PROJECT UPDATE
Ghost Spark
CREATOR
about 7 hours ago

Project Update: Summer Update: Playtesting away!

Hello everyone! I've been playtesting the game myself, and getting reports from other people doing so as well. I've been fixing some minor flaws with the game, but overall the game seems to be running fine. I have struggled with creating challenging encounters, but that is because opponent stats are not inflated like they are in Pathfinder 2e. I will probably need to go back to the encounter building method and "open up" higher level opponents, going to +3 or +4, and increase the budgets of different difficulty levels.

The game's primary text is mostly done, and I'm now moving onto the final stage of development, which is simply commissioning art and editing the text alongside playtesting.

The original release date around October might be a little on the optimistic side, but I'm still aiming for it. But, don't be surprised if the game takes until November/December to come out though!
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PROJECT UPDATE
Ghost Spark
CREATOR
about 1 month ago

Project Update: Monthly Update: Remember to check your pledges!

Hello everyone! Been a bit, again.

Development is well underway, and new artworks are coming. I've been playtesting the game, and been fixing some bugs and annoyances. Lots of small updates, nothing hugely substantial really. Fixing exploits and all that.

But!

Reminder for everyone to check your pledges and surveys! We're at 92% done, so it's just a tiny amount of stragglers who haven't checked their stuff out yet! Check your emails for the link to the surveys, or go to https://warden-d20.backerkit.com/ to get a new link.

Thank you!
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PROJECT UPDATE
Ghost Spark
CREATOR
3 months ago

Project Update: 0.3 Playtest versions (in PDF)

Hello everyone! I've been very busy working on the 0.3 Playtest version of the game, and it basically has been a massive workload. The game is basically in nigh-ready state, only needing playtesting, editing and the finalization of the art commissions for the game before release.

The new Playtest is now available free on Itch.io, and will be available there until the release of the game. The new version is in full layout, with a hyperlinked table of contents and bookmarks. It's designed to be read in spreads, so I recommend using a two-page layout for the game.

There have been VARIOUS large updates to the now 250+ page-long PDF, including three new sections: Appendices for Settings, Printouts and Glossary. The glossary is yet unfinished, but it is already quite hefty. The final Glossary will also be an index of all the keywords and where they are used in the game.

A sampling of the many updates to the game: 
  • Metric! The metric version of the game is now here, and it is here to stay as the primary file I will be updating (until release). Within minutes of starting the conversion the distances started to make more sense to me.
  • The new Advance Point system, where instead of gaining upgrades on specific levels, you always gain 2 Advance Points which you can distribute two points to Proficiencies, but not the same one.
  • Complete overhaul of the Magic Abilities, instead allowing characters to craft spells on the fly using simple rules where you can simply state what you want to do with the spell
  • Various new, exciting abilities spread around the Paths and General Abilities.
  • Removal of Skill Feats and Defense Feats, and instead rolling them into the Abilities subsystem. Now there's a new class of Basic Skill Abilities, which require you to have Proficiency in one of the Basic Skills to be taken. 
  • Rules for Real Life as a setting and five completely new, original settings to exemplify what is possible with the game.
  • Critical Effects, which replace the damage type effects and the normal Strike benefits for Critical Successes, instead, now you choose one of three available effects whenever you Critically Succeed.
  • Massive expansion into General Abilities, which can be taken regardless of the Path you spend an Advance Point on.

I am now dedicating all of my efforts to playtesting and getting the commissions done, making the game as good to play and pretty as can be.

Thank you for your patience!
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PROJECT UPDATE
Ghost Spark
CREATOR
3 months ago

Project Update: Double-check your surveys!

Hey! If you read this, please double-check your surveys, and fill them if you haven't filled them yet. See if the email got lost somewhere in the sauce!

We're only at 85% Surveys completed! We need to get that to 100!

Also here's a little additional update:
0.3 has gone over 200 pages! I'm currently working on a new section, Example Settings!
Settings included thus far include:
  • Real World
  • Silknest (a Hollow Knight inspired fantasy setting with bugs)
  • Vexia (a Bloodborne/Castlevania/Dishonored inspired steampunk horror setting)
More settings to come in 0.3, these are just confirmed settings!

Playtest 0.3 should be coming out soon in PDF, before the end of the month (hopefully)!
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PROJECT UPDATE
Ghost Spark
CREATOR
4 months ago

Project Update: Surveys are sent + Bonus Update!

I have now successfully sent the surveys for the campaign. They should be on their way or already there!

Bonus Update:
  • Layout for the game is currently on page 150+! This is in my signature style of trying to give each topic space to breathe, and avoiding splitting chapters and topics to multiple pages. It's going well, and the game is still surprisingly tight! (The latest thing added was the Services and Tech Levels pages, much cleaner and nicer)
  • 0.3 Playtest (which is also the template for the final release) is going to include a completely new chapter: Example Settings, where I make up some base settings you can use out of the box, include the features and relevant setting alterations, and also some example Mooks, Adversaries and maybe even Nemeses for the setting.
  • Possibly the final artist of this project, Tactics, has joined the team. 
  • I'll be out of town for an extended weekend, I'm continuing work on the layout after it. Seriously, I am hammering this thing every day!
  • I've received the money from Backerkit, and I'm putting out as many commissions out for my artists as possible as I'm going out of town.
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