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Finally, thank you. Everything remains under control.
Salien-Welf is proud to share the following performance metrics:
Salien-Welf would also like to remind citizens that the Runic Summons d12 Acquisition Program remains active.
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Everything is normal.
Wow! Fully funded in under 15 minutes, and we've already hit our first stretch goal -- book ribbons in the Rulebook & Campaign!
And good thing to, because this book is HEFTY! We're talking 500 pages of content, between player rules, rules for facilitators, puzzles and handouts, item appendices, and not to mention, the campaign itself. Keep the momentum going, and we'll make sure both books get matching ribbon bookmarks!
Speaking of the campaign...
The Side Quests
Sure, eldritch gods may be rising from the ocean to unravel reality, but why not stop to help someone in need along the way? After all, what's the point of saving the world if you never take the time to discover what makes it worth saving?
I loved that each chapter hides little threads, hidden just off the main path, with small details waiting for a curious player to notice them and potentially send the entire party in an unexpected direction.
I can't reveal my favorite without ruining the surprise, but I can tease it. While exploring a place that absolutely should not exist, your party may uncover a series of recordings left behind by EDGE troopers who ventured there before you. Will their discoveries become the key to your survival... or a warning you ignore to your own detriment?
The Puzzles
When dealing with creatures beyond comprehension, sometimes physical power and some ammo are all you need. Other times, you might find that you'll save yourself some headache if you take the time to analyze the creature, its movements, and its strategies. You might discover a clever way to overcome an encounter without escalating it, conserving resources and avoiding injuries. Or you might realize that the smartest move is simply to walk away.
The puzzles don't stop with the TRACEs, either. Throughout the world of Cthulhu Dreamt, you'll find interactive handouts, strange documents, cryptic notes, and physical clues designed to be passed around the table and solved together. The game is built to be an immersive, collaborative experience, and those moments where everyone leans in to decipher a mystery are some of its absolute best.
The Soundtrack (of course!)
But getting to play a game where the soundtrack and the story go hand-in-hand together was a whole new level for me. Quiet, contemplative moments feel more poignant, while tense encounters become even more nerve-wracking when the music rises with the action.
If you haven't already, be sure to check out the OST preview video to get a taste of some of what awaits you in Cthulhu Dreamt!
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Inside you'll find:
Early Backer Reward
Back within the first 48 hours and receive the Runic Summons d12 with your qualifying pledge.
If you followed or reserved before the campaign launched, the Cthulhu's Sonnet and Eldritch Blood d12s will also be added to your pledge.
Crowdfunding is when a large number of people come together to help bring a project to life by making smaller individual pledges online.
A quick note: You will not be charged for your pledge immediately. Payment for your pledge, add-ons, and shipping is collected after the campaign ends.
Here's how to support Cthulu Dreamt:
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After selecting your pledge, you'll have the option to add additional items to your order.
4. Check Out
Once you've completed your pledge, you're officially part of the journey.
5. Manage Your Pledge
After the campaign ends, BackerKit will send you a survey by email.
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Meet Salien-Welf
They're the reason humanity still exists.
One of our favorite pieces of Cthulhu Dreamt is how the T.R.A.C.E.s (Terrestrially Residing Abstract Cosmic Entity) you might encounter are documented. Throughout the books, you'll find sketches, annotations, field notes, and observations left behind by the people who encountered these creatures before you did. Some are clinical while others are outright desperate.
Like most things eldritch and beyond comprehension, you might not be able to defeat a T.R.A.C.E. through gunpower. You may have to think outside the box and use clues to figure out what makes them tick... and how you can turn it against them to escape with your life. We'll leave the rest of the discoveries for you to uncover!
Want a Sneak Preview?
Community Leaders
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Previously backed this creator's crowdfunding project
Project Update: Operational Milestone Achieved
Weekly Earnings Report
Infrastructure Improvements
Upcoming Infrastructure Initiative
Upon reaching the next operational milestone of $50,000, Salien-Welf will authorize the creation of a Centralized Document Archive.
Operational Notice
Salien-Welf can confirm this image is not a cause for concern.
- An unusual weather event
- A harmless optical illusion
- Promotional artwork
- ██████████
Flexible Payment Initiative
Community Outreach Survey #6
Finally, thank you. Everything remains under control.
Previously backed this creator's crowdfunding project
Hello! Will there be VTT support for this game? I only play online on Foundry VTT and having a module for the game would make running it much, much easier. If there isn't going to be any VTT support could we get the all the art pieces as separate, individual files? That would make it easier to transfer them onto a VTT.
Project Update: 🐙 We're fully funded - and we already unlocked our first stretch goal!
Wow! Fully funded in under 15 minutes, and we've already hit our first stretch goal -- book ribbons in the Rulebook & Campaign!
And good thing to, because this book is HEFTY! We're talking 500 pages of content, between player rules, rules for facilitators, puzzles and handouts, item appendices, and not to mention, the campaign itself. Keep the momentum going, and we'll make sure both books get matching ribbon bookmarks!
Speaking of the campaign...
The Side Quests
Sure, eldritch gods may be rising from the ocean to unravel reality, but why not stop to help someone in need along the way? After all, what's the point of saving the world if you never take the time to discover what makes it worth saving?
I loved that each chapter hides little threads, hidden just off the main path, with small details waiting for a curious player to notice them and potentially send the entire party in an unexpected direction.
I can't reveal my favorite without ruining the surprise, but I can tease it. While exploring a place that absolutely should not exist, your party may uncover a series of recordings left behind by EDGE troopers who ventured there before you. Will their discoveries become the key to your survival... or a warning you ignore to your own detriment?
The Puzzles
When dealing with creatures beyond comprehension, sometimes physical power and some ammo are all you need. Other times, you might find that you'll save yourself some headache if you take the time to analyze the creature, its movements, and its strategies. You might discover a clever way to overcome an encounter without escalating it, conserving resources and avoiding injuries. Or you might realize that the smartest move is simply to walk away.
The puzzles don't stop with the TRACEs, either. Throughout the world of Cthulhu Dreamt, you'll find interactive handouts, strange documents, cryptic notes, and physical clues designed to be passed around the table and solved together. The game is built to be an immersive, collaborative experience, and those moments where everyone leans in to decipher a mystery are some of its absolute best.
The Soundtrack (of course!)
But getting to play a game where the soundtrack and the story go hand-in-hand together was a whole new level for me. Quiet, contemplative moments feel more poignant, while tense encounters become even more nerve-wracking when the music rises with the action.
If you haven't already, be sure to check out the OST preview video to get a taste of some of what awaits you in Cthulhu Dreamt!
Community Leaders
Become an active participant Learn more