Ghost Spark
CREATOR
about 1 month ago

Project Update: 0.3 Playtest versions (in PDF)

Hello everyone! I've been very busy working on the 0.3 Playtest version of the game, and it basically has been a massive workload. The game is basically in nigh-ready state, only needing playtesting, editing and the finalization of the art commissions for the game before release.

The new Playtest is now available free on Itch.io, and will be available there until the release of the game. The new version is in full layout, with a hyperlinked table of contents and bookmarks. It's designed to be read in spreads, so I recommend using a two-page layout for the game.

There have been VARIOUS large updates to the now 250+ page-long PDF, including three new sections: Appendices for Settings, Printouts and Glossary. The glossary is yet unfinished, but it is already quite hefty. The final Glossary will also be an index of all the keywords and where they are used in the game.

A sampling of the many updates to the game: 
  • Metric! The metric version of the game is now here, and it is here to stay as the primary file I will be updating (until release). Within minutes of starting the conversion the distances started to make more sense to me.
  • The new Advance Point system, where instead of gaining upgrades on specific levels, you always gain 2 Advance Points which you can distribute two points to Proficiencies, but not the same one.
  • Complete overhaul of the Magic Abilities, instead allowing characters to craft spells on the fly using simple rules where you can simply state what you want to do with the spell
  • Various new, exciting abilities spread around the Paths and General Abilities.
  • Removal of Skill Feats and Defense Feats, and instead rolling them into the Abilities subsystem. Now there's a new class of Basic Skill Abilities, which require you to have Proficiency in one of the Basic Skills to be taken. 
  • Rules for Real Life as a setting and five completely new, original settings to exemplify what is possible with the game.
  • Critical Effects, which replace the damage type effects and the normal Strike benefits for Critical Successes, instead, now you choose one of three available effects whenever you Critically Succeed.
  • Massive expansion into General Abilities, which can be taken regardless of the Path you spend an Advance Point on.

I am now dedicating all of my efforts to playtesting and getting the commissions done, making the game as good to play and pretty as can be.

Thank you for your patience!
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