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Fate Finder
by Sundial Games LLC
Accessories • 199% funded
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Sundial Games llc
CREATOR
about 2 months ago
A Twist of Fate - Part 4: The Hall of Luck. After sparing the thief with a warning, Fenn makes his way out of the city, slipping past busy markets and narrow alleys. To avoid the winding mountain paths and endless forests, he decides to hire a reluctant horse. After some time travelling, Fenn arrives at a hidden cave entrance beneath an ancient tree, rumored to lead to the Hall of Luck. The cave’s interior twists and turns, eventually opening into a grand underground chamber where a towering stone doorway awaits, carved with ancient symbols and encased in sprawling vines. Two stone statues, stern and armored, flank the entrance, their faintly glowing eyes fixed on Fenn as he approaches. A plaque beside the entrance reads, “Only those who prove their worthiness may enter.” Fenn mutters, “Oh, that’s helpful.” He’ll need to find a way past the guards and inside, but each approach comes with its own risks.
1-5: Bribe the statues: “How about I slip you two a little something to let me in?” Fenn jokes, fishing for coins. It’s a gamble, but maybe they appreciate gold.
14%
6-10: Solve a riddle carved on the plaque: Fenn squints at the worn words, piecing together a cryptic phrase. His patience isn’t great, but it might be the key to getting in.
71%
11-15: Challenge the statues to a duel: “Alright, you oversized rocks, let’s see what you’ve got!” Fenn draws his dagger, prepared to take them on, even if they’re solid stone.
0%
16-20: Sneak through a small, unguarded side window: “Who needs doors?” Fenn spots a tiny window above the entrance. It’s a tight squeeze, but if anyone can make it, it’s him.
14%
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View project update: 43 hours remain... So what can you use a Fate Finder for?
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