Fair winds and following seas!
February has been a different kind of month and I held out as long as possible because I wanted more HARD NEWS. I’m bummed to say I can’t tel...
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Tortugas Games
about 2 months ago
January Update - New Wooden Tokens, Manufacturing, and Fulfillment
Manufacturing Progress
We have reached a major milestone in manufacturing!
The dice molds are complete and we have videos of our first samples (see below). This is one of t...
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Tortugas Nick
3 months ago
December Update - Project Status, Shore Leave Download, and PAX Report
2025 astern. Fresh winds and full sails for 2026.
Project Snapshot
We are right at the final steps before pressing the BIG RED BUTTON. We have technically already started p...
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Tortugas Games
4 months ago
November Update - PAX, Production, Pledge Manager, RPG, and KAEN!
Avast Captains! Stop and peer at the swell of news!
We have several updates to share today, including PAX Unplugged plans, production progress, the pledge manager, our curren...
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Tortugas Nick
5 months ago
Red Tides Update 3 - So close to starting Manufactuering!
Hail and well met Captains!
It’s been over 2 months since we finished crowdfunding and we’re still crunching towards manufacturing. We’re scanning every square inch of the p...
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Tortugas Nick
7 months ago
Red Tides 1 Month Update!
Holy cow it’s been a month since the Red Tides campaign ended! We are missing all of the constant updates and drama of the campaign but excited about getting the game to ever...
February has been a different kind of month and I held out as long as possible because I wanted more HARD NEWS. I’m bummed to say I can’t tell you exactly when you’ll get Red Tides. And the biggest elephant in the room is the Pledge Manager, a couple of words I’m about ready to fight. Pledge Manager is STILL in the works, lesson learned.
That being said...
Manufacturing Update
Chinese New Year wrapped up and the factory is back in action. As expected, they came back to a backlog. Ours is in the queue, all files approved, nothing blocked… but we don’t yet have a clean “this is the exact date production finishes” answer.
Rather than pretend we do, we’ll wait and share real timing once it’s locked. This phase is less flashy. No dramatic dice videos. No shiny prototype photos. Just queue position, throughput, and patience. But we are in it.
One Last Tweak Before Production
One of the advantages of the slight manufacturing delay is that we had a small window to make one more adjustment before files fully locked.
After years of playtesting we’ve amassed a couple of “if only we had time” wish list items. One of those was specifically, Specialists.
Specialists are the upgrade slots on your ships that allow you to shape your play style. In the early days, our philosophy leaned closer to competitive deck construction. There was a certain dependability around pursuing a specific build and trying to execute it as cleanly as possible.
What we found over time was that the most fun moments did not come from perfecting a build beforehand.
They came from reacting.
Reacting to the Plunder available.
Reacting to the moment in the engagement.
Reacting to what your teammates were building.
Red Tides plays better when the fleet evolves together rather than each captain executing a pre-written script.
So we expanded the Specialist pool to introduce more variants that cover a wider range of scenarios.
Read more about it on our Discord General Address: https://discord.gg/fC3NEP3Vuj Direct Post: https://discordapp.com/channels/1199013414211682404/1199014072520282273/1477005517225197732
Beyond the Factory
With production largely in the factory’s hands for now, we’ve been shifting some of our energy to what comes after fulfillment. Getting your games to you is still the north star.
At the same time, if Red Tides is going to live a long life, we can’t wait until the containers are on the water to think about retail, distribution, and long term availability.
That world is proving very different from crowdfunding, to say the least! Different packaging realities (man, am I tired of thinking about how to wrap up dice) and big-time different expectations from retailers and distributors.
We’ve been talking with folks who live in that ecosystem full time and trying to be thoughtful about who we align with. If we move forward with partners, it will be because they share our commitment to quality and presentation.
International Backers
For those of you outside North America, this is for you!
We’re continuing to clean up EU regulatory requirements and international documentation. It’s not glamorous work, but it’s necessary work if we want smooth fulfillment and broader availability.
We’re working with Vesuvius Media, who also run the Hive platform. They have deep experience with global shipping and distribution, and they’re helping us navigate the realities of international logistics.
Long term availability outside North America will ultimately come down to demand. Retail distribution requires scale to make sense. As fulfillment unfolds, we’ll be watching closely to see where Red Tides is gaining traction around the world.
Wooden Tokens – Thank You
We also want to give a real shout out to the backers who jumped into the BackerKit comments and Discord conversations about the wooden token solution (see the shipple prototypes in teh Just for Backers section below). The final approach was not something we dreamed up in isolation. It came directly from that back and forth.
That’s something Micah and I have been talking about a lot lately. We built Red Tides in a bubble for over ten years (12? 15?!).
Most of the core systems were hammered out just the two of us, iterating, arguing, refining, testing. That gave the game a very strong spine. But it also meant we didn’t have this kind of live feedback loop. And honestly it’s been energizing.
Right now, we’re neck deep in logistics, documentation, freight planning, manufacturing coordination, compliance, and the thousand invisible gears that make publishing work. We are not currently sketching new factions or tweaking cannon math.
But that season will come again. When it does, we want to be more intentional about involving this community.
Don’t get me wrong, it’s not design by committee and a poll for every decision but structured, thoughtful engagement where it makes sense. Early looks. Focused feedback. That sort of thing
The wooden token discussion remind ed us that this doesn’t have to be a ten year bubble ever again.
For now though? We wait for our slot on the production line.
We have reached a major milestone in manufacturing!
The dice molds are complete and we have videos of our first samples (see below). This is one of the hardest and riskiest parts of the manufacturing process, so getting through this step is a big deal for us.
This was filmed at the factory! You can hear the susurration of progress in the background. Put on some headphones for some Red Tides dice ASMR!
Check out those Azteca icons added on the Fortune Dice!
In addition, all design files have now been submitted. This includes:
Red Tides, the core game
Seas of Sacrifice expansion
Calrissa’s Menagerie expansion
Oversized play mat
Dice trays
Extra dice product
Art Printed Card Sleeves
All stretch goal content
At this point, everything that needed to be designed and handed off has been delivered to manufacturing.
New Option: Deluxe Wooden Token Upgrades
We have some exciting news driven directly by backer feedback.
As part of our stretch goals, we are already including wooden tokens in the base game for all backers. Since announcing that, we have received many requests asking whether it would be possible to upgrade all remaining cardboard tokens to wooden ones.
We wanted to make this possible without creating problems for backers who do not want the upgrade, and without blowing up the budget. We are very happy with the solution we landed on.
Wooden Tokens Included via Stretch Goal
Because y’all crushed the stretch goal, all backers will receive the Foe Wooden Token Upgrade Pack at no additional cost.
This pack replaces all cardboard Foe tokens with wooden ones and includes 48 wooden tokens, covering:
Foe Crew
Polyps
Acid
Pirate King tokens
Hellboats
This upgrade is included automatically for all backers and requires no additional purchase.
For backers who want to upgrade the remaining player faction components to wood, we are offering a single optional upgrade:
5 Faction Deluxe Wooden Upgrade Bundle
This bundle upgrades all player faction tokens across the following factions:
Caribbea Cabal
Creatures of the Deep
Blue Realm
Firebelly
Azteca
Each faction includes:
1 faction specific ship meeple
15 faction specific crew tokens
2 faction tokens
5 faction specific status tokens
The Azteca faction additionally includes:
Upgraded Worshiper tokens
This bundle will be available to add to your order in the fulfillment survey.
What if I want to replace EVERYTHING?
If your goal is to have all wooden tokens in the game, the answer is straightforward:
All backers receive the Foe Wooden Token Upgrade Pack via the stretch goal
Adding the 5 Faction Deluxe Wooden Upgrade Bundle completes the full wooden set
Here are some prototype images while we prepare more information and final details for the pledge manager.
Fulfillment Survey Update
Previously, we said the fulfillment survey would be sent out soon. In hindsight, that “soon” probably deserved a trademark symbol.
We held off because we wanted to get closer to manufacturing reality so we could present options based on actual costs and logistics, rather than projections.
Barring any truly unexpected issues, we plan to send the fulfillment survey in the next few weeks.
In the survey you will be able to:
Confirm or update your shipping address
Change your order
Add items that were not available earlier or that you decided you want after the fact, including the new deluxe wooden token upgrades
Target Fulfillment Timing
We are still tracking toward a Q2 delivery window. Our confidence in that timeline will increase significantly once the remaining manufacturing physically begins. We are holding our breath until then.
There are roughly a thousand small steps between crowdfunding closing and the first items coming off the production line, and those steps can vary wildly from initial estimates. We did extensive upfront research, worked closely with veteran creators, and leaned heavily on our expert manufacturing and logistics partners to prepare for this phase. We intellectually understood that reality going in. Now we understand it in our bones.
Thank you!
Thanks again to all of you who backed and continue to support with your words of encouragement!
We are right at the final steps before pressing the BIG RED BUTTON. We have technically already started pushing things that take the longest, like the dice molds, but we are days away from submitting final files.
We are getting feedback and guidance from our manufacturer and others in the industry that this may be a hectic pre Chinese New Year season. We are keeping a close eye on things as we navigate this for the first time. That said, we have some very experienced crowdfunding veterans advising and supporting us, so we are confident we are in the best place we can be.
If it becomes obvious that manufacturing won't finish before Chinese New Year, we will use that additional time to improve the game wherever we can, including more art and variety (like these new specialists!), and maybe (just maybe) a Tabletopia release.
Shore Leave – Holiday Gift
Shore Leave is ready for you to take out for a spin. The authors, Bazil and Jake, have been hard at work testing and refining to make it a real hoot. We are releasing the latest playtest version to backers right now. You can download the Shore Leave playtest PDF now by clicking on the link in the notification email or logging into BackerKit, opening your pledge, and scrolling to the Digital Files section.
Grab some family, friends, or even piratey strangers this winter season and spend one weird day in New Caribbea playing the role of crewmates who have a single day to fulfill the Captain’s wishes, if only you could remember what they were.
What Is a One Pager RPG?
A one pager RPG is a complete tabletop roleplaying game that fits on a single page. It includes everything needed to play: the premise, rules, and how the session ends.
These games are designed to be learned quickly and played in one sitting, usually one to two hours. They focus on simple mechanics, improvisation, and shared storytelling rather than deep rules or long campaigns.
One pagers are great for casual groups, family gatherings, conventions, or players who want to try roleplaying without a big time commitment. They often embrace chaos and failure as part of the fun, aiming to create memorable moments rather than “winning.”
PAX UNPLUGGED
PAX Unplugged went great! It was the first convention we attended after the campaign, and the first where our focus was on meeting and supporting our backers rather than trying to get the word out. It honestly felt really good to connect with the folks, like you, who hopped on this train with us.
We had a few people come by to check out Azteca, do demos and component riffling, and one group completed a full playthrough. We also handed out a ton of copies of Shore Leave.
We spent the rest of the time connecting with LongPack about getting manufacturing just right, talking with BackerKit about pledge manager tips and tricks (more on that later), connecting with partners in retail and FLGS, and soaking in the culture.
Sign Off for 2025
That’s it for 2025. We are closing out the year with the game and community in great shape, looking forward to starting the year that Red Tides launches, and settling in around a roaring fire to play Shore Leave while we wait.
Avast Captains! Stop and peer at the swell of news!
We have several updates to share today, including PAX Unplugged plans, production progress, the pledge manager, our current fulfillment timeline, and news about the Red Tides RPG. Long Lost Notable - Pirate Lord seak peek at the end!
PAX Unplugged 2025 Play - 10am 11/21
We will be hosting an open public play gathering in one of the free play areas at PAX Unplugged 2025 starting at 10am 11/21.
WE WILL EMAIL LOCATION THE MORNING OF FRIDAY 11/21.
(If you still need to share your email fro PAX Unplugged - provide it here.)
This is not an official PAX event - we are just allowing folks to show up, play the game, and connect. We plan to run up to four sessions, each for up to four players, beginning Friday morning. Everything will run on a first come first serve basis, and we will keep tables going as long as players want to keep playing (or we fall out from exhaustion).
We will also bring a preview of the Azteca faction. For PAX we are presenting the Azteca faction through a small set of paper prototype components: a prototype ship layout, a curated set of altar cards, and a short reference sheet. These pieces offer a focused taste of the faction, though they will not be part of the play sessions.
We will also have a first printing of Red Tides: Shore Leave - our 1-pager RPG. Details below.
Key notes: • Free play area • First come first serve • Starts Friday morning • Azteca shown as a curated prototype set • Red Tides: Shore Leave - a 1-pager RPG set in the world of New Caribbea
Production Update - Dice Molds Started!
The most complex item is getting the dice molds created and perfect. Our custom dice molds are now in active development. Engineering samples are ongoing, and the factory has begun cutting molds for volley dice, challenge dice, mighty challenge dice, and fortune dice. Once test shots arrive we will share photos so you can see the exact colors and icon layouts before mass production begins.
Rulebook and card layouts are moving through final pre-press checks.
Key notes: • Dice molds underway • Test shots coming • Rulebook and card files nearing final approval
Pledge Manager Update
The pledge manager is nearly ready. This stage is important because it lets us collect every final detail before locking the full mass production run. We know some of you have been eager to adjust your orders, whether changing items or adding more. You will be able to do all of this once the pledge manager opens. Having accurate and up to date information ensures you receive exactly what you expect, and hopefully a bit more.
Thank you for your patience as we finalize this step. Some projects move to their pledge manager very quickly, but we want to make sure everything is correct before it goes live so your final delivery meets our expectations as well as yours.
Key notes: • Pledge manager in final preparation • Adjustments and add ons will be available • Accurate responses guide production • Thank you for your patience
Project Timeline
We remain on schedule.
Fulfillment is targeted for Q2 2026.
If anything shifts, we will let you know right away.
Red Tides RPG: Shore Leave
Our Red Tides RPG is titled Shore Leave, an expanded one pager designed for fast, chaotic storytelling in New Caribbea.
Players wake up after a night they cannot remember. Each recalls only one thing: the captain gave them an important task, but none of them remember what it was. They have one day to uncover it and carry it out before the captain returns.
Shore Leave is built to use the fortune dice included in Red Tides but can also be played with a standard D8.
We expect to have a beta version ready for playtesting by mid December, making it easy to bring to holiday gatherings. Your feedback will help us refine the final release.
Key notes: • RPG is called Shore Leave • Uses fortune dice or a D8 • Beta planned for mid December
Join Our Discord
If you want ongoing discussion about Red Tides, the best place to join us is our community Discord. It is where we share smaller updates, answer questions live, and chat with players about strategy, ideas, and development.
If you enjoy following the creation process or want to connect with other captains, the Discord is the easiest place to stay in the loop.
Key notes: • Best place for live conversation • Development previews and Q and A • Active community of captains