Tailside is participating in Steam Next Fest (Feb 24 - Mar 3). The Demo will be available only until the end of it - this is the last chance to try it. This event is probably...
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Coffee Beans Dev
15 days ago
Devlog #007 (Dec-Jan 2024)
!!I IMPORTANT: Customs have not yet been finished - it's taking a bit of time due some fixes needed but don't worry if you haven't received any preview yet, the rest of the c...
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Coffee Beans Dev
about 1 month ago
Stickers shipping out soon!
Updates related to fundraiser itself:
- Pixyl stickers have been already manufactured and we are expecting shipping out to backers soon!
- All emails regarding fundra...
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Coffee Beans Dev
about 1 month ago
Happy New Year!
Here is a quick TLDR game update after the holiday season has officially ended for me few days ago!
While usually this season is a bit more quiet due everyone taking vacatio...
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Coffee Beans Dev
2 months ago
Rewards update (+ Holidays)
HOLIDAY NOTICE:
December 23rd - January 6th I won't be active due trips for Christmas and New Year season! Happy upcoming holidays and let's catch up after NY!
Fundraiser ...
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Coffee Beans Dev
3 months ago
Game Update (bad news, good news?)
Here's a quick summary on the current events:
I'm trying to reduce the amount of emails and summarize bigger events for all the updates in coming months
Bad news: W...
!!I IMPORTANT: Customs have not yet been finished - it's taking a bit of time due some fixes needed but don't worry if you haven't received any preview yet, the rest of the customs that haven't been sent out yet should be finished in the next week. I'm trying my best to catch up!
After the long December holidays and an even longer January, development on Tailside is back with further updates!
While the holiday season served as a rest period for the team, progress continued with new features and further work on the first private alpha version, to be tested together with fundraiser participants. The project remains on track to release the alpha version in Q1 of this year. As of this writing, the alpha version is approximately 60% complete. Here's an overview of the latest progress:
☕️ Completed Bedroom Addition
The bedroom area has been completed, featuring its own soundtrack. This will be the place to relax and prepare for a new workday. And yes, it can be decorated too!
☕️ Completed Day & Night System
Alongside the bedroom, the day & night system is now fully implemented. At the end of each day, a summary will display key statistics and bonuses earned throughout the work hours.
☕️ UI and Game Animation Polishing
Between other tasks, additional polishing touches are being tested for the UI and game animations to improve responsiveness and overall usability.
☕️ Completed Save & Load System
A save & load system is now fully functional, offering three save slots for creating different café experiences.
☕️ Ongoing Work on NPC Customer System
One of the largest features currently in development is the NPC customer system. While tiny customers were already present, friendly villager NPCs will soon begin visiting as well!
☕️ Localization Volunteering
Though not initially planned, localization may be added with the help of volunteers. Efforts are underway to make Tailside more accessible to non-English-speaking players.
The first set of soundtracks featured in early access has been completed, and the soundtrack DLC is now ready for setup. Fundraiser participants will receive the soundtrack before the game's release.
☕️ Custom Character Import
The main character is fully customizable! The alpha version will allow testing of the custom character import system, enabling players to personalize their protagonist for a more unique experience.
🛠️ Other edits & fixes:
Fixed zoom issues on UI elements
Fixed zoom in/out functionality in windowed mode when the mouse is not over the game
Latte art mini-game now supports controllers and full keyboard input
Fixed an NPC not appearing when "Skip Introduction" is activated
Fixed orders not being enabled after dialogue ends
Recipe book now opens automatically when introduced for the first time
Fixed "End of Playtest" and the final task of the game
Added a text UI animation displaying money increases and decreases
Added a text UI animation showing experience gain
Placing items now includes a small bounce animation
Improved level-up UI animations to showcase new unlocked items one by one
Fixed an issue preventing empty cups from being cleaned after the café closes
Fixed some inventory items not displaying their quantities
YES! We made it! The highly anticipated stretch goal GREENHOUSE has been achieved tonight while Beans was taking a little sleep break haha I'm SO SO THANKFUL for everyone that's been helping out so far, I can't believe how far we managed to reach already and we still have 5 days left to do the final push.
The next milestone for the fundraiser is to be able to cover a nice and cozy original soundtrack for the game and if reached, the soundtrack DLC will be added TO ALL BACKERS FOR FREE!
Some quick game progress updates (just a small part of it):
Option to skip skip introduction part (skip to LV 10) has been added
Day and night cafe working cycle is already in progress and getting tested!
Testing a new full keyboard/controller support for build/decor mode
Added an option in settings to toggle between walk/run instead of holding down shift button to run for those with wrist issues (like me haha) (highly requested option)
Testing the change of brewing panel instead of reseting to continue the brewing progress every time you close/open it (very requested edit)
I think I will be disabling the Demo at the end of the month since it's pretty much now a bit an outdated version of Tailside and what's coming for it after this fundraiser.
I'm also adjusting a bit the achievements of fundraiser for that galaxy set in a bit! 🧡
THANK YOU EVERYONE FOR MAKING IT HAPPEN! - Coffee Beans Dev