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Continuing our series on Post Production People!
Jacob Blackmon has been a friend of ZOE, uh, probably since forever. If you've been a fan for more than a minute, you have seen his work in many ZOE/DG places. So, naturally, when I dreamed up a crazy anime interlude in this installment of The Gamers, he was the natural person to turn to for the drawings.
Check out his portfolio on DeviantArt
Or just sent him money on Patreon
Up Next:
- Sound Designers!
- Alpaca Wranglers!
As the slow, grinding, slog of post production crawls to the finish line, I'd like to do a series of updates featuring the people helping us drag this train forward.
Let There Be Music
Check out his website at www.nicktorretta.com
Up Next:
- VFX artists!
- Illustrator!
- Sound designers!
- Penguin breeders!
So we went to the green screen studio.
I needed just a few shots of Nimble going to [redacted] and [redacted] things up, so we visited the trusty green screen at Chaldea studios.
That was (hopefully) the last time we need an actual actor and studio space to finish this show!
Up Next:
Happy new year! It's time for an update.
I'm going to change my credit from Director to Bottleneck, because, yes, all the delays are because of me. Despite some setbacks (holidays, illness, electrical issue in my home office), I have not been idle. When we wrapped principal photography last year, the majority of remaining work to be done were shots that didn't need a full crew to capture. Read on for some specifics.
Travel Sequence
To match the footage of the plane in-flight, I animated a 3D model
With interior!
I also created a planet Earth that I can use for several shots in this sequence. Ah, damn, I just remembered our planet also has casinos on it.
Outer Space
Check it out! I can spin the sun!
Other Post Production Updates
Preview of Next Update
That's all for now Gamerinos! I'll check in again soon!
Your Bottleneck,
Gabriel
Hey all,
Just wanted to shoot a quick note that the project is still alive, on this date, one year after we sneakily started shooting the film!
I ran into some setbacks in the editing process, but we are back on track now to get the final pieces into the edit.
The next update (coming very soon) will have more news and details and photos to share.
Happy spooky season to all who celebrate!
G
I'm coming to you with an overdue update. It took a little longer than preferred because I wanted to have enough news to share with you.
But first, let's back up a bit, to almost a year ago.
Producer Mike was getting too busy to handle the project. As is standard practice in the indie film world, full-rate commercial work takes priority over garbage-rate movie work. It's understood when people have to take the better paying job. So he asked Producer Meghan to take over.
So I meet Meghan and she is great, and a few meetings in she sat me down and patiently explained, line item by line item, that our current production budget (drawn up during the first attempt to film this show, in the before-times) was complete nonsense and nowhere near enough to make a movie of this scope. Car chases? Explosions? Gunfights? Was I completely out of my mind? She asked, kindly.
I explained how Gamers projects work. It's not Star Wars (yes, she's worked on Star Wars.) It's not a car chase in the traditional sense. Half of all the action takes place with minis on a game table. The gameplay is always a relief valve for the more ambitious scenes. Furthermore, I'm able to do a lot of stuff myself. I did another pass at the script and identified many places where we could replace a full shoot day and a crew of 20-30 people we have to pay and feed, with a one-man-band (me!) grabbing footage solo, unpaid.
So yes, I replied, I am completely nuts, and that's how we're going to pull this off.
3D Printing
Tacoma Park
This past weekend, I drove to the park by myself, early on a weekday morning so nobody would be there.
SeaTac
Last Steps
I'm super grateful to you all for making this happen.
Cheers,
G
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Scholarship Applications: 75
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Scholarships Redeemed: 49
We'll update this post daily throughout the campaign.
Apply for a scholarship at https://forms.gle/T1HRNbjpvekfb9yu6
Previously backed this creator's crowdfunding project
Engaged with this project 20+ times 🌟
Project Update: Meet our Illustrator! 🎨🖌️🖼️
Continuing our series on Post Production People!
Jacob Blackmon has been a friend of ZOE, uh, probably since forever. If you've been a fan for more than a minute, you have seen his work in many ZOE/DG places. So, naturally, when I dreamed up a crazy anime interlude in this installment of The Gamers, he was the natural person to turn to for the drawings.
Check out his portfolio on DeviantArt
Or just sent him money on Patreon
Up Next:
- Sound Designers!
- Alpaca Wranglers!
Previously backed this creator's crowdfunding project
Engaged with this project 20+ times 🌟
Project Update: Meet our composer! 🎼🎻🎷
As the slow, grinding, slog of post production crawls to the finish line, I'd like to do a series of updates featuring the people helping us drag this train forward.
Let There Be Music
Check out his website at www.nicktorretta.com
Up Next:
- VFX artists!
- Illustrator!
- Sound designers!
- Penguin breeders!
Previously backed this creator's crowdfunding project
Engaged with this project 20+ times 🌟
For those of us who backed at the Create a Card level, is there an estimate on when we can expect to start talking with someone about the cards we want to make? Obviously finishing the movie takes priority, but I am curious, since I'm looking forward to adding one of my D&D characters to Ultimate Dungeon Showdown. Thank you!
Engaged with this project 3+ times 🌟
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