Updates
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Project Update: Locking Orders and MythCraft Core Rulebook Roll20 VTT
Locking Orders
Roll20 MythCraft Core Rulebook VTT Codes are coming!
You can claim your code by following the instructions here.
This is in final stages of Beta testing. We will still be making updates as things are discovered. If you find any errors, please join our discord and let us know! This can be any typos, formatting errors, issues with any drag and drop functionality, or even suggestions for features you don't see but would like!
Free Quick Start Guide and Manor Uvior Adventure
Other Updates
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Project Update: The Cloven Lands Development
I wanted to drop in and give everyone a production update on The Cloven Lands.
Campaign Development
- The Cloven Lands MythCraft version is in final review. This has been fully edited and designed. Here are some sneak peaks!
- The Cloven Lands 5e version is in final editing stages and will be headed to design and layout soon.
VTT Production
Questions or Concerns?
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Project Update: That's a Wrap! What's Next?
We will be sending out backer surveys in the next couple weeks. These surveys will include selections between MythCraft and 5e, as well as selections between Roll20 and Foundry if your pledge included VTT support.
- PDFs of The Cloven Lands in both MythCraft and 5e should come out Q1 2026.
- PDFs will be fulfilled via DriveThruRPG.
- Physical products will go into production immediately following completion of the PDFs, concurrently with digital fulfillment. We estimate 30-45 days of production and 30-45 days of shipping before fulfillment can begin.
- Physical Fulfillment should begin by July 2026.
- The Cloven Lands campaign modules are estimated to be out by November of 2026.
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Project Update: Sneak Peek: Part Three of the Cloven Lands
Part Three of The Cloven Lands plunges the region into war! As Kendaria and Nalathesh gear up to battle one another, Bridgemoor is caught in the middle and ultimately has to choose a side. The adventuring party must also figure out where their loyalties lie.
Part Three utilizes optional rules specific to this campaign. If the party takes part in the war effort from the front lines, they can fight the enemy directly or take control of squads of combatants utilizing unique rules for Warfare Encounters.
Not all hope is lost. Through careful negotiations and force of will, the party might be able to end the war quickly or even head it off before it starts in a best-case scenario. Even if the heroes cannot prevent the war outright, their relationships with the powerful NPCs throughout all three nations might give the party enough leverage to expedite peace negotiations.
Unfortunately, there are bad actors in all three nations who would rather see the war continue. As these power-hungry individuals finally reveal themselves, it will be up to the party to confront them and prevent them from plunging the region into an era of chaos. These epic showdowns serve a memorable and meaningful conclusion to the campaign!
Previously backed this creator's crowdfunding project
Engaged with this project 20+ times 🌟
Project Update: Sneak Peek: Part Two of the Cloven Lands
Part Two propels the party from obscurity to celebrated regional heroes. After defeating the cult uprising in Part One, the party has earned a bit of a reputation. Powerful individuals from Bridgemoor, Kendaria, and Nalathesh have their own agendas, and who better to help them than these esteemed heroes? And when a sudden murder rocks the landscape of court politics, the stakes for these quest-givers only increases.
The party will need to collectively choose which quests they take on and which NPCs they want to work with. They may also strike their own path, traveling through Nalathesh or Kendaria to pursue their own goals or meet additional quest-givers.
Part Two of The Cloven Lands has the majority of the official quests in the campaign. Over the course of Part Two, the party will unlock additional quests, but their actions will also prevent them from completing certain adventure paths.
For most gaming tables, Part Two will be the longest section of the campaign. Over the events of this section, the party will progress from level 4 to level 11 (MythCraft) or level 3 to level 8 (D&D).
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