you don't understand how that makes this superior, I can't help you.” —Steve Shell, OGoA co-creator and narrator

Ingredients:
  • 1 ½ cups of self rising corn meal
  • 1 cup of self rising flour
  • 1 tsp of sugar
  • 1 large egg
  • 1-2 cups of buttermilk

Directions:
  1. Mix ingredients in a large mixing bowl.
  2. In an iron skillet, heat bacon grease, oil, or butter to cover the bottom.
  3. Preheat your oven to 400℉.
  4. Pour in mixture and bake for about 40 minutes.
  5. Turn the skillet upside down onto the plate.

Numenera: Come Together to Create a Brighter World

 
Numenera is a call to those who believe in family, community and finding a path with others, all in the backdrop of a world of magic and technology a billion years in the future. The truly valorous delve for the secrets of the prior worlds not for the riches they bring, but because the mysteries and wonders of the numenera are a pathway toward a better future. Who will lead us into this new world? Who will tap the wonders of the ancients to defend the weak, bolster the sick and starving, and illuminate the ignorant? Who will build a new and better community, and bring vision to a world in darkness? Will it be you? Sign up now to find out!


Thanks again for supporting this project!
-Team MCG- 

 
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PROJECT UPDATE
Shanna Germain
CREATOR
3 months ago

Project Update: Wrapping up editing on Come Hell or High Water!

Hey there, family!
 
Apologies for the delay in updates — we’ve been wrangling a few things behind the scenes and will make sure we have more regular updates moving forward. 

Jack's Fate Pendant showing both sides


Come Hell or High Water

Come Hell or High Water is now in the last stages of editing — the final book in the trilogy of supplements is almost finished!

This book is packed full of cool things. There’s a whole section written by Old Gods of Appalachia creators Cam Collins and Steve Shell that outlines some of the coolest places in the podcast, including the Walker House, the Clutch, and the Devil’s Divide. There are maps, characters, adventure ideas, and lots of details about the locations themselves. In addition, there are plug-and-play locations that you can use anywhere in any game. PCs can visit a factory and the factory town, a haunted hotel and lake, and an eerie farm full of spooky creatures and characters. There are also three complete adventures that will have characters dealing with a generational curse in a small town, digging deep into the secrets of a traveling marvelment show, and transporting a very special load of moonshine with a secret.

Lastly, a section on designing your own OGoA adventures offers tons of tips and techniques for creating the scariest alternate Appalachia adventure possible.
 
Come Hell or High Water will soon be laid out, and then go through final proofing and approvals before it is sent to the printers. As we move into the layout stage, art for the book has come in, so here’s a peek at some of it!
A cross legged figure screams with light as a multi eyed creature descends towards it


Numenera: Welcome back to the Ninth World

Numenera logo and word mark
 
If you’re keen on the weirdness of science fantasy in a world a billion years in the future, MCG is going back to the wonderous setting of Numenera for our next crowdfunding campaign. We would love for you to come along to the Ninth World! Don’t forget to sign up now and receive the early pledge reward when you back the campaign.

The early pledge reward, sharp edged d20 die in purples and blues


Thanks so much for your support!
– Team MCG
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PROJECT UPDATE
Monte Cook Games
CREATOR
7 months ago

Project Update: Dapper Caps and Exciting News for Cypher!

A dance in a barn with folk dressed in dapper costumes as a band plays behind

Hey there Family,

We’re pleased to note that All Your Gods are Dead has undergone one round of proofing and should be heading to print soon. In the interim, we hope you’re enjoying your copies of Dig Your Own Grave, which started fulfilling in July, and contains so much trouble for everyone to get into and share! Our Old Gods of Appalachia gaming slots were all sold out at Gen Con earlier this month and we’re always pleased to welcome more folks into the family! 
 
For a full update of which rewards have fulfilled and which ones are still to come, please look here.

If anyone is feeling dapper in their Old Gods trucker or baseball caps, tag us on social media with a dandy photo of yourselves! Bonus points for appearing in rocking chairs or on a porch!

An old lady sits in a rocking chair on her porch, watching folks work her yard


Dig into a new realm of gaming! Expand your game with Cypher!

Monte, our design team, and all of us here at Monte Cook Games are excited to announce the 2026 launch of a new edition of our popular, award-winning tabletop roleplaying game system Cypher. Creating characters is getting even faster. Launching new campaigns is getting even easier. Tools for creating the worlds, stories, and characters you envision are getting even better. All while retaining every ounce of the quick gameplay, story focus, and easy GMing the Cypher System is famous for!

If you love GMing and playing Old Gods of Appalachia, Cypher is how you build on the horror, suspense, and action of your game. Welcome, family, to an expanded, upgraded, and improved version of the system that powers your Old Gods of Appalachia games. 
 
Sign up to be notified of the crowdfunding campaign and receive a FREE exclusive pin when you pledge!

A girl cuddles her giant wolf in a forest filled with flowers and birds




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PROJECT UPDATE
Monte Cook Games
CREATOR
7 months ago

Project Update: Time to Redeem Dig Your Own Grave, Hats, and Tees!

Hello wonderful backers,

Great news: there are more rewards to redeem! The latest rewards that are ready for you are:

  • Dig Your Own Grave in PDF
  • Dig Your Own Grave in print
  • Deeper Still Baseball Cap
  • Deeper Still Trucker Hat
  • Deeper Still T-shirts

In addition to these new rewards, if any of the following items are among your rewards or add-ons from this campaign (and you haven't redeemed them yet), please redeem them now:

  • All's Well, Exclusive PDF Adventure for Returning Backers
  • Character Portfolio in PDF
  • Character Portfolio in print, bundle of 5
  • Cypher System Starter Set
  • Deeper Still Baseball Cap
  • Deeper Still Trucker Hat
  • Deeper Still T-shirt
  • GM Intrusion Deck in PDF
  • GM Intrusion Deck in print
  • GM Screen in PDF
  • GM Screen in print
  • GM's Campaign Journal in PDF
  • GM's Campaign Journal in print
  • NPC Deck in PDF
  • NPC Deck in print
  • Old Gods of Appalachia Roleplaying Game in PDF
  • Old Gods of Appalachia Roleplaying Game in print
  • Player's Guide in print, bundle of 5 
  • Pocket Railroad Guide
  • Resource Deck in PDF
  • Resource Deck in print
  • Scrip Set
  • The Weird in PDF
  • The Weird in print
  • XP Deck in PDF
  • XP Deck in print
  • Your Best Game Ever in PDF
  • Your Best Game Ever in print

Convenient One-Click Redemption!

To redeem one or more of the above rewards or add-ons, head on over to the MCG Shop by copying and pasting this link into your browser: https://mymcg.info/ogoa-ds-rewards. This special link puts all of your available rewards from this campaign into your cart, ready to check out and enjoy!

We kindly ask that if you have questions about our fulfillment process, you give this helpful guide a quick read before reaching out to Jennifer, our wonderful customer service guru. Though she is magical, she is also only one human, so any self-help you can do before reaching out is greatly appreciated.

Happy gaming,
The MCG Fulfillment Team
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PROJECT UPDATE
Kate Evans
CREATOR
9 months ago

Project Update: Come Hell or Highwater: Adventures, Plug-and-Play and Important Locations

Hey there Family,
 
We’re delighted to give you an update and a sneak peak at some of the content for Come Hell or Highwater- from the book’s designer Shanna Germain!

Old Timey Semi Truck for Doctor Nathaniel’s Traveling Marvelment


The design for Come Hell or Highwater is nearly complete! This is a really cool supplement that includes a handful of dark new adventures, in-depth settings that you can plug-and-play into any campaign, and some deep dives into various important locations in the podcast, written by none other than Cam and Steve themselves!

Here’s a small sample of what you’ll find inside:

Adventures

Perhaps characters would like to accept an invitation to attend the spectacular, the marvellous, the incredibly creepy! Doctor Nathaniel’s Traveling Marvelment, where nothing is as it seems, not even Doctor Nathaniel. Or maybe they’d like to make some money delivering a crate of very special moonshine directly to the one person who really, really deserves such a “gift.” Horse tracks, blood bonds, monsters from the lake—these adventures are full of opportunities to scare and delight players (and, of course, to hopefully make them cry).
Full portrait of Doctor Nathaniel, suited and in a top hat, cape, and swagger stick

“You know you’ve found your forever family when your world around you is about to end and you’re determined to stay alive together, promising to have each other’s back through thick and thin. Through the darkness and the danger. Through better and worse. Through so, so much worse". ~from “Monsters Among Us,” an adventure in Come Hell or Highwater.


Plug-and-Play

What’s going on at the factory down the road? And how does that tie into the nearby town? Why is everyone fleeing the old farm and whispering about the woods around it? These sections feature details settings, including descriptions, NPCs, adventure hooks, and more, making them easy to use in a campaign and in any part of Appalachia.

“The factory looms with ochre-lit windows near the river soured with its run-off, smokestacks billowing steam or roiling black smoke, the drone and clatter of machinery drowning out cricket-song and howls of coyotes in the nearby hills. Inside the roar is overwhelming. Human-made devices whir and thrum with infernal intensity. Workers orchestrate these beasts with a mix of dazzling aplomb and resignation, pride in the warp and weft of their work, but muscle-tired and weary. The factory gives and the factory takes away. 
 
You get your very own house, a community well to fill your washtub, scrip to spend at the company store, banjo picking on every other porch of a Friday night— no need to scratch the hard ground like a starved pullet looking for whatever the earth decides to give. The folks that work the same line are like family. They make each other laugh. They drive each other crazy. They’d do anything they could to help each other through a hard time. And when disaster strikes, as it seems determined to do, they might save their fellow worker before they save themselves.

But, lord, does the factory take. Twelve-hour shifts with hardly a break. The same repetitive tasks corrupting the joints and emptying the mind. Stifling heat in summer, biting cold in winter, the air thick with cotton fibers or toxic dust. The machines punish every slip— bloodying knuckles, severing a finger, removing a scalp. Something in the soulless gears and labyrinth of levers bespeaks darker intention, a malign energy looking for release through the nearest living conduit. Always the clatter. Always the drone. Always the unmerciful stench and the heartworn labor of another minute, hour, day. All the while, the floor boss stalks the rows with a hawked and witching eye, or looks down from a rickety parapet, just another man, or perhaps a minor god perched there by the hand of a grim avatar, to dispense its judgments, to gather its children”
.

Medical Abnormality Sideshow collection exhibits


Important Locations

Always wondered what was behind (and inside) the Devil’s Divide? Wished for a detailed description of the Walker House? Ached for a map of The Home? These sections (written by Cam and Steve) are full of behind-the-podcast details of the places, people, and things that you know and love (or love to hate).

“The Clutch is a place of hidden lives and secrets not always dark, but often more complicated than folks care to take the time to understand. It’s not a big place, nor is it hard to find. Just go about five miles down Bear Wallow Road and look for a wide spot where, for as long as anyone can remember, folks have dumped old farm equipment. Carts with no wheels, busted plows and other agricultural cast-offs are discarded here in the middle of nowhere, abandoned to become someone else’s problem. This graveyard of busted axles and warped moldboards obscures a turn onto a narrow footpath that is all but invisible to the uninitiated. Push through the weeds just a bit and players will find the quarter mile dirt road leading from the town of Baker’s Gap into a shadowy holler where folks who have been discarded by society make their home, at least for a little while. Welcome to the Clutch”.

Cordelia Winslow OGoA Deeper Still Character


Last Few Hours to Escape Shadow and Enter the Real World

Fancy delving into more surreal magic and character driven goodness? There’s less than a day left to pledge for Invisible Sun Indigo and Electric. Discover magic that’s truly magical and experience the rich and surreal world of Invisible Sun. Enter the Actuality here.

Invisible Sun Supplement: The Electric Sun book cover
 
Thanks for supporting this project, Family!
 
The MCG Team. 

 
 
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