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3 days ago

Project Update: Monster Variants

We’re quickly approaching the $100k stretch goal that gets every backer all of the official PDFs!

Then it’s onwards to our haunted house starter adventure!

Now onto a sneak peak at an aspect of the Catalog of the Strange that will bring a ton of usability…monsterous variations of listed horrors. 

One of the major things we wanted to do with the Catalog of the Strange was to provide a plethora of options for each Horror presented in the book. 

When it comes down to it, monster stats in Liminal Horror are pretty straight forward
Name
STR DEX CTRL
HP Armor
Weapon
  • Special Ability

One of the design goals was to provide ample information for each Horror, giving Facilitators plenty of usable options for their tables. One of the types of tables we are including with many of the Horrors are lists of variants. These provide a framework for augmenting the genre type for the Horror, making it usable, fresh, and a wide range of option. But better than telling you about them, why don't we show you a few.

REANIMATED DEAD
(the classic zombie)
Variants
  1. Lurker: Slow shamblers. Grapple and drag down their victims.
  2. Naked: Shredded or no clothing. Stained with coagulated blood.
  3. Grave: Buried bodies risen from the grave. Significant decay.
  4. Sprinter: Charge at victims with intense speed.
  5. Bloater: Swollen from water exposure or filled with gas. Bursts upon taking Critical Damage (d4, blast).
  6. Dried Out: Leathery skin from prolonged sun exposure, +1 Armor.
  7. Creeper: Ambush hunters that lurk in the dark and attack at opportune moments.
  8. Prototype: Rapid mutations heal 1 HP/STR per round.



HOUNDS
(like a dog but so much worse)

Variants
  1. Guard: Pure bread and exceptionally well trained. Owned by law enforcement and security forces or as property guards.
  2. Split Head: Their heads split open, revealing a maw of teeth that latch down when biting a target, requiring a STR Save to break free.
  3. Reanimated: Dead and decaying bodies. They don’t die when STR is 0 and can only be killed through destroying the brain or complete annihilation.
  4. Warped: Twisted and mutated bodies. Their tails split into three with spikes at the tips that can be launched outward towards targets.
  5. Hellhound: Sleek black skin, glowing red eyes. Exceptionally intelligent.
  6. Ghost: Impressions of their former selves. More bark than bite. (See Ghosts, p.x)

ABOMINATION
(a twist on giants)
Variants
  1. Giant: A massive, towering form. +2 STR and greatly extended reach.
  2. Hammer: One arm is disproportionately massive compared to the rest of their body, dealing d10 damage.
  3. All Mouths: Toothy maws cover its body. Upon dealing Critical Damage, it shoves the victim into one of its many open mouths.
  4. Flesh Sack: Most of their bones have dissolved or turned to cartilage, allowing them to squeeze into cramped places.
  5. Walking Incubator: Host to a colony of horrid creatures. Upon taking Critical Damage, their brood bursts forth. 
  6. Wall of Flesh: Several bodies bound together into one form. Upon taking Critical Damage, they rip apart into their individual members.
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