Updates

Check out the latest news and keep up with progress

PROJECT UPDATE
Andi Casuras
CREATOR
1 day ago

Project Update: Locking Orders and MythCraft Core Rulebook Roll20 VTT

Happy March! 

Locking Orders

This week we will be locking in all orders, so you may receive an email about this to confirm any add-ons you purchased post-campaign. 

Roll20 MythCraft Core Rulebook VTT Codes are coming!

As soon as orders are locked, MythCraft Core Rulebook VTT codes will be distributed.

You can claim your code by following the instructions here.

This is in final stages of Beta testing. We will still be making updates as things are discovered. If you find any errors, please join our discord and let us know! This can be any typos, formatting errors, issues with any drag and drop functionality, or even suggestions for features you don't see but would like!

Free Quick Start Guide and Manor Uvior Adventure

We have also put together the Quick Start Guide with the Manor Uvior Adventure set up for free! You can add that to your Roll20 Collection through the Marketplace.

Other Updates

- Books are still going through final editing and layout. We will keep you updated as this progresses!
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PROJECT UPDATE
Andi Casuras
CREATOR
about 1 month ago

Project Update: The Cloven Lands Development

Hello everyone!

I wanted to drop in and give everyone a production update on The Cloven Lands. 

Campaign Development


  • The Cloven Lands MythCraft version is in final review. This has been fully edited and designed. Here are some sneak peaks! 

  • The Cloven Lands 5e version is in final editing stages and will be headed to design and layout soon. 





VTT Production

Current VTT Production is focused on the MythCraft Core Rulebook, Creature Compendium, and MythCrafter's Guide. Once these are completed, production of The Cloven Lands VTT Modules will begin!


Questions or Concerns?

Contact us on our discord at discord.gg/qrpublishing or email us directly at [email protected]
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PROJECT UPDATE
Grant Mielke
CREATOR
4 months ago

Project Update: That's a Wrap! What's Next?

Your support for The Cloven Lands has absolutely blown me away. To everyone who backed, spread the word, or otherwise contributed to this campaign’s success: thank you!


We will be sending out backer surveys in the next couple weeks. These surveys will include selections between MythCraft and 5e, as well as selections between Roll20 and Foundry if your pledge included VTT support.

The production timeline that we initially estimated remains unchanged. The Cloven Lands has been fully drafted and is currently in editing.

PDFs
  • PDFs of The Cloven Lands in both MythCraft and 5e should come out Q1 2026.
  • PDFs will be fulfilled via DriveThruRPG.
Physical Products
  • Physical products will go into production immediately following completion of the PDFs, concurrently with digital fulfillment. We estimate 30-45 days of production and 30-45 days of shipping before fulfillment can begin.
  • Physical Fulfillment should begin by July 2026.

VTT Module
  • The Cloven Lands campaign modules are estimated to be out by November of 2026.

Please note these are preliminary estimates and are subject to change. 

The best way to stay most up to date with the production of The Cloven Lands is to join our Discord! We are all very active and reachable on Discord; moreover, it is a great place to meet other TTRPG gamers and join community events!

Once more, thank you all for helping us bring this to life!
user avatar image for Nathan Heard
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PROJECT UPDATE
Nathan Heard
CREATOR
4 months ago

Project Update: Sneak Peek: Part Three of the Cloven Lands

Let's round out the week by looking at the third and final section of The Cloven Lands! If you missed them, I offered some context on Part One and Part Two earlier this week.


Part Three of The Cloven Lands plunges the region into war! As Kendaria and Nalathesh gear up to battle one another, Bridgemoor is caught in the middle and ultimately has to choose a side. The adventuring party must also figure out where their loyalties lie.

Part Three utilizes optional rules specific to this campaign. If the party takes part in the war effort from the front lines, they can fight the enemy directly or take control of squads of combatants utilizing unique rules for Warfare Encounters.



Not all hope is lost. Through careful negotiations and force of will, the party might be able to end the war quickly or even head it off before it starts in a best-case scenario. Even if the heroes cannot prevent the war outright, their relationships with the powerful NPCs throughout all three nations might give the party enough leverage to expedite peace negotiations.


Unfortunately, there are bad actors in all three nations who would rather see the war continue. As these power-hungry individuals finally reveal themselves, it will be up to the party to confront them and prevent them from plunging the region into an era of chaos. These epic showdowns serve a memorable and meaningful conclusion to the campaign!
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PROJECT UPDATE
Nathan Heard
CREATOR
4 months ago

Project Update: Sneak Peek: Part Two of the Cloven Lands

In case you missed it: the narrative of The Cloven Lands is divided into three parts, and I offered a sneek peak into Part One a couple days ago! Today, let's look at Part Two.


Part Two propels the party from obscurity to celebrated regional heroes. After defeating the cult uprising in Part One, the party has earned a bit of a reputation. Powerful individuals from Bridgemoor, Kendaria, and Nalathesh have their own agendas, and who better to help them than these esteemed heroes? And when a sudden murder rocks the landscape of court politics, the stakes for these quest-givers only increases.

The party will need to collectively choose which quests they take on and which NPCs they want to work with. They may also strike their own path, traveling through Nalathesh or Kendaria to pursue their own goals or meet additional quest-givers.


Part Two of The Cloven Lands has the majority of the official quests in the campaign. Over the course of Part Two, the party will unlock additional quests, but their actions will also prevent them from completing certain adventure paths.

For most gaming tables, Part Two will be the longest section of the campaign. Over the events of this section, the party will progress from level 4 to level 11 (MythCraft) or level 3 to level 8 (D&D).
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