PROJECT UPDATE
Lone Colossus Games
CREATOR
6 days ago

Project Update: July Progress Update

Hey everyone!

Back with a regular progress update today. Nothing super special to share other than that progress proceeds apace.

Writing Progress

The freelance writers I've been working with have been hard at work making some really fantastic creatures that I've been very excited to design. 98% of monsters have now been named, with probably 95% of those being lore-complete (or very close. I still have some a final edit pass to make on a number of them). 66% of all monsters also have at least 1 stat block done, and 139 total stat blocks have been written so far (the final number will be slightly over 300). Here's what the current spread of CRs in the book is looking like:
Histogram of number of creatures at each CR from 0 to 30. Most creatures are in the range of 1/8 to 13, and counts fall off as CR increases. Very few creatures are in the 18+ range.


I'll be aiming to even out the lower end a bit more as it seems I've subconsciously preferred certain CRs as I've worked through the first half of these creatures, although there's some small amount of skew from certain groups like Mephit Swarms (which are going to have multiple sets of stat blocks - 3 stat blocks for 3 types of swarms this case), so you'll likely see counts for <1, 1, 4, 5, 8, 11 increasing to better fill out the curve.

Astral Briar Wolf, by Marco Morales


Art Progress

23% of illustrations are complete (meaning I've sent final payment), but another 12% are very close to done and another 12 should be going out for commission this week. Overall progress has been a little slower than I'd hoped, but the quality is fantastic and I'm willing to let the process take a little longer to make sure the book looks as good as it can in the end!

Corpulent Collector, by Marco Morales. Background likely to be changed to something more celestial in nature


Overall Timeline

Overall, I think we're still on track for a December PDF release, depending on how long editing and layout end up taking. My expectation is that balance checks on monsters can begin in the near future, somewhat in parallel with me finishing up the remaining 50-ish stat blocks, but since I'm at the heart of every process anything that requires my feedback does slow down the rate at which I can work through the stat blocks.

VTT conversions and physical production can only really get started after the PDF is fully complete, so getting everything to the point where I no longer have design work to do will be my top focus for the next month or two.

Miniature Voting

Once I have a bit more art to share, I'll be putting together a list of my favorite creatures that I think would be a good fit for turning into miniatures, and then we'll put it to a vote to pick out our extra unlocked minis (probably sometime around next month's update, maybe a little after).

Thanks as always for your support!
- Josh
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
Lone Colossus Games
CREATOR
about 1 month ago

Project Update: Poll Results, Another Question, Progress Update, and Origins

Hey everyone!

I've got kind of a long update today, with results from the 2014 vs 2024 poll, writing and art progress updates, and another question for you at the end of the update.

Origins Game Fair

I'll be at Origins Game Fair this week! If you're there, come visit me at Booth 104. I'll have copies of all my products, plus some free bookmarks with art from Tome of Intangible Treasures II!

2014 vs 2024 Poll Results

The vote was very close, but ended in favor of including 2014 stat blocks in the book. I think this will be the right decision to follow for a few reasons:
  1. Many people running the 2024 rules likely already use 2014 content in their game due to the vast amount of existing 2014 content.
  2. This is the edition I am most familiar with writing and balancing for.
  3. This is the edition my balance editor will be most familiar with.

That said, it was a very close vote! While there's no way there's space in the book to include both stat blocks (I'm looking at a page count that might easily push past 320 pages with the 3 CR variants for each creature that we unlocked - more on that below), I will for sure be including some guidelines on converting the stat blocks to the 2024 design. If I have time, and the time cost for the conversion isn't too high, I will also look into providing a text-only conversion of all the stat blocks in the 2024 format. It won't look nearly as pretty, but it would be usable.

Tonguetacle, by Marco Morales (Based on lore by Spencer Hibnick)

Monster Writing Progress

I have some fun details to share about the direction I've been taking with the CR variant stat blocks, but before that: this wouldn't be much of a progress update if I didn't share what kind of progress I've been making! With the help of a team of about 10 freelance writers, almost every monster that will be in the book has been named, and more than 50% of them have lore written. At least 45% of monsters also have a stat block (though some have a stat block and no lore, and vice versa), and probably around 10% of monsters have more than one stat block drafted. In most cases, a monster that has at least one stat block it also has the associated boons and charms written as well, although it's not fully 1:1 at this stage.

Ok, progress update out of the way, let's talk about where these CR variant stat blocks are going. As I've been them, and as I've been getting writing commissions in for lore for new monsters, I've found that I've been tending to not just create CR variants of the monsters by simply changing numbers, but also by changing features or even turning them into an entire creature group.
A celestial ox (final name TBD), by Gibbs Santos


As one of the more extreme examples, Duriel's Divine Devices (lore written by Andie of MargoMods) ended up with each CR variant being an entirely different device. These devices are ancient constructs made long ago, and reclaimed by a somewhat lazy archangel. One device sifts souls and sorts them into their afterlife (or reincarnation) pathway, another strips souls of their impurities (and sometimes much more than that), and a third seeds these recovered souls back into new vessels. 

Each variant, for the most part, should feel at least a bit like a new creature. So if you plan a longer adventure, or even a campaign, around some of these creatures, you should have good opportunities to introduce the party to their weaker versions as you build toward a higher level encounter with a stronger variant. This probably won't be the case for 100% of the creatures, but it's definitely a change that I think adds a lot of quality to the book's content (even if it's a bit more work).

Art Progress

Illustrations are well underway as well! Out of the 100 total monster illustrations that will be in the book, 33 have been commissioned, and more than 20 are complete.

A Memory Thief gloats over its prey, by Marco Morales


Monster Organization Question (Poll)

Finally, I wanted to ask you all about how you'd prefer monster groups to be organized as there are probably two or three ways that make sense given that each group will have at least 3 stat blocks. 
  1. The first option would be to present the "original" first, then its CR variants from low to high. 
    • By "original" I mean the CR that the creature's stat block most closely matched to the lore is at. For example, if the lore presents a tier 3 creature description, but I've also made tier 2 and tier 4 variants of the creature, this organizational method would place the tiers in order of Tier 3, Tier 2, Tier 4.
    • This comes with the advantage of having the intended stat block presented first, but the disadvantage of the organization potentially making slightly less sense up front.
  2. The other option that makes a lot of sense is to simply sort all groups by or CR lowest to highest.
    • The advantage of this is that the creatures are organized in a uniform way.
    • The disadvantage of this is that, especially for creatures whose "original" stat block was of a high CR, you might see related creatures rather than the creature the lore talks about first. For example, one of the powerful celestial creatures is the Origami Lord. This is a legendary, high CR creature. Its CR variants will be similar in theme, but won't necessarily be direct mechanical variants of the Origami Lord itself (for example, the low CR version will be a Paper Archon, as opposed to something like a "Lesser Origami Lord")
  3. And of course we could also sort highest to lowest.
    • The advantages here are uniform organization, and creatures like the Origami Lord will show up first.
    • The disadvantage is that creatures that are originally low CR like the Cyclops Beetle Swarm will have their high CR variant (e.g., Apocalyptic Cyclops Beetle Swarm) show up first.

I'm leaning toward one of options 2 or 3, but I wanted to hear your thoughts on what would be most useful to you when pulling creatures from the book during your game or during session prep, so answer the poll below and let me know!

Thanks again for all your support!
- Josh
user avatar image for Lone Colossus Games
5
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
Lone Colossus Games
CREATOR
about 2 months ago

Project Update: Surveys sent, PDFs for released books sent, and Important Poll!

Hey everyone!

It's a long weekend for a lot of us in the US, so I'm taking some extra time to work on stat blocks. More on that with the poll at the bottom of the update!

Surveys Sent

The smoke test went pretty much without a hitch, so I sent out the rest of the surveys Friday morning. About 60% of you have responded already, which is great!

For anyone that missed the campaign, you can also place a late pledge via the pre-order store. Speaking of pre-orders, I mentioned during the campaign that I'd be continuing the stretch goal for environmental backgrounds for each monster illustration into pre-orders for a bit. We've currently reached around 66k total out of the 80k that we'd need to meet that stretch goal before layout begins.

Also, here's the finished "Inscrutible Sphinx" (working name), by Gibbs Santos


PDFs for Released Books

PDFs for Injuries and Vile Deeds and Tome of Intangible Treasures (Vol. 1) have been sent out via the pledge manger to all backers who pledged for a copy as an add-on during the campaign! If you're one of those backers, you should have gotten an email notifying you of your downloads. You may need to complete your survey first to be able to access the download.

Important Poll

With the release of SRD 5.2 for 5e 2024, I now officially have the option to natively support 2024 stat blocks in the book. The book will support both 5e 2014 and 5e 2024, but in order to best do that I need your feedback on which version you'd like to see actually present in the book!

Personally, I like the clarity of the new stat block formatting (the way abilities are written with targets and effects is often cleaner and more concise) but 2024 monsters also tend to be a bit stronger, with a "medium" difficulty encounter actually providing a moderate challenge to players rather than the cakewalk they tended to be in 2014, so there is a different balance to them. 2024 monsters often also have automatic on-hit effects rather than hit+save to avoid effects (when present).

Which 'edition' would you rather see the stat blocks balanced and formatted for? A section providing guidance on using 2014 stat blocks in 2024 or vice versa will be provided to support using stat blocks for the edition not chosen. My understanding from talking to people I know who've used stat blocks from one edition with the other is that it's not too hard to do, it just takes some minor adjustments with how you treat their CR (but definitely let me know if your experience is different!)

The poll will run for 2 weeks to make sure everyone gets a chance to vote, after which I'll use the results to make sure that all my stat block design effort is going toward the correct edition.

Thanks again for your support!
- Josh
user avatar image for Lone Colossus Games
7
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
Lone Colossus Games
CREATOR
2 months ago

Project Update: Smoke Test Sent, Initial Progress Update

Hi everyone,

I've just sent out the smoke test for surveys! This means about 5% of backers in each tier will get their survey to fill out today.

Assuming that goes smoothly, surveys will go out to everyone else in a couple days! While you can always go back and edit your survey later, I highly encourage you to fill out your survey as soon as you can. The only reason any of my backers have ever not received their pledge items is due to them not completing their survey and making sure that any remaining payment (e.g. shipping and taxes) goes through.

Injuries and Vile Deeds, Tome of Intangible Treasures (Vol. 1) PDFs

Those of you who purchased Injuries and Vile Deeds or Tome of Intangible Treasures (Vol. 1) during the campaign will have your copy of the PDF(s) added as a download in the pledge manager. You might need to fill out your survey before you can access them, but I'll be distributing the download this weekend after surveys are sent and you should get an email from BackerKit notifying you of a new download when I do.

Later, after the PDF from the new volume is available, I will also send these out via DriveThruRPG for those who like having copies there.

Initial Progress

The last two weeks have already been busy! I've assembled a team of freelance writers to help me flesh out lore and add monsters to the book, and work on new illustrations has begun (see below for some color sketches). I've also been writing up new stat blocks for some of these creatures and making plans for the higher/lower CR variants we unlocked during the campaign.

Color sketch of an aquatic aberration

Color sketch of a celestial sphinx


Miniature Selection

Once the monsters are more or less complete (probably sometime in July/August), I'll be posting a poll for you all to vote on which creatures you want to see included in the miniatures bundles.

Thanks again for your support!

- Josh
0
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
PROJECT UPDATE
Lone Colossus Games
CREATOR
3 months ago

Project Update: And that's a wrap!

The campaign is over and it somehow feels like it only launched a couple weeks ago. We didn't make it to the final stretch goal, but as I mentioned in the last update announcing it, if we get enough pre-orders and/or pledge upgrades during the next few months I'll commit to fulfilling that goal anyway! So if you know anyone who was on the fence during the campaign, or just waiting to see what happened with it, it's not too late for their support to influence what makes it into the book.

So What's Next?

Anyone who's backed my campaigns before (and in most cases any crowdfunding campaign) will be familiar with the rest of this update, but it bears repeating anyway.

Firstly: Any backers whose pledges didn't go through right away will have two weeks to correct their payment information or follow up with their banks to make sure that the payment goes through if it was flagged as unusual. Once these two weeks are over, BackerKit will release the funds collected to me (minus their 5% platform fee and the payment processing fees, which generally come out to about 10%).

Once that's done, I'll be able to start commissioning writers, editors, and illustrators to help me finish work on the book! If possible, chapter preview PDFs may be released ahead of the full release, but I think the nature of this book's organizational structure (chapters containing categories of monsters and their boons/charms) may make that unlikely. We'll see!

Injuries and Vile Deeds and Tome of Intangible Treasures (Vol. 1) PDFs will also be sent out via BackerKit's pledge manager as downloads for backers once the funding comes through. Later on, I'll also send out links so you can download it on DriveThruRPG if that's your preference or if you'd like to help me out by giving them 5-star reviews once you've had a chance to use the books.

Surveys for the pledge manager will be sent out sometime in the next few weeks, at which point you'll be able to upgrade your pledges or add more add-ons if you'd like. As the book nears completion, I'll lock orders so that the final production counts stop changing and then once physical production begins I'll charge cards for shipping, VAT, and any new add-ons so that shipping rates will get locked in as close to the shipping date as possible. For those living in countries with 0-rate or reduced-rate VAT on books, I'll either be updating tax rules later on to account for this (a tedious and manual process that I may not have time for in the near future) OR I will be simply crediting your account before charging cards so that you don't pay that balance.

Communication

I'll be sending out monthly updates (at a minimum) to share progress updates. If you need help with your pledge, first contact BackerKit support as they'll be able to help you faster. For questions, you can always contact me at [email protected], or in my Discord server, and I'll get back to you as soon as I can. 

An Awesome Campaign With More Hunts

A fellow game designer and friend of mine is running a fantastic Kickstarter campaign for a book I've been fortunate enough to see a lot of early previews for as they've been developing it these last several months. Exoecology for Monster Hunters brings heroic ecohorror to D&D 5E with epic bosses wielding world-altering regional effects, new character options, monster-themed items, and a level 2–8 campaign that pits your party against invasive species from other planes! I'm really excited to see it doing well, and I hope you'll check it out and show them some support!



Thanks again for your incredible support during this campaign! It's truly wonderful to be able to create another amazing book with your help, and I look forward to sharing some previews of new artwork and other content as they become available over the coming months!

- Josh
user avatar image for Lone Colossus Games
2
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit