Taught at the U of Calgary and featured on GenCon panels, this thrilling adventure for D&D and Dungeon Crawl Classics is the first in a campaign that educates on philosophy through tales of ancient Elven magic, vengeful dragons and warring magic users.
Old John Stuart's Mill - A Philosophical 5e/DCC Adventure
Old John Stuart’s Mill is the first book in The Witch’s Wyrd, a philosophy-focused adventure series by University of Calgary Philosophy Professor, GenCon speaker and gamemaster Archie Fields III, published by Witch Pleas Publishing. This Level-0 funnel for DCC and Level-1 D&D 5e module fuses tabletop roleplaying with philosophical depth, steeped in dark folklore and haunting, character-driven choices. Written for both Dungeon Crawl Classics and Dungeons & Dragons 5th Edition, this inaugural Witch's Wyrd adventure challenges players not just to survive, but to think.
Set in the richly detailed settlement of Greenspires, a town nestled among the elven ruins of the Hinterwoods of Witch Pleas' Legends of Lohre setting, this tale begins at the cozy Drunken Dragon Inn and escalates quickly. A goblins raid becomes an epidemic of the un-dead, with a zombified child stalking his cellar and a grieving father wielding dark magics. Old John Stuart's Mill is more than a dungeon crawl. It’s a reckoning of morality, justice and consequence.
Old John Stuart's Mill features
A glossy, 30+ page volume containing the adventure and an extensive profile on Greenspires, including local customs and history, regional secrets
"Time to Philosophize" moments of gameplay where players are confronted by ethical challenges based on the texts of John Stuart Mill and Immanuel Kant
Over a dozen rumors to inspire adventures around Greenspires and the Hinterwoods
A table of 12 demented "blessings" from the cursed bard, Ganz, that leave characters empowered but corrupted
4+ extra philosophy-based encounters based on classic philosophical conundrums
Educational materials and guidance proven in a University-level class setting, this adventure doubles as both a teaching resource and a compelling story
Detailed NPC profiles on the werewolf guardian, Hilde Ashengard, and demon-cursed bard, Ganz Vargle
Plothooks to weave a world within the Hinterwoods and lay the underpinnings of this five-volume campaign, The Witch's Wyrd.
All-original, hand-painted art by Stefan Poag, Alexander Moore, and Berly Brumble
Roll20 Modules ready for VTT play, with automated NPCs, tokens, handouts, items and a new spell.
Access to an exclusive, educator-and-game-designer focused seminar with Archie Fields III, including a workshop and Q&A, that details how he introduced gaming to the classroom and then transformed into a campaign series with M.C. Funk.
What Makes This Module Different?
Tested in the Classroom: Old John Stuart's Mill and The Witch's Wyrd series started as a class for the University of Calgary's philosophy program by professor Archie Fields III, and has since been expanded into a complete campaign setting that focuses on teaching philosophy while telling a gripping tale.
Philosophical Depth: Real moral philosophy meets the gritty lethality of a funnel adventure. Your players will grapple with questions about identity, responsibility and justice.
Branching Narrative Paths: Every encounter, from bumbling goblin refugee to a grieving necromancer father, can lead to decisions that shape the realm of the narrative.
Tools for GMs & Educators: Rife with classroom-proven advice for running philosophical discussions at the table, this funnel is crafted to make player’s choice matter.
Start of an Epic Series:Old John Stuart’s Mill is Book One in The Witch’s Wyrd: A Philosophical Tale, the next chapter in Witch Pleas Publishing's Legends of Lohre.
The World of Lohre Grows with Greenspires
Now the world of Lohre is available for both DCC RPG and D&D 5e, allowing backers to select their favorite system or grab both. Just as we did with Thorpe in A Tale of Two Sisters, we present a setting, Greenspires, that's filled with secrets, sidequests and NPCs who remember your choices. From the rival blacksmiths locked in a philosophical feud to a haunted chapel where the local cleric refuses to heal in the name of divine will, this setting is primed for free-form play and long-term storytelling. Future adventures in the series expand upon the relationships, rumors and consequences of what players do here.
Whether you're a Judge or GM, a player, a professor, or just a philosophy-loving fantasy fan, Old John Stuart's Mill invites players to a tale that challenges the soul as much as the sword. Will they show mercy to the goblins who just want a new life? Will they end the curse of a grieving father? Or will they help him keep his un-dead child even though it could spell doom for the entire town? The Witch's Wyrd is a world where every decision matters.