Big news from the climb: product samples of the Titan dice have arrived! I've been involved in a lot of projects over the years, but this is my first time I've designed and produced one from top to bottom as a publisher... and to hold these in my hands is a really moving experience. All thanks to you, so a big shout out to backers of Titanbound for making this real.
These things are BIG... exactly the kind of oversized, table-commanding dice you want to roll when a Titan is bearing down on the city and everyone is holding their breath.
And yes, if you reserved your free 55mm Titan d20, you chose wisely.
If you love fast, table-ready adventures, one-shot friendly design, and more Shadowdark goodness in your library, definitely give this one a look before it ends. It's got some really great art and tons of clever ideas to bring to the table when you're short on time.
📚 Beta Update: Taking a Little More Time
Now for the next Titanbound beta. We were hoping to get the next beta release out by now, but we’re taking a little more time with it. I won’t point fingers, but a certain hunter of relics ended up being a lot more work than expected... but in a good way, I promise.
We know you’re excited to see more, and trust me, we’re excited to show it. I'm working around the clock to get all these new classes tested and over to you! To attempt to make up for that, here's a peek at the trouble-causing-class.
🏺 Class Preview: The Relic Hunter
Since the Relic Hunter is partly responsible for the extra work, it only feels fair to give you a sneak preview at what makes this class so exciting.
The Relic Hunter is an intellectual adventurer: part scholar, part treasure-seeker, part battlefield improviser. They read ruins, decode ancient markings, recognize forgotten craftsmanship, and know that the “worthless trinket” everyone else ignored might be the thing that saves the party, because the big thing the Relic Hunter brings to Titanbound is Relic Magic.
Relics are ancient objects infused with power. They might be buried in Titan ruins, sealed in forgotten tombs, traded through black markets, hidden in monster lairs, or sitting in plain sight if you know what to look for. But relics aren’t permanent magic items you hoard forever. They are powerful, strange, disposable resources.
To use a relic, a character must first attune to it, learning how to wake the magic inside. Once attuned, the relic can be activated to unleash its effect, but every relic has a limited number of charges, and every risks burning it out, where it will crumble, crack, go inert, or otherwise become nothing more than another dead artifact of a forgotten age.
That’s where the fun begins. Since relics are meant to be used, burned out, and discarded, players get to experiment with a wide range of strange effects, tactical tricks, emergency saves, and wild combinations depending on what they’ve found and what they’re carrying.
One delve might leave the Relic Hunter loaded with tools for movement and escape. Another might give them damage, defense, healing, or battlefield control. The class is built around that feeling of discovery: what did we find, what does it do, and when is the perfect moment to spend it?
At the table, this turns relics into a constant source of creativity and surprise. Do you save that ancient charm for later, or use it now to survive the fight? Do you attune to the item that helps the party climb, or the one that might turn the tide against a monster?
Very fun and challenging to design, and creating the relics has been a blast. Currently we're working with a list of 80 relics, and I've broken them down by effect below:
Control Relics: 8 relics (10%) - Slow enemies, trap targets, create barriers, alter terrain, force movement, disrupt attacks.
Weird & Risky Chaos Relics: 6 relics (7.5%) - Powerful but unpredictable relics with strange consequences, tradeoffs, or dramatic effects.
Relic Hunters can search for relics almost anywhere, and roll for random search results. Relics they can find in Bazaars, differ from ones they can find in Black Markets, Wilderness, and Crawls. Easy to use tables make playing the character incredibly easy, and our testers have had a blast discovering new ways to use all the ancient powers.