As I progress through all the customs made through this fundraiser, I wanted to write a little update on how they will be integrated in the game.
Each category of customs (p...
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Coffee Beans Dev
20 days ago
Alpha Access (minor update)
Alpha announcement post
Just a quick post about some new fixes for the alpha done and uploaded today!
⢠Reworked the cup cleaning and fixed up a few issues to hopefully not...
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Coffee Beans Dev
21 days ago
Alpha Access! š
Tailside Alpha is now live! š (read below for info about any access issues)
Iām excited to announce that the Alpha version of Tailside is now live and ready to try for all o...
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Coffee Beans Dev
about 2 months ago
Devlog #008 (Feb 2025)
Game is expanding!
Gameplay has been expanded with a new shop and order system, completed major NPC customers, and a skill tree that lets you customize your coffee-making...
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Coffee Beans Dev
3 months ago
Tailside in Steam Next Fest! [HUGE]
Tailside is participating in Steam Next Fest (Feb 24 - Mar 3). The Demo will be available only until the end of it - this is the last chance to try it. This event is probably...
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Coffee Beans Dev
3 months ago
Devlog #007 (Dec-Jan 2024)
!!I IMPORTANT: Customs have not yet been finished - it's taking a bit of time due some fixes needed but don't worry if you haven't received any preview yet, the rest of the c...
!!I IMPORTANT: Customs have not yet been finished - it's taking a bit of time due some fixes needed but don't worry if you haven't received any preview yet, the rest of the customs that haven't been sent out yet should be finished in the next week. I'm trying my best to catch up!
After the long December holidays and an even longer January, development on Tailside is back with further updates!
While the holiday season served as a rest period for the team, progress continued with new features and further work on the first private alpha version, to be tested together with fundraiser participants. The project remains on track to release the alpha version in Q1 of this year. As of this writing, the alpha version is approximately 60% complete. Here's an overview of the latest progress:
āļø Completed Bedroom Addition
The bedroom area has been completed, featuring its own soundtrack. This will be the place to relax and prepare for a new workday. And yes, it can be decorated too!
āļø Completed Day & Night System
Alongside the bedroom, the day & night system is now fully implemented. At the end of each day, a summary will display key statistics and bonuses earned throughout the work hours.
āļø UI and Game Animation Polishing
Between other tasks, additional polishing touches are being tested for the UI and game animations to improve responsiveness and overall usability.
One of the largest features currently in development is the NPC customer system. While tiny customers were already present, friendly villager NPCs will soon begin visiting as well!
āļø Localization Volunteering
Though not initially planned, localization may be added with the help of volunteers. Efforts are underway to make Tailside more accessible to non-English-speaking players.
The first set of soundtracks featured in early access has been completed, and the soundtrack DLC is now ready for setup. Fundraiser participants will receive the soundtrack before the game's release.
āļø Custom Character Import
The main character is fully customizable! The alpha version will allow testing of the custom character import system, enabling players to personalize their protagonist for a more unique experience.
š ļø Other edits & fixes:
Fixed zoom issues on UI elements
Fixed zoom in/out functionality in windowed mode when the mouse is not over the game
Latte art mini-game now supports controllers and full keyboard input
Fixed an NPC not appearing when "Skip Introduction" is activated
Fixed orders not being enabled after dialogue ends
Recipe book now opens automatically when introduced for the first time
Fixed "End of Playtest" and the final task of the game
Added a text UI animation displaying money increases and decreases
Added a text UI animation showing experience gain
Placing items now includes a small bounce animation
Improved level-up UI animations to showcase new unlocked items one by one
YES! We made it! The highly anticipated stretch goal GREENHOUSE has been achieved tonight while Beans was taking a little sleep break haha I'm SO SO THANKFUL for everyone that's been helping out so far, I can't believe how far we managed to reach already and we still have 5 days left to do the final push.
The next milestone for the fundraiser is to be able to cover a nice and cozy original soundtrack for the game and if reached, the soundtrack DLC will be added TO ALL BACKERS FOR FREE!
Some quick game progress updates (just a small part of it):
Option to skip skip introduction part (skip to LV 10) has been added
Day and night cafe working cycle is already in progress and getting tested!
Testing a new full keyboard/controller support for build/decor mode
Added an option in settings to toggle between walk/run instead of holding down shift button to run for those with wrist issues (like me haha) (highly requested option)
Testing the change of brewing panel instead of reseting to continue the brewing progress every time you close/open it (very requested edit)
I think I will be disabling the Demo at the end of the month since it's pretty much now a bit an outdated version of Tailside and what's coming for it after this fundraiser.
I'm also adjusting a bit the achievements of fundraiser for that galaxy set in a bit! š§”
THANK YOU EVERYONE FOR MAKING IT HAPPEN! - Coffee Beans Dev