BackerKit FAQ

How does BackerKit crowdfunding work?

Crowdfunding is a collaborative way to bring ideas and projects to life. Project creators post their idea for a project, and backers pledge money to make the project possible. Backers get behind the scenes access and backer-only rewards, which can include exclusive products, special pricing, creative input, content, and more.

To become a backer, select a pledge level that features the reward(s) you would like to receive when the project is successfully completed and make your contribution.

All-or-nothing crowdfunding model: The creator sets a funding goal and a deadline to raise funds. If the project does not meet the goal by the deadline, backers credit cards are not charged and no money changes hands.

Crowdfunding projects can happen at various stages of the creative process. Make sure to check the estimated timeline of when rewards will be delivered. Project creators will keep you updated on the progress toward completion and delivery of your rewards.

Backing a crowdfunding campaign is not the same as purchasing an item from a store. When you back a campaign you are supporting the creation of something new. Rewards are almost always delivered, but are not guaranteed.

When will I be charged for my pledge?

Your payment method will not be charged right away. You will be charged for the amount of your pledge when the campaign ends and the project reaches its funding goal. You will not be charged if the campaign does not reach its funding goal.

What happens after the campaign is over?

The Creator will send out a survey that will ask you for more information about your pledge, your shipping information, additional items you may want to add to your pledge, and collect shipping fees if applicable.

The survey will be sent to the email address we have on file with your pledge.

Any additional payment will be charged when you complete your survey and confirm your order.

Project FAQ

Is Indominant its own unique TTRPG system?

Yes, Indominant is its own unique system. There are some of our Core Rules and Mechanics that will feel familiar for those who have played Dungeons and Dragons 5th edition, and Pathfinder 2nd Edition such as Attacking, making Checks, and even rolling for Initiative. Besides some of those, everything else has been designed as a unique mechanic to be fun and super like we like to do thing in Indominant, like our Drive Power Resource System for using Powers in and out of combat, our Hybrid Action Economy to allow for multiple actions per turn and strategic combinations in battle, Dominance and Weakness which is our modified version of Advantage and Disadvantage that works very different, and Momentous Actions that can be used just in time when you absolutely need to succeed to save someone from falling debris or stop the bad guy from hitting the big red button, and all this is just the beginning! For more information see our Backerkit Video, or our Youtube channel at https://www.youtube.com/@OdinsKeyGaming for more fun examples and mechanics.

When making a Super, am I locked into the thematics of each powerset or can I make it my own thing?

Absolutely not, you can use all the mechanics of a powerset but thematically say how you want to use those powers! For instance, I love the Light Energy Powerset but I want my “light” powers to come from my cat and a special crystal I found. Then when using any of the “powers” I transform into a totally different cool outfit and blast away any evil doers. Alternatively I like the Weapon Mastery Powerset and I want to only use knives and swords even for the weapons that sound like they come from firearms, totally good! You just can say I use this special kind of weapon that causes the mechanical effect and damage described in the Powerset. Or you could completely re-write the themes and flavors of a Powerset that fits the mechanics you want, if the exact flavor and theme you are looking for is not currently available in the official Rulebook. For example you could turn the Fire Manipulation Powerset into Radiation themes, and leave all the mechanics intact. Just keep in mind how using these powers out of combat will take coordination and approval from your Comic Editor! Truly, you can make your Super the way you want, and just make sure the mechanics all work out to keep the game fun and balanced still. Working with your Comic Editor, Indominant’s Game Master, you can make even more cool fun roleplay experiences available from all the fun thematics you want for your Super!

Is it possible to have Multiple Powersets in Indominant?

Yes, in the Supers Information Codex (SIC) we will be providing Optional rules to have two powers at once. The tldr: You get to choose two Powersets, and each Level-Up you get to choose which Powerset to focus on. With some caveats, read those below if you want! The Long: you choose 2 Powersets right at Super creation, or if it makes sense with the storyline or experiences of your Super you can choose a second Powerset later. You must choose at least one Power of each Tier from Each Powerset, with the exception of Base Powers where you must choose 2 from each Powerset. We highly recommend bringing this up to your Comic Editor and making it a part of your roleplay why you have two Powersets. As an example, an Ice Manipulator suddenly gains Fire Manipulation powers from a chaotic evolution of their Mutation Origin that was selected at Super Creation.

Power Scale - how powerful are Supers in the universe of the Indominant TTRPG?

Supers in Indominant that begin their journey at Level 1 are not considered a very powerful force within the universe, and as they work their way towards Level 20, they become extremely powerful forces relative to other beings and Threats in the universe. Even at Level 20 a Super is not capable of destroying a planet or razing its surface with their power, though they would have power akin to that of a large non-nuclear bomb.

Why the name “Indominant”?

We wanted to use a word for our game that does not exist. We wanted something unique, which a fake word gives us. We just took the approach of, “don’t overthink it” and the vibes of how it sounds. It’s quick, clean, and easy to say. At first, we were looking at Vice & Virtue and other stuff like that and it just didn’t give the vibes we wanted, and then we ended up with “Indominant”.

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