Alan Gerding
CREATOR
18 days ago

Project Update: JULY UPDATE: Possible Errata

We hope you are enjoying your copies of Werewolf in the Dark. As always, if you have any issues or questions, please let us know.

TLDR:
  • Going to Gen Con? We hope to see you there.
  • Website is up and is full of resources to help you play. 
  • A shorter, less-than-5-minute cut of the documentary is available.
  • There is possible errata (corrections) for the game based on specific variables.

GEN CON 2025
Our game Mothership, the sci-fi horror roleplaying game by Sean McCoy, is up for a few ENNIE awards. The ENNIE awards are like the Oscars for tabletop roleplaying games. If you'd like to meet any of the crew behind Mothership and/or Werewolf in the Dark, feel free to say "hi" during the celebration. We hope to see you there.

WEBSITE IS UP!
As a reminder, the Werewolf in the Dark website is up and running. If you haven't already, check out timers, recommended playsets, and more!
www.tuesdayknightgames.com/werewolfinthedark

WitD IN LESS THAN 5:
If the 20 minute long mini-doc was too long, here is a shorter cut of that video to share with your friends to get them pumped to play Werewolf in the Dark.



ERRATA?
Many of you have been sharing your playthroughs on Board Game Geek, social media, and more. This is great! Some individuals have questions about certain rules after playing the game. The truth is, making the rules for Werewolf in the Dark is a bit of task as the recommended characters, playtime, and other rules really do depend on player count, specific player behavior, preferences, and definitely the size and shape of the venue in which you are playing the game. Below are some points you won't find in the rulebook that may help your games run smoothly.

Time Limit
Some groups find there is too much time for the Werewolf (or other monsters) to hunt their prey. This might be because 8 minutes can be a long time for a small group or players in a small location. As one of the game's designers, I can tell you it should be rare that a full 8 minutes passes in a night phase. Before that, hopefully someone finds and declares a dead body, ending the night phase. But if the environment and/or players make this difficult, try this simple fix: 30 seconds per player to a maximum of 8 minutes.

Werewolf/Monster too Strong
Some groups are finding the monster is killing a majority of players just in the first night phase. This could be due to a small playing space or very athletic monsters. If your group keeps experiencing this, consider a variant to fix this issue. I would simply adjust the rules for verifying a body. No longer do players have to be touching a dead body to verify it, but only need to be in the same room or near it. NOTE: This means the Thingy monster is no longer viable.

Too Much Light
The general rule is, "The darker the better." There should never be so much light that all players can simply look at one another in a single room and wait out the monster, watching to see which player finally attempts to murder someone. The game is at its best when you can see two shadowy blobs of people have an altercation but you can see who is who. So, if even after doing all you can to make it as dark as possible players can still see, try having everyone wear sunglasses.

Crowded Sanctuary
If you find there is too much of bottleneck leaving sanctuary because of too many players or too small a space, this may lead to many players simply hanging back and staying in sanctuary. This might make it difficult for the monster to commit a stealthy murder. If your group is experiencing this issue, try forbidding anyone but one player from staying in Sanctuary and start the round only after everyone spreads out. The reason for the one player staying in Sanctuary is so someone can turn off the lights. Of course, you'll only need this for the first night phase. In future night phases, the ghosts can be responsible for turning off the light(s) in Sanctuary.

And that's it! I hope this helps and I hope you're enjoying your game. If you haven't yet played, please let me know when you do. As always, if you have issues with any components or delivery, email us at [email protected]. Hope to see you Gen Con!

-Alan (and Sean)

user avatar image for Alan Gerding
2
Share

Share

Twitter

Bluesky

Facebook

Copy Link

Edit
Comments 2
Loading