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Odin’s Key Gaming
26 days ago
SIC Production Delay
Hello everyone, I know we just sent an update about two weeks ago, but we just wanted to give you a quick update about a change, and ask for your feedback on something we are...
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Odin’s Key Gaming
about 1 month ago
SIC Playtesting Complete!
Hello everyone, this is a very exciting update as we close in on finalizing the SIC and getting ready to go to production! Before we get into the details, we just wanted to ...
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Odin’s Key Gaming
9 months ago
Monthly Q&A Schedule, the Community Challenge Winner, and More!
Indominant Q&A #7 We know it’s short notice, but Q&A #7 is scheduled for tonight at 5:00 PM Pacific Time! We’ve decided that we are going to have at least one Q&A stream eac...
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Odin’s Key Gaming
10 months ago
New Ways to Get Playtest Access!!
Hello everyone! It’s Zarek again, the Lead Designer of Indominant! It’s been a few weeks since our last update, so we just wanted to let you know how things have been going! ...
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Odin’s Key Gaming
10 months ago
SIC Playtest Packet #1 Released!
Discord Playtest Channel Access Before we talk about the Playtest Packet, we had one thing we wanted to update you on: Indominant Discord Playtest Channel Access. In ord...
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Odin’s Key Gaming
10 months ago
Playtest Packet #1 Update & Surveys Sent!
Playtest Packet #1 Delay Hello everyone! It’s Zarek here, the Lead Designer, I apologize for this update coming late. I wanted to make sure that we let you know that we have...
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PROJECT UPDATE
Odin’s Key Gaming
CREATOR
about 1 year ago

Project Update: Community Event Poll & Homebrew Discord Channel!

Today, we wanted to share a few things with you and ask you a question (in the linked poll).

A Place to Call Homebrew

First, we wanted to announce that we’ve created a channel in our Discord server for your Indominant homebrew to be shared and discussed! We’ve already had one community member create their very own homebrew Powerset: Time Manipulation! They have already gone and created everything up to Level 5, meaning they have an Inherent Effect, Base to Tier 3 Powers, and Tier 1-2 Talents for all 5 Archetypes!!!!! We are blown away at this idea and would love for people to see it and give them some love. Join our Discord server to check out the homebrew and even share your own!

Community Event Poll

Now for another exciting bit of news… we want to run a community event with everyone, and better yet, we want your ideas for what the community event should be! This is taking the place of our Community Event Stream reward for when we hit the 250 Backers Achievement! We are updating that Achievement to reflect this change of plans.

But what will that community event be? Well, we want your input! We’ve linked a poll to this update that has 3 options:

#1 - Character Concept Challenge
This is a challenge that we previously ran when our community was a lot smaller, and we had to put it on hold until we grew our active community (which this Backerkit campaign has done!). The idea behind this challenge is that participants submit a story and build for a character concept of their own making, and once submissions close, we will create a series of knock-out votes to determine a winner, with 2nd and 3rd place rewards too! 

What does the winner get? Well, if we fully fund, the winner will get a full body, full-color image of their character concept drawn by Milton Aguiar, paid for by our team here at Odin’s Key Gaming!

#2 - Team Player Versus Player Tournament
For this one, it is quite simple. Participants would create a team of 2-3 players (we haven’t decided team size yet) and compete in combat against other teams. We would set up brackets and stream the combats, with the final Team getting a reward (reward is TBD).

#3 - Other
For this option on the vote, you would need to comment what your alternate idea is, and if any of these ideas gets more upvotes than option 1 or 2, we would go with this option.

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PROJECT UPDATE
Odin’s Key Gaming
CREATOR
about 1 year ago

Project Update: Day 1 Recap! Primer V2.1 Update! & Another Architect Slot?!

Day 1 Recap - Thank You!!

Wow, what a first day! The first 24 hours are nearing completion and we are over 63% funded! As a small team with a relatively small following we are so excited at the response we’ve had! Make sure to check out the below updates too, you won’t want to miss them.



We can’t thank all of you, our supporters, enough! Thank you to everyone that pledged, and those of you that are checking out the Primer and joining our Discord server!

Primer V 2.1 Update

Just before, and during our launch we have been working on a small update to the Game System Primer 2.0.

The only rules/mechanical change is that instead of having to choose 2 of the 4 available Base Power options, every character now automatically gets all 4 Base Powers for their Powerset! We made this change because selecting Base Powers could be quite a difficult decision at times, and we don’t think the pros of that choice being meaningful outweigh the cons of it being a choice that doesn’t feel like it has a “right answer”.

Other than that there was just some small wording clean-up and clarifications to some areas that got questioned somewhat regularly.

So that means we’ve included the updated Primer below (all you need to do to download it is follow our Backerkit page, subscribe to our Newsletter, or join our Discord server here)! This also comes with a new character sheet (coming soon) to give you the space you need to add those 2 extra Base Powers to your sheet!

Another Architect Pledge Level Opening?!?

Yes, that’s right, as of the time we send out this update, we’ve also decided to open up the Architect Pledge Level to 1 additional Backer! That means one more person will get to work with us to create their very own Powerset concept, to be added in our first expansion book!
Includes Follower-Exclusive Content
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Odin’s Key Gaming
CREATOR
26 days ago

One of the things we are working on is determining the best style for how we present Powers in the SIC, and all other content moving forward. Natural Language Style So far what we have used in the Primer and Playtest Packets is what we call a “natural language” style for presenting Powers. This style is where the Power name, action type, and Power Tags were presented first, followed by the flavor and mechanics all presented in a single paragraph. Here are some examples of what this looks like for reference: Juice Up– Minor Action – Ranged, Targeted, Buff, Offense Send an empowering jolt of electricity through yourself or an Ally in Range causing their next Attack, to deal 1d4 + [½ Damage Modifier] bonus Damage. If the Attack misses the effect is lost. Lasts 1 Turn. Hammer Fist– Main Action – Melee, Targeted, Offense, Control Make a Melee Attack, covering your fist in stone to bring it down on an Enemy’s head dealing 2d4 + [Damage Modifier] Damage. The Target must also make a Durability Check with a Difficulty of 9 + [Control Modifier] or be Stunned for 1 turn. Fire Breath– Main Action – Ranged, Cone, Offense Breathe fire like a dragon in a Cone. Targets in the Cone must make a Durability Check with a Difficulty of 13 + Control Modifier, taking 2d8 + [Damage Modifier] Damage if they Fail, or on a Success they take half damage and are not affected by your Burning Flames Inherent Effect. Nova– Main Action – Self, Area, Offense, Support Blast light energy out of your body dealing damage to Enemies and healing Allies for 1d6 + the number of targets affected. Area of 5x5 Units centered on you. Formulaic Style We have been mulling over an alternative that makes quick assessment of Powers’ mechanics and effects easier, but does make them read less naturally. We are calling this a “formulaic” style. With this style we no longer need Power Tags, since this style makes finding what a Power does much easier. Here are the examples from above after being converted what this stylet would look like as a comparison to the natural language style (keep in mind this text is not final): JUICE UP – Minor Action Targeting: Self or Ally in Range Resolution: Automatic effects Effects: Buff adding 1d4 + [½ Damage Modifier] Damage to next Attack within 1 Turn. Buff removed if the Attack Misses. HAMMER FIST – Main Action Targeting: Enemy in Melee Range Resolution: Melee Attack; On Hit, Durability Check vs 9 + [Control Modifier] Effects: Attack deals 2d4 + [Damage Modifier] Damage. Failed Check causes Stunned for 1 turn. FIRE BREATH – Main Action Targeting: All Targets in a Cone Resolution: Durability Check vs 13 + [Control Modifier] Effects: On Failed Check, deals 2d8 + [Damage Modifier] Damage; on Successful Check, deals half Damage. NOVA – Main Action Targeting: All Targets in 5x5 Area centered on Self Resolution: Automatic effects Effects: Allies gain 1d6 + [number of Targets affected] Healing, Enemies take 1d6 + [number of Targets affected] Damage.

35 votes • Final results
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PROJECT UPDATE
Odin’s Key Gaming
CREATOR
26 days ago

Project Update: SIC Production Delay

Hello everyone, I know we just sent an update about two weeks ago, but we just wanted to give you a quick update about a change, and ask for your feedback on something we are working on with our editor!

We really wanted to avoid any delays, but unfortunately with this being our first project we are still learning how long some processes take. With the last two weeks of working with our editor on the bulk of the book’s content we came to the decision that we need another month of time to work on the Editing phase. We want to ensure that we give you the best quality product we can make, without rushing things and leaving mistakes in the book. This will push the PDF completion to July 1st, 2026.

Now on future projects we will make sure we have enough time allotted in our schedule for editing, without having any delays to the initial timeline.

Power Presentation Style

One of the things we are working on is determining the best style for how we present Powers in the SIC, and all other content moving forward.


Natural Language Style

So far what we have used in the Primer and Playtest Packets is what we call a “natural language” style for presenting Powers. This style is where the Power name, action type, and Power Tags were presented first, followed by the flavor and mechanics all presented in a single paragraph. Here are some examples of what this looks like for reference:

Juice Up– Minor Action Ranged, Targeted, Buff, Offense
Send an empowering jolt of electricity through yourself or an Ally in Range causing their next Attack, to deal 1d4 + [½ Damage Modifier] bonus Damage. If the Attack misses the effect is lost. Lasts 1 Turn.

Hammer Fist– Main Action Melee, Targeted, Offense, Control 
Make a Melee Attack, covering your fist in stone to bring it down on an Enemy’s head dealing 2d4 + [Damage Modifier] Damage. The Target must also make a Durability Check with a Difficulty of 9 + [Control Modifier] or be Stunned for 1 turn.

Fire Breath– Main Action Ranged, Cone, Offense
Breathe fire like a dragon in a Cone. Targets in the Cone must make a Durability Check with a Difficulty of 13 + Control Modifier, taking 2d8 + [Damage Modifier] Damage if they Fail, or on a Success they take half damage and are not affected by your Burning Flames Inherent Effect.

Nova– Main Action – Self, Area, Offense, Support 
Blast light energy out of your body dealing damage to Enemies and healing Allies for 1d6 + the number of targets affected. Area of 5x5 Units centered on you. 


Formulaic Style

We have been mulling over an alternative that makes quick assessment of Powers’ mechanics and effects easier, but does make them read less naturally. We are calling this a “formulaic” style. With this style we no longer need Power Tags, since this style makes finding what a Power does much easier. Here are the examples from above after being converted what this stylet would look like as a comparison to the natural language style (keep in mind this text is not final):

JUICE UPMinor Action
Targeting: Self or Ally in Range
Resolution: Automatic effects
Effects: Buff adding 1d4 + [½ Damage Modifier] Damage to next Attack within 1 Turn. Buff removed if the Attack Misses.

HAMMER FISTMain Action
Targeting: Enemy in Melee Range
Resolution: Melee Attack; On Hit, Durability Check vs 9 + [Control Modifier]
Effects: Attack deals 2d4 + [Damage Modifier] Damage. Failed Check causes Stunned for 1 turn.

FIRE BREATHMain Action
Targeting: All Targets in a Cone
Resolution: Durability Check vs 13 + [Control Modifier]
Effects: On Failed Check, deals 2d8 + [Damage Modifier] Damage; on Successful Check, deals half Damage.

NOVAMain Action
Targeting: All Targets in 5x5 Area centered on Self
Resolution: Automatic effects
Effects: Allies gain 1d6 + [number of Targets affected] Healing, Enemies take 1d6 + [number of Targets affected] Damage.

We have attached a Poll below to this update where we would love to hear your feedback! Please feel free to comment and discuss as well as vote on which style you prefer.
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PROJECT UPDATE
Odin’s Key Gaming
CREATOR
about 1 month ago

Project Update: SIC Playtesting Complete!

Hello everyone, this is a very exciting update as we close in on finalizing the SIC and getting ready to go to production!

Before we get into the details, we just wanted to let you know that we operate with transparency with our audience as one of our most important qualities. We do this so that you know where things are at and when you can expect your rewards for backing our campaign, or for those of you that didn’t back us, so you know when the books will be available for purchase.

SIC Final Steps

Today marks the end of our Playtesting phases! That means we are beginning the editing process for most of the content. We’ve actually already gotten started with editing on Issue #1 with our Editor, and it has already been completed. Issue #1 contains the introductory chapters that overview how to play the game, as well as the core rules and combat rules. 

We are very happy with the improvements to clarity that our editor brought to the game rules. We think it really elevates the game to meet the professional quality we want to have for our players and community!

As we mentioned in our previous update just a week and a half ago, the editing process is scheduled to complete at the end of the month. Following this the layout will begin at the start of April. Then two weeks before we have a final draft of the PDF complete, on May 18th we will lock all orders, and charge cards the following week on May 25th. Lastly on June 1st we will send a draft of the PDF to all backers as we prepare to place the physical copy orders. We plan to give ourselves one month for backers to provide feedback on any possible errors in the draft PDF and get them updated before sending out the final PDFs (including to those of you that pre-ordered on our website!) and placing the order for physical copies.

More Art Teasers

As with before, we love to share the pencils stage of this art, so you can be excited to see the final colors in the SIC book!

First we have EVO, a Super who tinkers and creates items using his excellent crafting abilities.
 


Next, we have some example Genniki civilians.



Lastly we have Milton's rendition of Indominus in a solo piece!

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