An easy-to-learn, suite-matching card game where players race to build up the most profitable demon-worshipping cult.
Primary Potions is a colorful light strategy open information card game based around the color wheel. Mix components and use potions to combat your friends to become the Prime Master Alchemist.
Swords at Dusk is a 4-8 player social deduction game in which you play as a socialite in a manor being terrorized by a hidden killer. In the manor there's only one way to bring them to justice, the honorable act of dueling!
The 27-card social deduction wallet game of shapeshifting, sabotage, and survival! It’s like Avalon meets Among Us, but pocket-sized.
Anthology zine containing three games, several articles, and a load of art. All funds raised will directly support a space dedicated to small press and indie games.
Everyone wants friends. Luckily, YOU have a bunch of loose body parts RIGHT HERE. Can you bolt, screw, and rivet them together to construct viable friends for you to enjoy spending time with? NOTE: They CAN have no feet and five heads, IF YOU WANT.
Describe the rooms of a grand hotel and the people who live and work there through a series of challenging descriptions.
Ars Magica's deluxe edition with vastly expanded text, new art and graphic design, and luxurious upgrades.
What do YOU think you could get away with? Get your hands on Iron Circus' latest anthology project, where we ask the immortal question: What's the PERFECT CRIME?
It's the launch of Iron Circus Games! Join us!
At the Gates is the core rulebook for a high fantasy tabletop roleplaying game inspired by Japanese RPG video games.
The amazing Invisible Sun Black Cube—one of the most astonishing and sought-after RPGs ever—is coming back into print!
Help us kick off SEASON ONE of the animated Lackadaisy! Plus, get your hands on hardcover reissues of Lackadaisy in print, and plushies, too!
Failure to Launch is a light-hearted, non-fiction tour of (so far!) unrealized technological and societal advances promised in years past, but which never came to be. What could have been, but wasn't.
A fabulist solo role-playing game about traveling through an impossible city of your dreams.
Make every encounter, adventure, and even campaign more engaging, memorable, and fun. From legendary D&D designer Monte Cook!