Twisting Unseen is a 36pg adventure module where crewmembers Build the Superstructure using long-defunct Gate tech. A Sleeper Crew Adventure inspired by BLAME!, Half-Life, and Pandorum for Mothership the Sci-Fi Horror RPG.
Windwaker meets Waterworld in this rules light procedure-heavy TTRPG for solo and group play. Explore a near-future hazardous but hopeful world, smashing Corpo Schemes while discovering Monsters and Mecha lurking beneath the waves.
Fulfilled
Turning back leads somewhere new. The gun in your hands is missing. The ringing grows louder.
Bite The Hand is a cyberpunk TTRPG built on Mothership's Panic Engine. The Core Rulebook contains all the information both players and game masters will need. It features a catalogue of cybernetics, weapons, NPCs, and all the rules you need to play.
Skeevy lawyers try to take control of the advocate gangs aboard Prospero's Dream in this zine for Mothership RPG. It's all out war, how are you going to put your thumb on justice's scale?
A death-game module with a tight time limit and high stakes. Set in the ruined and plague-warped city of The Sink, the wealthy and powerful Hunters come to play a game where the rules are rigged and losing means death.
The second edition of Vaults of Vaarn, the acclaimed science-fantasy adventure game.
Flotsam drifts on artificial tides in a remote coastal outpost. Document what happened to the crew of this sea-struck facility, or add yourself to the ledger.
TERRORS FROM THE COSMOS - SERIES TWO is a boxed set of 5 sci-fi horror adventure pamphlets for the Mothership 1st Edition sci-fi horror RPG game system, and easily adapted for play with any sci-fi RPG system.
A four-fold pamphlet filled to the brim with Android Class Variations, New Items, Upgrades, and a new Panic Table to give your Android PCs more flavor!
A dungeon crawl for the Mothership sci-fi horror RPG through the lost printer colony of Burgom's Haven
Three brutally chaotic syndicates to hunt down, work alongside, or twist to your will.
Indiana Jones meets Stargate in this desert delve to uncover ancient alien secrets before they're lost forever beneath shifting sands. Includes a smuggler's toolkit for continued adventures in the desert and across the Outer Rim.
Jurassic Park meets Reality TV. Your crew crashes on a moon-sized zoo of genetic engineers—can you escape?
Work for Arrow Biomed performing extrajudicial abductions of privileged addicts on their behalf of wealthy benefactors. Kick down the door and drag your target out of whatever drug den they’ve ended up in. For a hefty price, that is.
A 16-page Mothership RPG module about a resort colony called Midnight, the trouble the Crew will find there, and what'll happen to it all when time runs out.
"Operation Golden Cut" is a sci-fi horror adventure for Mothership RPG. Navigate a war-torn mining moon, steal valuable cache of gold amidst brutal corporate conflict, and survive the horrors of human greed and warfare.
Not Enough Scoundrels is a 32pg zine of space truckers, shady smugglers, crooked spacecops, black marketeers, and the spaceships they live & die by. Do Crime. Get Paid or Die Broke. For Mothership the Sci-Fi Horror RPG.
A community compendium of house rules for The Mothership Sci-Fi Horror RPG. This book defines a full methodology for solo and Wardenless play and includes house rules for everything from downtime to cybernetics.