The newest hardback sourcebook for the critically acclaimed TTRPG Heart: The City Beneath.
MORE CALLINGS!
MORE CLASSES!
MORE GUNS!
MORE MAGIC!
MORE DRUGS!
MORE ALLIES!
MORE ENEMIES!
MORE FALLOUTS!
MORE BOUNTIES!
MORE DELVES!
MORE HEART!
The Ways and Means crowdfunding campaign is focused around the creation of three new expansions for the critically acclaimed tabletop roleplaying game Heart: The City Beneath.
These expansions are: A hardback sourcebook (Ways and Means), a deck of delve-generating cards (The Delve Deck), and booklet of new content for the Heart GM Screen (Deranged Scrawlings Vol.1)
Ways and Means is a brand new hardback sourcebook for Heart. Inside you'll find a bumper crop of new content to delight and horrify players and GMs alike.
For Players, you'll discover three new Classes: the freewheeling bardic Witness, the mind-warping fungal Blightborn and the walking body horror of the Crawler. Keeping with the tradition of Heart, each Class is a weird and wonderful ticking time bomb that burns bright and explodes with fatal, but world-altering Zenith abilities.
We also have three new Callings to sink your teeth into: the muse seeking Artist, cult building Demagogue, and stoic Protector. Each new Calling provides the delicious character motivations that drive your delvers into the Heart and give provide the iconic Beats that shape their downfall.
As if that's not enough, you can roll up your sleeves, dive up to your elbows, and rummage around in all sorts of additional goodies to make your one-way trip into the depths easier, or at least more entertaining. Don't leave home without:
Dubious Hirelings: Expanded rules to recruit hirelings to join your delves, including such auspicious professionals as the Legbreaker, the Pole-carrier, the Mumbler, the Cook, and more!
Horrible Pets: Never be alone again with your choice of loyal-ish companions, like the Watch-hog, the decidedly ignoble Heartsblood Horse, and the so-called Useless Worm
Messed Up Guns: Big-boom-bad-day-makers that can only exist in the Heart, now placed in your discrete and morally upstanding hands.
Ill-advised Drugs: What's a trip to your own personal hell if you can't have a bit of fun along the way? Sample from the platter of mind and reality altering drugs in search of enlightenment or oblivion.
Artistic Supplies and Hot Fashion Trends: Including a paint that’s the metaphysical opposite of blue and “sculptor’s dynamite”.
Black Market Spells: Buy unregulated spells from a shady wizard that let you step between tiers of the Heart, pin your soul to a moment in the past or absorb incoming hexes by jamming nails into a Witch’s heart.
Real AND Fake Religious Artefacts: Including such marvels as holy water, sacred shrouds, devotionally itchy shirts and a pampered scapegoat.
For Game Masters, you'll find a sopping bucketload of unsettling and horrifying events for each Domain in the Heart to make your Delves truly unforgettable, accompanied by a roster of new adversaries and adventures to hurl at your unsuspecting parties.
We’re also providing GMs with dozens of Bounties - self-contained one-page jobs that you can plug into any ongoing game to act as a reason for player characters to chuck themselves headlong into disaster or to provide impetus for a one-shot game.
The Delve Deck is a brand new tool which gives GMs a quick fire way of generating Delves for your Heart games.
This deck of tarot-sized cards are divided up into the eight different Domains found in the Heart (Cursed, Desolate, Haven, Occult, Religion, Technology, Warren, and Wilds). They even have different card backs to make it extra easy to sort them into their Domains.
Each card features a unique event oozing with flavour, horrible choices, and ghastly sights. All you have to do is figure out which two Domains your players are travelling between, pick how many events you want from each Domain, lay them out in a neat little row, and boom: you've got yourself a Delve.
IMPORTANT NOTE: The design shown is a work in progress and may change before the final release.
Deranged Scrawlings Volume 1 is an expansion booklet for the Heart GM Screen. That means it's a softback zine rammed with even more tables and reference notes for GMs to cut up and slap on the screen to make their ultimate screen (or you can just read them from the book if you don't want to get the scissors out).
Deranged Scrawlings Volume 1 covers content featured in Ways and Means, including characterful tables for the new classes and callings, hirelings, and more. It's a no brainer for GMs who love their messed up little GM screens and want it to do even more!
Heart: The City Beneath is a game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process. It is a dungeon-crawling, story-forward tabletop RPG from the designers of Spire that focuses on what characters have to lose in pursuit of their dreams in the chaotic darkness beneath the world.
Since Heart was released in 2020, it has won seven ENNIE awards, including golds for Best Setting, Best Writing and Best Layout. It has sold over 7,000 copies, and graced (or cursed) many a table.
The following pledge levels are available during the crowdfunding campaign. Note that due to the unique nature of certain rewards, some pledge levels are limited in number (namely the 'I Want To Create Something Horrible' pledges).
Important!: If you don't see a specific collection of rewards that suits your dark desires, you can tailor your rewards to your liking by picking up additional add-ons during your pledge management.
Since the release of Heart: The City beneath, several sourcebooks and resources have been crafted by talented creators to expand on the Heart and the stories you can tell there. If you want to squeeze more into your games of Heart, or pick up extra copies for your friends, you can include these as add-ons in your pledge.
Check the Add-ons page, or our website for more details on each product and cost saving bundles.
Grant Howitt and Chris Taylor, Creators of Heart (he/him separately): Grant Howitt and Chris Taylor combine together, mecha-like, to form a two-headed, eight-limbed entity that lives and works in Sheffield, England as a sort of games designer. The entity’s work to date includes Spire: The City Must Fall and Heart: The City Beneath; one of its heads (and two of its limbs) wrote Eat the Reich and, ages ago, Honey Heist. It enjoys smoking cigarettes, consulting thesauruses, and talking to itself. Read more of its work at rrdgames.com.
Elaine Lithgow Producer and Designer (she/her): Elaine Lithgow is a producer and game designer at Rowan Rook and Decard. She hails from the frigid wasteland known as ‘Scotland’ and is best known for her work on a frankly staggering number of RPG books from Warhammer of all kinds, to the Laundry Files and the post-apocalyptic fantasy heartbreaker Broken Weave. After kicking last year's Dagger in the Heart campaign into the world, Elaine is keen to see how far off the rails she can drive this cursed train. You can follow Elaine’s enthusiastic ramblings about books over on Bluesky.
Minærva McJanda Layout (she/they): Mina (or Minerva) McJanda is a graphic designer, layout artist, game designer and font-hoarder based in Albuquerque, New Mexico. You’ve probably have seen her ENnie award-winning layout work in Heart: The City Beneath, and possibly her other work in Dagger in the Heart, LANCER, Voidheart Symphony, Hard Wired Island, and the 5th Anniversary Edition of Spire: the City Must Fall. Fresh from the revised edition of Heart, she's very excited to see how horrible a font can be while remaining legible. Check out her work at honeybatdesigns.myportfolio.com.
Sar Cousins Artist (they/them): Sar is an illustrator and comic artist from Oxford who mostly works in the small press field, working with the team on Heart has been their first major gig. Their personal work is a little all over the place, emerging as zines about weird British folk horses, crabs, amateur ghost hunting, and worn down statues from the V&A museum - anything that piques their interest is in the danger zone for a zine being made about it. In the limited time outside of doing art, they enjoy TTRPGs and ducks. Find more from them at their website, on Instagram, or Bluesky.
Felix Miall Artist (he/him): Felix is a UK based illustrator and university lecturer in Game Art, who moonlights as a potter. He made the artwork for Heart: The City Beneath, Burned and Broken, Sanctum, Vermissian Black Ops, and Doors to Elsewhere.
Finley Palaniki Writer (they/he): Finley Palaniki is a games academic turned TTRPG designer currently based in a monument to roundabouts and concrete cows- Milton Keynes, England. They're currently working on a folk horror solo game for the GAST: Horror Zine Collection by Hatched Games. When they're not writing, you might observe them playing solo rpgs, experiencing the thrill of having an energy drink at 5pm, or making resin dice. You can find more info about their work, academia & socials here: finleyjinley.carrd.co
Pam Punzalan Writer (she/her): Pam Punzalan is a part-time game worker, full-time feral queer based in Canada. She's won awards for her work (D&D, World of Darkness, Pathfinder, Blades in the Dark, Spire, and more), but her real claim to fame is losing a Nebula to Elden Ring. Likes cats and whiskey a normal amount; can tolerate people, especially if they pay her. Follow her on Bluesky under thedovetailor, or don't.
Taylor Navarro Writer (she/her): Taylor Navarro (she/her) is a Diana Jones Emerging Designer Program Winner (2024), Storytelling Collective Creative Laureate (2024), editor, project manager and two-time Big Bad Con POC Scholarship recipient (2022 & 2023). Her great loves are her children, dice, her husband, kobolds, and knitting/crochet (probably in that order!) Find her work at taylornavarrottrpgs.carrd.co Thomas Manuel Writer (he/him): Thomas Manuel is an award-winning playwright and an award-losing journalist from Chennai, India. He previously worked on SIN, a supplement for Spire: The City Must Fall, making the Ministry even weirder than they were before. He's a worker-owner at tabletop news outlet Rascal News (rascal.news) and is also the writer of the weekly Indie RPG Newsletter (ttrpg.in) and the host of the Yes Indie'd podcast.
Eleanor Hingley Writer (she/they): The last remaining scion of an ancient bloodline of fae beings stuck in this pathetic realm, Eleanor is a Norwich-based writer who has worked on Doctor Who: The RPG, Hollows, SIN: A Spire Sourcebook, Aegean and Broken Weave. Eleanor has particular obsessions with horror, fairy tales and the Gothic, because one should always know one's rivals intimately. The heart of Eleanor's wondrous and terrible ritual of creation is her itch page: https://magpie-elle.itch.io
Making games is tough and full of surprises. Especially once you factor in stretch goals and polish. Thankfully, this is far from our first rodeo.
With that in mind, we have provided our intended timeline for delivering your rewards. We ask that you temper this with our promise that any delays will be a result of our commitment to giving you the absolute best version of Ways and Means and all other rewards.
September 2025: The crowdfunding campaign ends.
December 2025: PDF previews are made available to backers.
February 2026: Final files are proofed and sent to printers.
March 2026: Books are sent from the printer to our distribution centers.
April - May 2026: Physical fulfillment of backer rewards begins.
Shipping costs will be calculated during fulfillment and vary based on your pledge tier, chosen add-ons, their combined weight, and your location. To help you plan for this, we have provided some estimated shipping costs for various rewards.
Important Note 1: Shipping costs may change based on factors beyond our control. Such as freight cost changes, inflation, or wildcard freighter captains blocking the Suez Canal.
Important Note 2: We are working hard to reduce the cost of shipping to Canada. Hopefully we will succeed before Ways and Means ships, but we want to be honest up front about the cost of shipping at this moment in time.