Latest from the Creator
Lone Colossus Games
16 days ago
Ritual Overcharge System, and a question about boon/charm organization
Hey everyone! It's barely been two weeks since the last update, so I won't include too many details about exact progress metrics in this update (not a ton has changed there ...
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Lone Colossus Games
27 days ago
July Progress Update
Hey everyone! Back with a regular progress update today. Nothing super special to share other than that progress proceeds apace. Writing Progress The freelance writers I've...
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Lone Colossus Games
about 2 months ago
Poll Results, Another Question, Progress Update, and Origins
Hey everyone! I've got kind of a long update today, with results from the 2014 vs 2024 poll, writing and art progress updates, and another question for you at the end ...
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Lone Colossus Games
3 months ago
Surveys sent, PDFs for released books sent, and Important Poll!
Hey everyone! It's a long weekend for a lot of us in the US, so I'm taking some extra time to work on stat blocks. More on that with the poll at the bottom of the update! Su...
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Lone Colossus Games
3 months ago
Smoke Test Sent, Initial Progress Update
Hi everyone, I've just sent out the smoke test for surveys! This means about 5% of backers in each tier will get their survey to fill out today. Assuming that goes smoo...
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Lone Colossus Games
3 months ago
And that's a wrap!
The campaign is over and it somehow feels like it only launched a couple weeks ago. We didn't make it to the final stretch goal, but as I mentioned in the last update anno...
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Lone Colossus Games
CREATOR
16 days ago
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PROJECT UPDATE
Lone Colossus Games
CREATOR
16 days ago

Project Update: Ritual Overcharge System, and a question about boon/charm organization

Hey everyone!

It's barely been two weeks since the last update, so I won't include too many details about exact progress metrics in this update (not a ton has changed there - progress continues apace), but I do have some exciting stuff to share and an important question for you all (poll at the end of the update).

Ritual Overcharge System

First up: In between monster design over the last couple of weeks, I took some time to flesh out the Ritual Overcharge System a bit more. The more I thought about it, the less I wanted it to actually be a system, as it were. Rather than adding complexity on top of the existing ritual enchanting rules, it seemed best to make it a simple extension. Here's how it works:

When you prepare a ritual, you can also prepare for it to be an Overcharged Ritual. Doing this the first time doesn't add any cost - every character can basically get one done for free. Every time you try to add an Overcharge Effect to a ritual being applied to a character after that, the cost of the ritual increases by 10% per effect they already have and you have to succeed on an extra Ritual check to successfully apply the ritual. So you eventually hit a sort of soft limit of what's actually possible. If you ever want to remove an overcharge effect, you can do that as part of applying a new one.

At first, I wanted to make a table of overcharge effects that could be generically applied to boons and charms in the book. However, the more I tried to do this, the less possible it felt. Instead, I've opted to create a single effect for each of the 300 boons and charms, some of which scale with the boon or charm's rarity for those with rarity variants (which is quite a few of them). I'll also have a guidance note for making your own (essentially, you want the power gained to be about on par with the drawback applied by the effect).

Organizational Question about Boons and Charms

That brings us to my question for you! With the additions I've been making to the boons and charms - adding overcharge effects and, in many cases, one or two rarity variants for when the boon/charm is crafted using components from a more or less powerful version of a monster, the boons and charms are taking up a lot more space in the book!

A test layout page with the Voidwyrm's boons and charms. I wanted to see how much space each creature was going to take up in the book. Turns out the answer is about 3.5-4 on average unless we find ways to save space somewhere. By including the boons and charms with their monsters rather than in their own section, we lose about 1/8 to 1/4 of a page for each monster - a considerable amount when you consider that there are 100 of them!


With how much space the added stat blocks and expansion of the boons and charms are taking up in the book, it's become necessary to find ways to reduce space (while still trying to maintain quality of life in using the book). One improvement to space is probably going to be that the Recipe section you see in the above layout (and that I had in the preview sample) is going to go away, being replaced with just a listed component. All of the other information in the Recipe is fully redundant with the information in the tables in Chapter 1 (rules for ritual enchantment), and with the addition of the rarity variants it's less useful to provide the information for just one of the rarities. While I'd love to keep it as a potential quality of life bonus (saves you from looking up most of the information in the tables all the time), the amount of redundant information across all the boons means it ends up being a lot of wasted space. 12-1500 lines translates to quite a few pages!

Another improvement - to both space and quality of life, I think - is to move the boons and charms to their own chapters, separate from the monsters. Not only does this take better advantage of space in layout, but it also gives the book separated "player" and "GM" sections, allowing GMs to let their players flip through the "menu" of boon and charm options without revealing all of the monsters' secrets to them (although the boons and charms are similar to abilities the monsters possess, so would still have some spoilers). Like the monsters, and similarly to the first book, boons and charms will be organized by entity type (so split into sections based on whether they're of aberrant, celestial, fey, primal, or unholy origin).

Of course, this leads to an important question: Within those sections, should they simply be organized alphabetically (probably with a subsection for boons and another for charms within each entity type) or should they remain linked to the monsters they're crafted from (in which case they'd remain grouped like they are now, just not with the monsters)? I lean towards alphabetical (the monster's name will still be in the component listed for enchanting the boon/charm after all), but I wanted to hear from you to see if I'm totally off on that before making a unilateral decision there. Let me know what you think by voting in the poll below! If it ends up being alphabetical, I might include a list of rituals that can be conducted under the harvestable components tables for each monster section to help people find them after defeating a monster.

- Josh
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PROJECT UPDATE
Lone Colossus Games
CREATOR
27 days ago

Project Update: July Progress Update

Hey everyone!

Back with a regular progress update today. Nothing super special to share other than that progress proceeds apace.

Writing Progress

The freelance writers I've been working with have been hard at work making some really fantastic creatures that I've been very excited to design. 98% of monsters have now been named, with probably 95% of those being lore-complete (or very close. I still have some a final edit pass to make on a number of them). 66% of all monsters also have at least 1 stat block done, and 139 total stat blocks have been written so far (the final number will be slightly over 300). Here's what the current spread of CRs in the book is looking like:
Histogram of number of creatures at each CR from 0 to 30. Most creatures are in the range of 1/8 to 13, and counts fall off as CR increases. Very few creatures are in the 18+ range.


I'll be aiming to even out the lower end a bit more as it seems I've subconsciously preferred certain CRs as I've worked through the first half of these creatures, although there's some small amount of skew from certain groups like Mephit Swarms (which are going to have multiple sets of stat blocks - 3 stat blocks for 3 types of swarms this case), so you'll likely see counts for <1, 1, 4, 5, 8, 11 increasing to better fill out the curve.

Astral Briar Wolf, by Marco Morales


Art Progress

23% of illustrations are complete (meaning I've sent final payment), but another 12% are very close to done and another 12 should be going out for commission this week. Overall progress has been a little slower than I'd hoped, but the quality is fantastic and I'm willing to let the process take a little longer to make sure the book looks as good as it can in the end!

Corpulent Collector, by Marco Morales. Background likely to be changed to something more celestial in nature


Overall Timeline

Overall, I think we're still on track for a December PDF release, depending on how long editing and layout end up taking. My expectation is that balance checks on monsters can begin in the near future, somewhat in parallel with me finishing up the remaining 50-ish stat blocks, but since I'm at the heart of every process anything that requires my feedback does slow down the rate at which I can work through the stat blocks.

VTT conversions and physical production can only really get started after the PDF is fully complete, so getting everything to the point where I no longer have design work to do will be my top focus for the next month or two.

Miniature Voting

Once I have a bit more art to share, I'll be putting together a list of my favorite creatures that I think would be a good fit for turning into miniatures, and then we'll put it to a vote to pick out our extra unlocked minis (probably sometime around next month's update, maybe a little after).

Thanks as always for your support!
- Josh
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Are the Deck of training cards in the Box set? Or are they separate things?

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I have never donated to something like this, how long is the general wait for something like this after fund collection is finished?

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