L. Gabriel Gonda
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CREATOR
about 14 hours ago

Project Update: Post-Production update

Hello Friends!

I'm coming to you with an overdue update. It took a little longer than preferred because I wanted to have enough news to share with you. 

But first, let's back up a bit, to almost a year ago. 

Producer Mike was getting too busy to handle the project. As is standard practice in the indie film world, full-rate commercial work takes priority over garbage-rate movie work. It's understood when people have to take the better paying job. So he asked Producer Meghan to take over. 

So I meet Meghan and she is great, and a few meetings in she sat me down and patiently explained, line item by line item, that our current production budget (drawn up during the first attempt to film this show, in the before-times) was complete nonsense and nowhere near enough to make a movie of this scope. Car chases? Explosions? Gunfights? Was I completely out of my mind? She asked, kindly. 

I explained how Gamers projects work. It's not Star Wars (yes, she's worked on Star Wars.) It's not a car chase in the traditional sense. Half of all the action takes place with minis on a game table. The gameplay is always a relief valve for the more ambitious scenes. Furthermore, I'm able to do a lot of stuff myself. I did another pass at the script and identified many places where we could replace a full shoot day and a crew of 20-30 people we have to pay and feed, with a one-man-band (me!) grabbing footage solo, unpaid.

So yes, I replied, I am completely nuts, and that's how we're going to pull this off. 

3D Printing

One of the things I can do is make stuff. So our game mat gets printed trees and such. Our Cinematographer Doug actually came up with the idea that, in addition to "Game table" and "in-world" scenes, the table itself is a third layer of reality. Every Gamers project tries to bring something new to the table, and this concept does it literally as we supplement those expensive real-world shots with enhanced game table action. 

Luna is concerned.


Tacoma Park

Now Producer Meghan is wonderful and this project wouldn't have happened without her. However, one gripe I have with her is she won't let me break the law while she's watching. This is very inconvenient for independent filmmaking. Securing a permit for filming in this park was tricky enough. Lots of insurance requirements and filling out forms and such. On top of all that they required a permit for filming with a drone. I don't remember the exact amount but it was in the thousands of dollars, enough for the whole production team to say no. I conceded, and said I would just have to let go of aerial shots for these scenes.

This past weekend, I drove to the park by myself, early on a weekday morning so nobody would be there.

The secret ingredient is crime.

SeaTac 

Another sequence, that I'm building out of my own footage and things I found in the neighbors' trash, is an entire side quest to Washington DC. So, obviously, we need the cliché plane-taking-off shot. I hauled my camera and tripod to good ol' SeaTac international airport. 

This, on the other hand, is completely allowed. ¯\_(ツ)_/¯


Last Steps

Once I've once I’ve integrated this new material into the edit, we'll move on to the next parts of post production. The downside of doing things this way is we are trading time for money, and unfortunately that slows things down. Once the the fun of principal photography is over, the makeup gets washed off and the lights taken down, the crew goes home, and it's just me sitting at my computer for months. Sometimes other people sit at their computers for a few weeks to help with VFX and audio. But I promise I am dedicated to making this installment of The Gamers as good as I am able. 

I'm super grateful to you all for making this happen. 

Cheers,
G
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