This user contributed to this community!
I saw you would unfortunately not be able to show us the premium components before the end of the project, but can you at least tell what they will be made of for Flock, Pebbles, and Rook, and what the ones in the base games are made of? For example, if the base games have chipboard punch outs, and the premium components are acrylic?
Project Update: 🎉A Special Thanks!🥂
Hey Feather Fanatics,
The Rose Gauntlet Team
This user contributed to this community!
I adore the style/artwork of your plushes, and I would like to know more about them. I assume, like the premium components, that the prototypes are not yet available to share. What *can* you share with us about planned/intended specs, such as: 1.) Dimensions! Height, width, depth, weight? 2.) Materials! Synthetic or natural fibers, minky or satin or felt (or other!) fabrics? Will the details like eyes be embroidered, or button, or printed on? Weighted fill, or pure squeezable plush? 3.) Manufacture! Are these being painstakingly made by hand by the developers? Are you working with a company that regularly does plush runs? US based or overseas? 4.) More! I'd love to hear anything else you have to share on these, as again, I'm quite interested, but a bit wary of the possibility that it might be quite different than expected.
Project Update: 🪿Week #4- Bird Series Demo Day!🎲
New players had the opportunity to dive into the Bird Series games, as well as our recent release, Wild Gardens. The demos were a huge success! We’re thrilled to report that all four games are in great shape. While we’ll continue fine-tuning to ensure perfection, the gameplay was incredibly smooth, and the reception was overwhelmingly positive.
Pebbles charmed everyone with its captivating table presence and delightful gameplay. Penguins battling for love in extravagant Victorian outfits? It's no wonder it was a hit! The game's unique theme and eye-catching art drew players in, and the fun mechanics kept them engaged. The reactions were fantastic, with players immediately wanting to teach their friends and play more rounds.
Rook Requiem also stood out, with its spooky Halloween theme perfectly matching the season. The eerie atmosphere and engaging mechanics drew players in, making it another favorite of the night. The dark yet elegant art style, combined with the thrilling gameplay, created an immersive experience that players loved.
We were too busy demoing games to capture pics of Birds on Birds or Flock! but they also generated high levels of interest during the evening. Birds on Birds brought a lot of laughter and fun to the evening. The game's chaotic nature, with tall towers of birds teetering and crashing down, provided endless entertainment. The chunky wooden bird components, each with its own personality, were a big hit. Flock! added to the excitement with its casual, laid-back vibe. The vibrant art and simple mechanics made it easy for everyone to jump in and have fun.
The entire night was a huge success, and we want to extend a massive thank you to everyone who stopped by and participated in our event! Your enthusiasm and support mean the world to us. Seeing players enjoy our games and share their experiences with friends is incredibly rewarding.