Project Update: The Friday Ride | 180% Funded and Locked In!
Welcome to the day after the campaign ended, friends!
In the end, we did crack the 12,500 goal and that means each class will gain an extra card to their deck with an illustration and a cool new effect that their deck didn't previously have. I'm really into this concept, and will get thinking about what that means.
According to the project page, we should have the game locked in around later June, and then we could potentially head toward manufacturing and then shipping close to October. That said, right now is a terrible time for table top games and the like-- the new tariffs our King in the US have put out would raise our production costs by 50%, which for any of us who had just ran a crowdfunding campaign for example, could not have accounted for.
We will keep our eyes on the news to see how things change, get walked back, or undone hopefully, but if it comes to it and in September we still don't have tariffs rolled back, we may delay manufacturing until there is a change or we make money on another project that could cover that 50% increase. We appreciate your patience in that.
For now though, it's time for me to get in talks with Salty Water about the remaining art for the game! I'll start locking in the final elements of the game, lock in final card choices for the classes, get working on the Delve cards, and more. We will go down to once a week, or once every other week, updates here for a bit as elements come in for the game to share.
But thank you, friends. We did it, and I hope to have awesome things to share with you very soon. Talk again soon,
7DA
your pub gob
In the end, we did crack the 12,500 goal and that means each class will gain an extra card to their deck with an illustration and a cool new effect that their deck didn't previously have. I'm really into this concept, and will get thinking about what that means.
According to the project page, we should have the game locked in around later June, and then we could potentially head toward manufacturing and then shipping close to October. That said, right now is a terrible time for table top games and the like-- the new tariffs our King in the US have put out would raise our production costs by 50%, which for any of us who had just ran a crowdfunding campaign for example, could not have accounted for.
We will keep our eyes on the news to see how things change, get walked back, or undone hopefully, but if it comes to it and in September we still don't have tariffs rolled back, we may delay manufacturing until there is a change or we make money on another project that could cover that 50% increase. We appreciate your patience in that.
For now though, it's time for me to get in talks with Salty Water about the remaining art for the game! I'll start locking in the final elements of the game, lock in final card choices for the classes, get working on the Delve cards, and more. We will go down to once a week, or once every other week, updates here for a bit as elements come in for the game to share.
But thank you, friends. We did it, and I hope to have awesome things to share with you very soon. Talk again soon,
7DA
your pub gob
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