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The Exorcist's Codex Core Rulebook - Hardcover
$493 purchasedA printed, hardcover copy of The Exorcist's Codex - Core Rulebook Included: PDF version of the Core Rulebook. At 300 pages, it provides everything needed to create characters, learn the system, and play The Exorcist’s Codex. The book is organized into three main parts: Introduction: Timeline of Demonic Conflicts: A historical overview to set the stage. Terms: A glossary of essential concepts and mechanics used throughout the game. Part 1: Characters: Character Creation: Step-by-step instructions for building characters, including attributes like Strength, Constitution, Dexterity, and Power. Derived values include Spirit Points, Power Points, and Hit Points. Professions: Features 12 defined professions, each with its own skill set and abilities. Backgrounds: Adds depth and mechanical bonuses to characters, alongside motivations that provide goals and context for roleplaying. Skills: Over 40 skills, categorized into professional, personal, and Codex-related options. Part 2: System: Combat and Actions: Detailed rules for combat encounters and general actions. Damage and Healing: Clear systems for managing harm and recovery. Situational Rules: Covers various in-game scenarios and modifiers. Gear and Resources: Rules for acquiring and using equipment. Part 3: The Codex: Divine and Demonic Lore: Essential knowledge for understanding the spiritual framework of the game. Rituals: Over 20 detailed rituals, ranging from basic blessings to advanced exorcisms, with clear mechanics for preparation and execution. Divine Powers: Rules for wielding divine energy to overcome challenges. Holy Items: Covers Blessed Items used in rituals, Charged Talismans that store Power Points, Holy Artifacts as powerful versatile tools, and Relics as extremely powerful, scenario-critical items. Scenario Guides: Clear instructions for players on understanding and performing their roles in scenarios. Ships in NovemberEditIncludes 2 items
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×1The Exorcist's Codex - Core Rulebook - PDF
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×1The Exorcist's Codex - Core Rulebook - Hardcover
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The Exorcist's Codex GM's Guide - Hardcover
$443 purchasedThe Exorcist's Codex GM's Guide - Hardcover Included: PDF Version of the GM's Guide + Demon Dice Board (PDF) The GM's guide (188 pages) provides everything a Game Master needs to run campaigns and scenarios for The Exorcist’s Codex. It is divided into six key sections: Part 1: Game Master Tools: Instructions, tips for running the game, and guidance on managing game mechanics such as the Demon Dice, Demonic Interference, playing Possessed Hosts, etc. Part 2: Demonic Elements: Details demonic realms, portals, items, and powers, providing the tools needed to design challenging encounters. Part 3: Cultists and Rituals: Explores cultist operations, hierarchies, and skills, along with rules for incorporating dark rituals into gameplay. Part 4: The Demonicon: Features detailed descriptions of Grand Demons, Lesser Demons, and Demonic Entities, offering a comprehensive guide for adversaries. Part 5: Creatures and NPCs: Includes a bestiary of monsters, infernal creatures, and non-player characters to enrich the game world. Part 6: Scenarios and Adventures: Provides guidance on crafting scenarios and includes three pre-written adventures, each focused on a different type of mission: Exorcism, Exploration, and Exposure. Ships in NovemberEditIncludes 3 items
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×1The Exorcist's Codex - GM's Guide - PDF
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×1The Exorcist's Codex - GM's Guide - Hardcover
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×1Demon Dice Board (PDF)
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The Exorcist's Codex Core Rulebook - PDF
$251 purchasedThe Exorcist's Codex Core Rulebook - PDF The PDF has 300 pages and provides everything needed to create characters, learn the system, and explore the world of The Exorcist’s Codex. It is divided into three main parts: Introduction: Timeline of Demonic Conflicts: A historical overview to set the stage. Terms: A glossary of essential concepts and mechanics used throughout the game. Part 1: Characters: Character Creation: Step-by-step instructions for building characters, including attributes like Strength, Constitution, Dexterity, and Power. Derived values include Spirit Points, Power Points, and Hit Points. Professions: Features 12 defined professions, each with its own skill set and abilities. Backgrounds: Adds depth and mechanical bonuses to characters, alongside motivations that provide goals and context for roleplaying. Skills: Over 40 skills, categorized into professional, personal, and Codex-related options. Part 2: System: Combat and Actions: Detailed rules for combat encounters and general actions. Damage and Healing: Clear systems for managing harm and recovery. Situational Rules: Covers various in-game scenarios and modifiers. Gear and Resources: Rules for acquiring and using equipment. Part 3: The Codex: Divine and Demonic Lore: Essential knowledge for understanding the spiritual framework of the game. Rituals: Over 20 detailed rituals, ranging from basic blessings to advanced exorcisms, with clear mechanics for preparation and execution. Divine Powers: Rules for wielding divine energy to overcome challenges. Holy Items: Covers Blessed Items used in rituals, Charged Talismans that store Power Points, Holy Artifacts as powerful versatile tools, and Relics as extremely powerful, scenario-critical items. Scenario Guides: Clear instructions for players on understanding and performing their roles in scenarios.EditIncludes 1 item
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×1The Exorcist's Codex - Core Rulebook - PDF
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The Exorcist's Codex GM's Guide - PDF
$201 purchasedThe Exorcist's Codex GM's Guide - PDF Included: Demon Dice Board (PDF) The GM guide (188 pages) provides everything a Game Master needs to run campaigns and scenarios for The Exorcist’s Codex. It is divided into six key sections: Part 1: Game Master Tools: Instructions, tips for running the game, and guidance on managing game mechanics such as the Demon Dice, Demonic Interference, playing Possessed Hosts, etc. Part 2: Demonic Elements: Details demonic realms, portals, items, and powers, providing the tools needed to design challenging encounters. Part 3: Cultists and Rituals: Explores cultist operations, hierarchies, and skills, along with rules for incorporating dark rituals into gameplay. Part 4: The Demonicon: Features detailed descriptions of Grand Demons, Lesser Demons, and Demonic Entities, offering a comprehensive guide for adversaries. Part 5: Creatures and NPCs: Includes a bestiary of monsters, infernal creatures, and non-player characters to enrich the game world. Part 6: Scenarios and Adventures: Provides guidance on crafting scenarios and includes three pre-written adventures, each focused on a different type of mission: Exorcism, Exploration, and Exposure.EditIncludes 2 items
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×1The Exorcist's Codex - GM's Guide - PDF
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×1Demon Dice Board (PDF)
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The Demonologist Journal Vol. 1
$7.9913 purchasedThe Demonologist Journal Vol. 1 The Demonologist Journal is an in-world periodical filled with tools and inspiration for both players and GMs. It features articles on demonic lore, history, equipment, scenario hooks, NPCs, locations, and in-world advertisements offering items and services. Enhance your campaigns with this immersive resource, perfect for adding depth, life, and fresh ideas to your game.EditIncludes 1 item
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×1The Demonologist Journal Vol. 1
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The Demonologist Journal Vol. 2
$7.9916 purchasedThe Demonologist Journal Vol. 2 The Demonologist Journal is an in-world periodical filled with tools and inspiration for both players and GMs. It features articles on demonic lore, history, equipment, scenario hooks, NPCs, locations, and in-world advertisements offering items and services. Enhance your campaigns with this immersive resource, perfect for adding depth, life, and fresh ideas to your game.EditIncludes 1 item
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×1The Demonologist Journal Vol. 2
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The Demonologist Journal, Vol. 2 - Entry
$14.991 purchasedWant to see your ideas featured in The Demonologist Journal, Vol. 2? Become a journalist, occultist, shopkeeper, historian, detective, gunsmith, medium, or any other character you imagine from the Victorian era. Submit your story, ad, or letter, and have it included in this immersive in-world publication! The Demonologist Journal is an in-world periodical filled with tools and inspiration for both players and GMs. It features articles on demonic lore, history, equipment, scenario hooks, NPCs, locations, and in-world advertisements offering items and services. Guidelines for contribution: Picture your Victorian-era readers as seekers of the hidden and the occult. What would grab their attention? What items might they want to buy? What services could you offer? Or perhaps you need help? Here are some examples to get started: - Ads for Equipment: Sell rare or unusual items like a peculiar medicine, an antique weapon, an old book, or a strange photograph. - Ads Asking for Help: Request assistance for finding a missing book, solving a farm mystery, funding an expedition, or tracking down a missing person. - Ads Offering Help: Offer your services as hired muscle, a spiritual medium, or an experienced guide. Reader Letters: Share an intriguing discovery, occult knowledge, or a strange encounter that would fascinate readers. Your submission can be up to 250 words, and we’ll make sure it fits perfectly within the tone of The Demonologist Journal, Vol. 2. Minor adjustments may be made for consistency with the in-game world.EditIncludes 2 items
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×1The Demonologist Journal Vol. 2
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×1The Demonologist Journal Vol. 2 Entry
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Pax Cthuliana POD + PDF
$9.996 purchasedLondon, 1927... A sinister discovery is about to unveil itself in your dreams... an untold secret that will disturb the soul of even the most resilient investigator... The slumber of Cthulhu will soon come to an end…as will humanity. This scenario is unlike anything you’ve ever played before. This is no scenario where it takes hours before the terror unleash; from the very beginning, the investigators are thrown against ultimate, cosmic evil. Through investigation, puzzle solving, time travel, knowledge of the Mythos, situational music, timed events and horrible scenes, the players will experience an interactive and unique scenario – an epic adventure playable in one gaming night. The Add-on includes Pax Cthuliana in both POD (Print-On-Demand) and PDF format. Message us to specify your preference for either the softcover or hardcover POD version (default = softcover). Ships in NovemberEditIncludes 1 item
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×1Pax Cthuliana (PDF/POD)
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Svalbard POD+ PDF
$9.998 purchasedSvalbard is a roguelike, standalone scenario that borrows elements from the world of H.P. Lovecraft. In this scenario, the characters will die a lot. But it is not a permadeath; they ‘respawn’, but do not reset. Each time, they bring back into the game the knowledge accumulated prior to their death which will enable them to progress. As they start to uncover the secrets and puzzles of the scenario, they begin to learn how to avoid their deaths altogether, and the goal of the scenario is no less than a ‘perfect run’ where the players complete the entire scenario without the death of a single character! Through investigation, awareness, recollection, and comprehension, the players and their characters will experience a time-bending and relentless scenario as they are lost in time and space for an eventful evening! It is unlikely that your players have experienced anything like this in a role-playing game before. The Add-on includes Svalbard in both POD (Print-On-Demand) and PDF format. Message us to specify your preference for either the softcover or hardcover POD version (default = softcover). Ships in NovemberEditIncludes 1 item
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×1Svalbard (PDF/POD)
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