Odin’s Key Gaming
CREATOR
20 days ago

Project Update: Q&A #4 Delayed & Archetype Poll

Sorry for the short notice, but due to some personal life circumstances that came up, we have to reschedule Q&A #4 to next week, Thursday April 3rd at 5:00 PM Pacific time. We are sorry! 

With only 12 days left until launch, we have some exciting final teasers for you next week!

Archetype Poll

We posted this new poll to see what everyone's favorite Archetype in Indominant is. You can check out the game system Primer (subscribe to our newsletter on odinskey.com, or check out our first update to download your free PDF!) to find out more about each Archetype, or read below for a short description of each below! We'd also love to hear your reasons for why you chose that Archetype, and what ideas you might have for your very first Indominant Super to be played!

Remember, in Indominant your backstory and source of powers are separate from your Archetype, and you have a lot of narrative control over those elements of your character too.

Arbiter: The ranged support archetype. Arbiters are masters of protecting their allies while hindering their enemies ability to move and attack, or even making them easier to take down.

Blaster: The ranged damage dealing archetype. Blasters are almost entirely focused on dealing as much damage to their enemies as possible, and generally put their own defense and safety on the back-burner, relying on their allies to protect them and pin down their enemies so that they can finish them off.

Bruiser: The tough melee archetype. Bruisers are apt at getting in the mix of combat, receiving blows and dishing out even more potent ones themselves. Bruisers are also very capable at controlling their enemies, as long as they can get close.

Guardian: The supportive tank archetype. Guardians are the front line of their teams. They generally prove to be great leaders, and have their teammates’ backs at all times. They tend to do whatever they can to make themselves the prime target of their enemies and keep them at bay.

Hunter: The dextrous, sneaky, fighter that has a mixture of ranged and melee capabilities. Hunters are the most mobile combatants found in the universe, they are capable of wading into and out of the fray, and are capable at both melee and ranged combat. Hunters work best when they let their allies start things off and sneak into their enemies blind spot, catching them in their most vulnerable state.
29 votes • 22 days left
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