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1 day ago

Project Update: SIC Playtest Packet #1 Released!

Discord Playtest Channel Access

Before we talk about the Playtest Packet, we had one thing we wanted to update you on: Indominant Discord Playtest Channel Access.

In order to give Backers access to the playtest areas in Discord we will need you to email [email protected] your Discord Username, or you can DM Zarek in Discord with the email on your Backerkit account to verify that you were a Backer that received playtest access. 

Discord is by no means required to get your Playtest Packets and other playtest documents, but it is another area to give feedback directly to us and get quick responses. We apologize for any inconvenience here. We should have had a survey question that requested this information so that we could make the process easier. We now learned the correct way to do this, and we are looking into some other ways to make this process easier for this Backerkit campaign's rewards.

SIC Playtest Packet #1 Released!

We just sent out the first SIC Playtest Packet! We can't wait for you to see all of the new content included in this Packet!

As a note, the Playtest Packet mentions that you need the Game System Primer V2.2, which you will notice has not been included with the other Playtest documents. That is because there are quite a bit of formatting changes that must be done on that document. We didn’t want to delay the Playtest Packets any further than we already did. You can use Primer V2.1 to Playtest Indominant, because the changes made between 2.1 and 2.2 are mostly formatting and error corrections, except for one Core Rules change.

Cones, Too Many Cones

The one major rules change that was implemented was the removal of Half and Wide Cones. Having multiple sizes of Cones felt like an interesting concept to us, but with more and more people playing the game we got consistent feedback that they were too confusing and tedious to sort out. So we simplified Cones down to only one type. All Cones now work just like Standard Cones; they expand their width outwards by 1 Unit (on each side) for each 1 Unit of Range they extend. This means they are effectively all 90 degree angles.

One other change to Cones is that, instead of having a max Range equal to your Range, they now have a Range of 4 Units, which is the max Range for Melee Archetypes (Bruisers and Guardians), and half of max Range for Ranged Archetypes (Arbiters: 5 Units, Blasters: 6 Units, and Hunters: 4 Units). This change was made because Cones covered far too much of an Area.

With those rules changes and the other error corrections, we provided a Primer V2.2 ChangeLog that you can use to guide you on any other changes from V2.1!

That’s it for this update! We hope you enjoy the Playtest Packet, and we are excited to get your feedback!
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