Updates
Check out the latest news and keep up with progress
Project Update: Recipes for Old Gods of Appalachia Game Nights!
Come Hell or High Water
Here’s one of the early pieces of art from the book that’ll give you a peek into what kind of adventures you’ll find inside!
Dice, Props, and Recipe Set
- Prop set
- Dice Set and Tin
- Stamp Set
- Jack’s Fate Pendant
- Witch Jar
- Recipe Set
Recipes for an Old Gods of Appalachia Game Night!
Recipes include:
- Linda’s apple-sausage stuffing, a favorite offered up by Cam Collins, courtesy of her mother-in law’s excellent cooking
- Pone (biscuit) bread, one of Tammie Webb Ryan’s favorite recipes from her mom.
- Perry’s biscuits, a recipe given to us by poet (and Dig Your Own Grave contributor) Jeff Mann that was his father’s special Sunday morning meal
- Granny’s Coca Cola Cocktail, a specialty from the granny of Aliya Johnson, voices of Mercy Boggs-Carter and others on the Old Gods of Appalachia podcast
- Chocolate Chess Pie, dished up by author (and Dig Your Own Grave contributor) Lee Mandela
Steve Shell’s Old-fashioned Corn Bread Recipe from His Mamaw
Ingredients:
- 1 ½ cups of self rising corn meal
- 1 cup of self rising flour
- 1 tsp of sugar
- 1 large egg
- 1-2 cups of buttermilk
Directions:
- Mix ingredients in a large mixing bowl.
- In an iron skillet, heat bacon grease, oil, or butter to cover the bottom.
- Preheat your oven to 400℉.
- Pour in mixture and bake for about 40 minutes.
- Turn the skillet upside down onto the plate.
Numenera: Come Together to Create a Brighter World
Project Update: Wrapping up editing on Come Hell or High Water!
Come Hell or High Water
This book is packed full of cool things. There’s a whole section written by Old Gods of Appalachia creators Cam Collins and Steve Shell that outlines some of the coolest places in the podcast, including the Walker House, the Clutch, and the Devil’s Divide. There are maps, characters, adventure ideas, and lots of details about the locations themselves. In addition, there are plug-and-play locations that you can use anywhere in any game. PCs can visit a factory and the factory town, a haunted hotel and lake, and an eerie farm full of spooky creatures and characters. There are also three complete adventures that will have characters dealing with a generational curse in a small town, digging deep into the secrets of a traveling marvelment show, and transporting a very special load of moonshine with a secret.
Lastly, a section on designing your own OGoA adventures offers tons of tips and techniques for creating the scariest alternate Appalachia adventure possible.
Numenera: Welcome back to the Ninth World
Invested in BackerKit’s future during our Wefunder campaign
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Project Update: Dapper Caps and Exciting News for Cypher!
Hey there Family,
If anyone is feeling dapper in their Old Gods trucker or baseball caps, tag us on social media with a dandy photo of yourselves! Bonus points for appearing in rocking chairs or on a porch!
Dig into a new realm of gaming! Expand your game with Cypher!
If you love GMing and playing Old Gods of Appalachia, Cypher is how you build on the horror, suspense, and action of your game. Welcome, family, to an expanded, upgraded, and improved version of the system that powers your Old Gods of Appalachia games.
Invested in BackerKit’s future during our Wefunder campaign
10+ projects backed in 2023
15+ projects backed in 2024
Project Update: Time to Redeem Dig Your Own Grave, Hats, and Tees!
Great news: there are more rewards to redeem! The latest rewards that are ready for you are:
- Dig Your Own Grave in PDF
- Dig Your Own Grave in print
- Deeper Still Baseball Cap
- Deeper Still Trucker Hat
- Deeper Still T-shirts
In addition to these new rewards, if any of the following items are among your rewards or add-ons from this campaign (and you haven't redeemed them yet), please redeem them now:
- All's Well, Exclusive PDF Adventure for Returning Backers
- Character Portfolio in PDF
- Character Portfolio in print, bundle of 5
- Cypher System Starter Set
- Deeper Still Baseball Cap
- Deeper Still Trucker Hat
- Deeper Still T-shirt
- GM Intrusion Deck in PDF
- GM Intrusion Deck in print
- GM Screen in PDF
- GM Screen in print
- GM's Campaign Journal in PDF
- GM's Campaign Journal in print
- NPC Deck in PDF
- NPC Deck in print
- Old Gods of Appalachia Roleplaying Game in PDF
- Old Gods of Appalachia Roleplaying Game in print
- Player's Guide in print, bundle of 5
- Pocket Railroad Guide
- Resource Deck in PDF
- Resource Deck in print
- Scrip Set
- The Weird in PDF
- The Weird in print
- XP Deck in PDF
- XP Deck in print
- Your Best Game Ever in PDF
- Your Best Game Ever in print
Convenient One-Click Redemption!
We kindly ask that if you have questions about our fulfillment process, you give this helpful guide a quick read before reaching out to Jennifer, our wonderful customer service guru. Though she is magical, she is also only one human, so any self-help you can do before reaching out is greatly appreciated.
Happy gaming,
The MCG Fulfillment Team
Project Update: Come Hell or Highwater: Adventures, Plug-and-Play and Important Locations
The design for Come Hell or Highwater is nearly complete! This is a really cool supplement that includes a handful of dark new adventures, in-depth settings that you can plug-and-play into any campaign, and some deep dives into various important locations in the podcast, written by none other than Cam and Steve themselves!
Here’s a small sample of what you’ll find inside:
Adventures
“You know you’ve found your forever family when your world around you is about to end and you’re determined to stay alive together, promising to have each other’s back through thick and thin. Through the darkness and the danger. Through better and worse. Through so, so much worse". ~from “Monsters Among Us,” an adventure in Come Hell or Highwater.
Plug-and-Play
“The factory looms with ochre-lit windows near the river soured with its run-off, smokestacks billowing steam or roiling black smoke, the drone and clatter of machinery drowning out cricket-song and howls of coyotes in the nearby hills. Inside the roar is overwhelming. Human-made devices whir and thrum with infernal intensity. Workers orchestrate these beasts with a mix of dazzling aplomb and resignation, pride in the warp and weft of their work, but muscle-tired and weary. The factory gives and the factory takes away.
But, lord, does the factory take. Twelve-hour shifts with hardly a break. The same repetitive tasks corrupting the joints and emptying the mind. Stifling heat in summer, biting cold in winter, the air thick with cotton fibers or toxic dust. The machines punish every slip— bloodying knuckles, severing a finger, removing a scalp. Something in the soulless gears and labyrinth of levers bespeaks darker intention, a malign energy looking for release through the nearest living conduit. Always the clatter. Always the drone. Always the unmerciful stench and the heartworn labor of another minute, hour, day. All the while, the floor boss stalks the rows with a hawked and witching eye, or looks down from a rickety parapet, just another man, or perhaps a minor god perched there by the hand of a grim avatar, to dispense its judgments, to gather its children”.
Important Locations
“The Clutch is a place of hidden lives and secrets not always dark, but often more complicated than folks care to take the time to understand. It’s not a big place, nor is it hard to find. Just go about five miles down Bear Wallow Road and look for a wide spot where, for as long as anyone can remember, folks have dumped old farm equipment. Carts with no wheels, busted plows and other agricultural cast-offs are discarded here in the middle of nowhere, abandoned to become someone else’s problem. This graveyard of busted axles and warped moldboards obscures a turn onto a narrow footpath that is all but invisible to the uninitiated. Push through the weeds just a bit and players will find the quarter mile dirt road leading from the town of Baker’s Gap into a shadowy holler where folks who have been discarded by society make their home, at least for a little while. Welcome to the Clutch”.
Last Few Hours to Escape Shadow and Enter the Real World
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