Not Enough Scoundrels is a 32pg zine of space truckers, shady smugglers, crooked spacecops, black marketeers, and the spaceships they live & die by. Do Crime. Get Paid or Die Broke. For Mothership the Sci-Fi Horror RPG.
Death Pays All Debts adds a new tower in the depths of Prospero’s Dream loaded with loot and danger. Enterprising crews robbing the tower can walk away made for life. Unlucky ones will perish in the attempt… or worse.
An experimental Military-grade pharmaceutical known as PK49 has leaked onto the black market. It is rumored to unlock powerful psychokinetic abilities fueling a race against the clock as street gangs and military factions fight to control the supply.
Conspiracy lurks within this mothership module detailing a racing-obsessed pirate station in the depths of the Rimspace.
A premier deck of 50 cards featuring full color art on the front and Mothership stats on the back to be used as NPCs/PCs for all of your Mothership games!
A campaign framework for a forgotten haven of pirate plunder
Who Killed Brianna Pilgrim? Catch a killer onboard Trellick Station in this deluxe campaign adventure for Mothership 1e.
Deputised with the full legal powers of Janus Corp, the Crewmembers must identify a rogue scientist leaking data off-colony. The only problem: everyone on the station is an exact clone of the same man.
Indiana Jones meets Stargate in this desert delve to uncover ancient alien secrets before they're lost forever beneath shifting sands. Includes a smuggler's toolkit for continued adventures in the desert and across the Outer Rim.
A neon noir murder mystery on a rogue planet, drifting into the dark between the stars. Intrigue, danger, and conspiracy lurk among the tarnished dreams of Interloper.
Work for Arrow Biomed performing extrajudicial abductions of privileged addicts on their behalf of wealthy benefactors. Kick down the door and drag your target out of whatever drug den they’ve ended up in. For a hefty price, that is.
Three brutally chaotic syndicates to hunt down, work alongside, or twist to your will.
A 12-page Mothership RPG module about a resort colony called Midnight, the trouble the Crew will find there, and what'll happen to it all when time runs out.
Red Fern Kennel Club is the perfect campaign setting for prisoners seeking a unique form of canine rehabilitation.
A missing scientist. An art deco pharmaceutical conference centre, now used for... other things. Massive bounties. Zero chance things will go wrong. (3 truths 1 lie.)
Meet your new criminal fixer and discover 4 villainous crews stalking the solar system. Will you hire their services as thieves and assassins or enter their ship lairs to track them down and bring each to justice?
A hardcover toolkit for building your own bounty hunting campaign in the Mothership Sci-Fi Horror RPG.
Werewolf meets Hide-and-Go-Seek in this brand new social deduction game from the creators of Two Rooms and a Boom and Dead Last.
From designers Jo Kelly and Cole Wehrle comes a game of queer joy and betrayal in 18th century London. Experience this immersive historical board game from the creators behind Pax Pamir and John Company.