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Fate Finder
by Sundial Games LLC
Accessories • 199% funded
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Sundial Games llc
CREATOR
2 months ago
A Twist of Fate - Part 2: Fenn’s Gambit Without hesitation, Fenn steps forward, his signature smirk plastered across his face. "Well, looks like the world’s fate is in good hands—mine." He gives the Fate Finder a casual toss in the air, catching it with ease. The rest of the group exchanges doubtful glances, but Fenn just shrugs. “Relax, nothing ever went wrong with just a little risk.” Ardinor the Unreliable coughs weakly from the floor. “Find Talisor, the God of Fortune… in the distant Hall of Luck… it lies far beyond these lands. But beware, danger lurks on every path…” Fenn winks at the wizard. “What’s the worst that could happen?” The Fate Finder glows faintly in his palm, numbers shifting before his eyes. With the artifact in hand, he heads to the tower’s entrance. There, five paths stretch out into the distance, each leading toward the Hall of Luck, but each fraught with its own peril. Which path should Fenn take?
1-4: The Woods: "I’ve always done well with a bit of darkness.” Fenn eyes the shadowy trees, unaware of the sinister creatures lurking in the depths.
25%
5-8: The Mountains: “A high road means fewer surprises, right?” But the treacherous cliffs and freezing winds may prove just as deadly as any ambush.
13%
9-12: The River: “Smooth sailing, no sweat!” Fenn grins. But the River of Whispers is known for its trickster currents, and only the bold—or foolish—dare navigate its waters.
25%
13-16: The City: “Easy. A place to blend in.” Fenn is confident. Yet, the City of Thieves offers danger and deception at every turn. Is Fenn really the slickest rogue around?
38%
17-20: The Wastelands: “It’s desolate, sure, but no one will follow us there.” The barren desert is filled with harsh storms and ancient dangers. A risky path, even for Fenn’s luck.
0%
8 votes • Final results
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