We Know Where Your First Day Is Going To Be!
There was an overwhelming show of hands (most even still attached to arms, if not torsos) for the amazingly weird department of...
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Parable Games
7 days ago
Get Your Votes In! Cornwell Consolidated Supplements Guide (& Corporate One Week Review)
It's Been One Whole Week of SHIVER: Corporate and What a week it's been!
Thanks to all our Backers, Corporate has been:
• Our fastest funding SHIVER Instalment, under 2 hour...
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Parable Games
8 days ago
Goal Unlocked - Community Card & Supplement Vote: "Weird Thing"
It's Time For Our Last Stretch Goal Vote! Get Your Pledges in now so you don't miss out on:
Cornwell Asset Management - Abnormality
Abnormalities are classified as... well ...
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Parable Games
10 days ago
Achievement: New 100 Discord Members! Mechanic Reveal...
Welcome to the Parable Games Community!
We promise it's a lot more welcoming than the Cornwell Consolidated "family"...
It's great seeing so may new (digital) faces in the P...
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Parable Games
11 days ago
35k Stretch Goal Hit: Community Card & Supplement Vote: Experiment
Cornwell Asset Management - Artefacts
The second most common of Cornwell's three "Assets", Artefacts are items of great (or at least unusual) power. They're officially defin...
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Parable Games
12 days ago
Goal Unlocked - Community Card & Supplement Vote: Monster
Another Stretch Goal Smashed! Let's Look At Some Monsters Together!
Cornwell Asset Management - Specimens
As the more Cornwell savvy of you will know, Cornwell like to class...
SHIVER: Corporate is all set to be just as terrifying as the first day at a new job - only infinitely more entertaining.
Follow Corporate to access our free Quick Start PDF below. It comes complete with rules, characters and a special adventure we’ve called “Sinergy”. Oh - and tons of dark humour to get you through those dreary days in the office.
When you’re just starting to think your boss can’t get any worse, we can bet we’ve got you beat.
“Located on scenic Floor 667 because it is right in the middle of the facility’s levels (holistically speaking, not in a physical or practical sense), the Supply Room is an integral cog in our corporate machine. Of course since there is no Floor 13 listed on the elevators (the Cornwell elevator technicians are a superstitious bunch), that makes this actually Floor 666. Which is fitting, because the source of the Supply Room’s endless office supplies is an experimental* portal to a hell world. It’s less fitting for the Floor actually labelled 666 (but is in fact 665) because there they work on “Studies in Practical Satanism in the Stock Market”, which has incidentally failed to yield any useful results.”
There was an overwhelming show of hands (most even still attached to arms, if not torsos) for the amazingly weird department of "THINGS"!
"THINGS" is a delightfully vague sounding department that, contrary to its name, has a very specific purpose. Space is hardly at a premium when you burrowing your offices underground, so having to dedicate an entire floor to the research to answer the question of "Is the monster under my bed / in my closet real?" is not a concern for Cornwell Consolidated. The real problem with this floor is keeping it clean. And staffed, given the recent... disappearances. But that's what Interns are for!
If you Add On the Cornwell Consolidated Supplement Pack (available in Physical or Digital forms) or back at the Management Tier or Above, you will get access to the "Your Last First Day on the Job" adventure, now proudly taking part in the department of "THINGS" - as chosen by you!
Maybe Boogie and Cakery will get a word or two in elsewhere, but right now they haven't made the cut!
Speaking of cuts, don't forget to vote for your choice of what terrible Monster will be making a full appearance in these Supplements, and in the Asset Mismanagement Card Deck!
Poll ending tomorrow!
Come on over to our Discord and tell us your favourite!
It's Time For Our Last Stretch Goal Vote! Get Your Pledges in now so you don't miss out on:
Cornwell Asset Management - Abnormality Abnormalities are classified as... well you can describe them as... if we had to pick a word, it would be: Frustrating. This is what Cornwell scientists classify something as when they’ve exhausted all other options of identification. Abnormalities usually form when and where people least expect them too, and as such are rarely “created”- at least on purpose. On the rare occasion that they are, they start their life as Artefacts until they take on their own twisted traits (and often sentience in the process) that often defines their more helpful counterparts.
These can be anything in Shiver with a complex mechanical or narrative impact. They can range from Enemies, to NPCs, to an entity with story-wide mechanical effects.
I'm Sure You Know the Drill By Now, But Just In Case...
A Reward For Backers Backers of SHIVER: Corporate now get to vote on which of these strange Abnormalities is going to be featured in both the "Asset Mismanagement" Card Deck, and one of (we won't spoil it) the Cornwell Consolidated Supplements ("Mandatory Company Greeting", "Have A Safe Corporate Takeover", "Your Last First Day on the Job").
All Backers need to do is pick an Abnormality, vote for it (thereby telling all the world its your favourite), and then tell us in the comments WHY it should win. Now, we're not saying your reasoning will outweigh the vote totals, but we also never said Cornwell was a democracy.
And if you haven't backed yet, don't miss your chance to have your say! Back today, and let us know which of these weird little critters you want to see!
You Can See the Abnormalities On Offer (As Well As Some Notes From Cornwell's Files On Them) Below:
Option #1: Abnormality 7x-GAMMA - “The Entrail Juggler” We originally thought this Asset was a regular Specimen, but it proved to be just... too odd. No one is entirely sure what it is. It's classified on its official paperwork as a "Spider...? No? No. Probably not." Here's what we do know:
It's survived six separate attempts at vivisection.
The only thing that seems to keep it sedated is 6 inches of solid metal, composed in a sphere, wrapped around it tightly like a coffin.
It's name is not ironic.
Highly lethal, and with seemingly no purpose other than to be so. Has no personal goals, as far as we can tell. If you ever should see this thing wandering the facility then you should - actually we have no protocols here. Run, pray, do a little jig if it makes you feel better. Who knows, maybe you'll find something that works?
First Appearance: "Termination Notice", to be published 2026
Option #2: Abnormality 1890 - Pavlov's Dogs This abnormality is an odd breed, even for their particular brand of Asset. Functioning as a pack, each "dog" is actually an extension of a singular entity, fractured throughout space. These "echoes" appear to function as individuals, with singular focused behaviour. You know, eating, prowling, more eating... But overall, they appear to be the same "dog", at least genetically speaking.
Oh, awe say "dog" because it definitely isn't - their back legs are far too "tentacular". That and their heads are gigantic ringing bells made entirely of flesh. We're not sure which scientist could claim this pet-project as their own (definitely long ago turned into kibble), but they still inhabit some select facilities. Keep it fed, and it might be placid enough to be considered a co-worker. Definitely not a therapy pet, though.
First Appearance: SHIVER Epic 2025: "The Recruitment Gauntlet"
Option #3: Abnormality CK-22 - The Crow This one really makes me squirm. Its just a stuffed crow, right? Yeah. Keep telling yourself that. Once this thing's perched on your shoulder, it isn't coming off. Not unless you give it what it wants. What does it want? It wants to give you what you want - in exchange for a price. That price? Your humanity. Sort of. As far as we know your mind remains most unchanged, it's just the rest of you that you should worry about. "Be Like Me," says the bird. "Be Like The Crow."
Ever noticed how many corvids are stuck down here? Weird, right? Especially since there's no windows, airducts or ways leading directly to the outside? It's not like they're riding the elevator down, that's all I'm saying.
It's Been One Whole Week of SHIVER: Corporate and What a week it's been! Thanks to all our Backers, Corporate has been:
Our fastest funding SHIVER Instalment, under 2 hours!
Broke our record for best first day of support!
Already unlocked 7Stretch Goals!
So from all of us, and the Safety Squirrel themselves, thank you to everyone who has supported SHIVER: Corporate!
But it's not over yet! Backers still have the opportunity to help shape the game (and non-backers have plenty of time to change their minds). But when you vote to Pick a Department to explore, or vote for a Monster, Experiment, or Weird Thing, where are these going to show up? Well, they'll get a snazzy new card in the "Asset Mismanagement" Deck, but they'll also get to appear inside one of the three Cornwell Consolidated Supplements.
"Welcome to Cornwell" - The Cornwell Consolidated Supplements We wanted to take a chance to explore what these rewards are, to give you a chance to see what might be in store for you!
These three sixteen-page softcover guides are extra gameplay content to add to your time with Shiver: Corporate. Each one is designed with the aesthetic and theme of a workplace pamphlet, the kind you might get on your first day at a new job for a big company. But obviously this is Shiver: Corporate, so there's a fun twist to the proceedings.
Each book contains fun gameplay and secret lore additions for you to include with your time playing with Cornwell Consolidated, or to apply to your own nightmare corporate start-up. Lets take a look at the three books on offer:
"Mandatory Company Greeting" Supplement A beginners guide to Cornwell Consolidated, this guide is going to bring even more colourful monsters and weaponry for you to play with in SHIVER: Corporate. It will also include an exclusive character Background to add your Intern roster, as well as some more cloning mishaps that might befall them if they fall asleep on the job (i.e. die).
"Have A Safe Corporate Takeover" Supplement What to do when Cornwell comes for you! Sometimes the biggest fish in the pond just needs to consume something smaller than it, and the same is true for corporations! This guide talks you through what might happen if Cornwell took over your company - and shows you how to adapt your work into a Corporate adventure! Also contains an exclusive look at how Cornwell select their interns - little interview tactics that will keep your own interns on their toes.
"Your Last First Day on the Job" Adventure This guide is slightly different to the others in that it structures the outline of an adventure, with key encounters and gameplay moments, while leaving room for you to add more yourself if you wanted an extended adventure.
The adventure here will serve as a "first day on the job" adventure, welcoming Interns to Cornwell in a way that shows them just what they can expect form a career as an unpaid intern here: a highly lethal assignment with no gratitude!
But which departments will the interns be exploring? Well you have to vote for that for us to know! Check the polls below, because this one is closing soon!