Bully Pulpit Games
CREATOR
4 days ago

Project Update: SRD and an Anatomy of a Wonder Tale

For this update, we're going to dig into the anatomy of a wonder tale, and show you the structure so that you might be able to make your own. Consider it our version of a System Reference Document if you like!

A wonder tale is, in essence, the minimum scaffolding required to reliably tell the story. If every move card is brought into play, every beat of the original folk tale will come to light. In fact, the tales are robust enough that a few un-triggered move cards won’t present a problem. The vast range of interpretation and growing meaning-making during play means that every game will be fresh and, often, surprising. 

Each of the six wonder tales consist of 22 cards:

The “Zhenya Says” Card



Written in Zhenya’s voice, this is a slightly mocking orientation to the nature of the tale. It is intended to whet the players’ appetites and set the tone. 

The Introduction Card



This card establishes the setting and offers suggestions for initial scenes, one for each character. It also includes four lines of doggerel! The goal here is to orient the players and get them started in the right direction. 

Character Cards (4)



Each tale has four characters of equal interest and importance. A character card has an evocative illustration and name on one side, and information on the other. The information is broken into public and private information. Depending on player preference, “private” may mean initially secret from the other players, or openly shared at the table but initially secret from the other characters. Characters are highly tale-dependent, but where possible they are chosen to present a range of genders, ages, and outlooks. 

Character Move Cards (12 total, 3 per character)



Each character has three moves explicitly tied to them. Triggering these moves is the core of the game, and as long as everyone is actively looking for ways to trigger moves for all four characters, the game will reliably roll along. As a general rule, each of the three move cards tied to a character has a slightly different focus. One will add new information to the tale, one will ask the player of the character to make a choice, and one will ask another player to make a choice. Again generally, the cards in this final category pointing at others are evenly distributed, so that each player will be called on one time by another player. 

Anyone Move Cards (4)

 


These four cards address any specific events within the tale, as well as always including a “when two characters are in conflict” option flavored to taste. Often one card asks the whole group to lay on details to a scene the tale demands. These cards are necessarily flexible, and it is all right if some of them won’t be routinely triggered in play. 

That's it! It's pretty straightforward, but the nuance comes out in play at the table. We hope that once you've had a chance to try Zhenya's at your table, you'll start to think about how to make your own tales!

0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
Comments 0
Loading
Back It