Gosh I super-appreciate y'all who have backed at the play tester level! (and everyone else too, don't get me wrong, but they're doing a bang-up job of making sure I'm delivering the best-possible version of the game I promised).
I had taken a small piece of writing about making a hex map out of the preview and playtest PDFs of the game, since it hadn't been especially well-developed or wondered if it wouldn't work too well... And it seems that was a mistake. Most all the feedback after one week makes mention of this aspect. So, that's definitely going to go back in and will get further developed, along with some new ideas I've had for how wormholes ought to work.
I'm going to try and put together a quick manuscript preview of my ideas around the hex map rules this week and will add those to the playtest documents for y'all at the playtester level to check out.
At the 600% milestone I also promised a sneak tease of the page I'm making for the big collaborative zine we're all doing for ZineTopia.
Zine page teaser
It's a solitaire card game that I've had around for a while, but didn't otherwise have a home. It's not extra content for *this* game, but there's a ton of interesting little things folks have put together for their own games and lots of stuff that's readily transportable to any other game!
In a bit of bad news, the stickers I ordered seem to have gotten porch-pirated. I won't have trouble replacing them, but hopefully I can get some credit back from shipping insurance or whatever.
We've got ten days to go, and I'm looking forward to these next steps to bring you this game!