Act 1: However Small, However Hidden
Includes 9 items
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×1Lament of Innocence
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×1What Little Kindness
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×1Cinderedge
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×1Cultivating Courage
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×1Duty Free
Episode I: Cinderedge
Standalone Game: Cinderedge by Grant Mielke
The Doshairiel forests are ablaze, and these ancient elven trees could burn for decades. You play a ward keeper, one of many, surviving in solitude and maintaining a ward that holds the destruction back from ravaging the continent. Alone in the wilderness, you must balance the demanding ritual of ward maintenance with your own survival needs. Gather dwindling resources, navigate treacherous terrain, and face the physical and psychological toll of prolonged isolation.
Short Story: Cultivating Courage by Daniel Trout
A Tale of Valiant Veil
Having camped for one final night, a caravan prepares for its most perilous leg of their journey through Doshairiel. The heavy smoke hanging in the air and the blanket of soot covering the ground clearly indicate the dangers ahead. Renn must take it upon himself to rally his companions. So now he stands before the rest in a bold attempt to muster them… as well as tell a tale to ease their minds. Hope is a powerful thing, but will it be enough to harden the wavering nerves?
Cultivating Courage is a Tale of Valiant Veil and accompanies the Cinderedge standalone game.
The Doshairiel forests are ablaze, and these ancient elven trees could burn for decades. You play a ward keeper, one of many, surviving in solitude and maintaining a ward that holds the destruction back from ravaging the continent. Alone in the wilderness, you must balance the demanding ritual of ward maintenance with your own survival needs. Gather dwindling resources, navigate treacherous terrain, and face the physical and psychological toll of prolonged isolation.
Short Story: Cultivating Courage by Daniel Trout
A Tale of Valiant Veil
Having camped for one final night, a caravan prepares for its most perilous leg of their journey through Doshairiel. The heavy smoke hanging in the air and the blanket of soot covering the ground clearly indicate the dangers ahead. Renn must take it upon himself to rally his companions. So now he stands before the rest in a bold attempt to muster them… as well as tell a tale to ease their minds. Hope is a powerful thing, but will it be enough to harden the wavering nerves?
Cultivating Courage is a Tale of Valiant Veil and accompanies the Cinderedge standalone game.
Episode II: Lament of Innocence
Standalone Game: What Little Kindness by Anna Everts
A celestial being, shunted from the heavens for daring to oppose their gods, rests in a ruined landscape after winning a match with death by a narrow margin. It is here, in this desolate area, that a child finds them. What follows is a simple yet profound conversation.
A celestial being, shunted from the heavens for daring to oppose their gods, rests in a ruined landscape after winning a match with death by a narrow margin. It is here, in this desolate area, that a child finds them. What follows is a simple yet profound conversation.
What Little Kindness is a system agnostic, rules-light, roleplay heavy game for two players. In this game, one player takes on the role of the child while the other takes the role of the celestial. Together, they talk about what brought on the downfall of mortals and why the gods did not intervene. A talk about mortality and divinity, hope and loss, but most importantly, a talk about that which will save them: empathy.
Short Story: Lament of Innocence by Anna Everts
The gods are nothing without mortal worship. That is their flaw.”
The child looked thoughtful, then solemn. “That’s sad…”
“What is?”, asked the celestial, a confused expression crossing their face. Did this child not hear them list the gods’ shortcomings these past fifteen minutes?
The child sighed. “That for the gods… believing in themselves is not enough to draw power from.”
Youth and immortality converge and share in a heartfelt conversation in this short story inspired by the standalone TTRPG, What Little Kindness.
Episode III: Duty Free
Standalone Game: Duty Free by Jehanne Bell
Build your crew, stock your ship, and plan your smuggling adventure to bring contraband goods past the sea patrols and port guards without having to cough up hefty import taxes or fines—or pay with your life. How will you communicate with your allies? What route will you take? Will you sneak your goods across the border in empty back alleys or hidden in plain sight? Can you outwit Pash’s finest and become a hero of the people?
Short Story: Between the Brink and the Break by Erika L. Panzarino
When is it Enough?
No matter how he tries, Samoreal cannot silence the voices of Pash. He has won a recent victory, eliminating a large swath of the organized resistance in a single, bloody night. Human swashbuckler Spero captains whatever is left of the resistance, and he knows that the true enemy is despair. His ragtag crew: Acheron, an Earth elemental with despair in spades and an unwavering heart; Adena, the star elf first mate, young but not innocent, kind but not soft; Arabella, the halfing stow-away who never left, and Bramble, the kleppin cabin boy with everything to prove.
For those that are left, what comes next is insurmountably simple. Anything at all that can show Samoreal, but more importantly, show the cosmos that there will always be someone to keep asking: when is it enough?
Episode IV: Clear Cut
Adventure: Tomb of the Tyrant by Nathan Heard and Grant Mielke
System: 5e and MythCraft
You are awake. That means something is wrong. In Xal’vorran’s crypt, your purpose is simple: slumber for eternity, waking only when the crypt needs defending from pesky adventurers. Long ago, some dark deed you committed bound you into eternal service to Xal’vorran; now it is time to make good on your oath of fealty and expel these would-be heroes from your master’s lair.
Flip the script in this dungeon crawl for D&D 5e (level 2) and MythCraft (level 3).
Adventure: Clearcut by A.S. Bruce and Dylan Bruce
System: 5e
No one is coming to save your village. In the last two decades since Hadla fell into Samorael’s possession, your quaint farming village has begun to fall into disrepair. Your new rulers take most of what the farmers can reap from the fields, and traders visit less and less frequently. Many of your neighbors have moved to seek safety in the larger settlements that are protected by the local nobility, but this is your home, and you won’t leave without a fight.
A new threat has made itself known as several undead have been spotted shambling amongst the emptied fields. Jerugog Dolgor has cut funding to Hadla’s guilds, and the local branch of the adventurer’s guild, who provided equipment and compensation for those who fought off the dangerous creatures that emerged from nearby dungeons and caverns, has shut down. Now without that support and with a horde of undead sprouting near the base of your village, it is up to you to protect what little you have left and hold out for dawn.
This module is a low level adventure for a party of fledgling characters of 1st level. The players will be given time to prepare a defense and train their fellow villagers to defend themselves against the oncoming undead siege.
MythCraft Core Rulebook PDF
MythCraft is a new TTRPG d20 system created by QuasiReal Publishing. A full pdf copy is included for those that wish to try out adventures built for MythCraft.