Project Update: The Wednesday Rest | 141% Funded + The Character Concepts: The Malefact Bonecutter
Welcome back to the campfire friends, take a rest, share a story or song, and eat your fill.
Today we are at 141% funding, and that means we're still a bit from the first stretch goal. However, there's always a nice little rush at the end so I think that's likely to still come around!
Today, we wrap up our 6 Character Concept series of updates. Now you'll have seen them all so you can vote with confidence on the poll-- but first, we have to give space to the Malefact Bonecutter, who would not appreciate being put at the bottom of the poll for so long!
The Malefact Bonecutter finds itself aligned with the Malefact creatures that hide within the bowels of Prosipio. Malefact are bloody, sinewy, bony creatures that use their own flesh, bleed, and bone as weapons, building materials, and more. The Bonecutter has learned their ways, using a unique in-curved knife to open their body up to extend out muscley, sinewy, boney weapons of their own. I conceived of them early on as the ultimate glass cannon style characters, actively taking damage from their own attacks as they build up massive strikes. And they are the greatest damage dealers in the game. But when conceiving of their power to make a second path for them to take, I realized the alternate could be true-- giving up Health to craft boney armor that absorbs damage longer term, reducing all damage taken. Either play style will be risky, always giving up health for benefits, but they can be either the hardest tank in the game or the highest damage dealer-- with no inbetween. But they must be careful when delving in Malefact areas, since they are more susceptible to those they have aligned their souls with!
Today we are at 141% funding, and that means we're still a bit from the first stretch goal. However, there's always a nice little rush at the end so I think that's likely to still come around!
Today, we wrap up our 6 Character Concept series of updates. Now you'll have seen them all so you can vote with confidence on the poll-- but first, we have to give space to the Malefact Bonecutter, who would not appreciate being put at the bottom of the poll for so long!
The Malefact Bonecutter finds itself aligned with the Malefact creatures that hide within the bowels of Prosipio. Malefact are bloody, sinewy, bony creatures that use their own flesh, bleed, and bone as weapons, building materials, and more. The Bonecutter has learned their ways, using a unique in-curved knife to open their body up to extend out muscley, sinewy, boney weapons of their own. I conceived of them early on as the ultimate glass cannon style characters, actively taking damage from their own attacks as they build up massive strikes. And they are the greatest damage dealers in the game. But when conceiving of their power to make a second path for them to take, I realized the alternate could be true-- giving up Health to craft boney armor that absorbs damage longer term, reducing all damage taken. Either play style will be risky, always giving up health for benefits, but they can be either the hardest tank in the game or the highest damage dealer-- with no inbetween. But they must be careful when delving in Malefact areas, since they are more susceptible to those they have aligned their souls with!
"Here is the very very rough idea for malefact bonecutter, I hesitate between ideas, leaning into the look of mimicking knight and gladiator, but the armor I want to keep on them is basically only on torso and helmet. On their upper body they are wearing the skin from other rodent, loosely tied to arm, and on lower body using mix of lizard scales and mixture skins to be pants that leaving openings for his blade cutting to form whatever weapons and armor they desire. And they also have the remaining parts of the rodent skin hanging from their waist, a big long tail hanging there like their second tail. I will mainly focus on bone and teeth as their motifs, but general look I'll modify when refining the drafts, before that I’d like to hear about your ideas, with more bones and brutal weapons, they are having the Aztecs look while the armor on them can keep them with some level of knights or warrior look."
"Based on your feedback I have shifted to more of the Gladiator vibe for Bonecutter, also added up a set of bone decoration like the winged hussar on the back to echo with the helmet design. Also add up iron trap element on the overall design, which I think could work well with the jaw skull on the helmet. In the illustration will be slightly more bone spikes than the usual look to show the moment that they generate blade and spikes out of the wound. The fabric all over is only sheet of skin and scale tied to the skin, the exposed part will show the scars and weird veins over the skin. Also the design on the blade and also later shield or armor I will look into some animal skeleton, for this blade I was referring to the sawshark."
A truly grisly ally for the dark delves ahead, but one who anyone would be lucky to have. Their cruelty to themselves is only ever for the gain of the party, making them an ideal team player. Sometimes the weapons of the enemy are the greatest tools.
Let me know your final opinion on the Class Poll now that you've seen all 6 classes!
7DA
your pub gob
53 votes
• Final results
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