In case you missed it: the narrative of The Cloven Lands is divided into three parts, and I offered a sneek peak into Part Onea couple days ago! Today, let's look at Part Two.
Part Two propels the party from obscurity to celebrated regional heroes. After defeating the cult uprising in Part One, the party has earned a bit of a reputation. Powerful individuals from Bridgemoor, Kendaria, and Nalatheshhave their own agendas, and who better to help them than these esteemed heroes? And when a sudden murder rocks the landscape of court politics, the stakes for these quest-givers only increases.
The party will need to collectively choose which quests they take on and which NPCs they want to work with. They may also strike their own path, traveling through Nalathesh or Kendaria to pursue their own goals or meet additional quest-givers.
Part Two of The Cloven Lands has the majority of the official quests in the campaign. Over the course of Part Two, the party will unlock additional quests, but their actions will also prevent them from completing certain adventure paths.
For most gaming tables, Part Two will be the longest section of the campaign. Over the events of this section, the party will progress from level 4 to level 11 (MythCraft) or level 3 to level 8 (D&D).