Project Update: Quick May Update
Hey, folks!
Nothing major to share today, unfortunately. Too much going on over here, and I'm attempting to wrap up a bunch of editing and playtesting, so I want to focus on that. I'll have a lot more done in the next two weeks, so I anticipate having more juicy morsels to chew on for the June update.
It's good being back and being productive again, but man did some plates stop spinning while I was in bad spine shape. Totally my own fault — no one else dropped the ball here, so I'll keep picking up the pieces and getting things finished as soon as possible, but without sacrificing quality! Eye on the prize and all that, right?
I look forward to sharing a bigger update with you all in June!
-Christopher
Nothing major to share today, unfortunately. Too much going on over here, and I'm attempting to wrap up a bunch of editing and playtesting, so I want to focus on that. I'll have a lot more done in the next two weeks, so I anticipate having more juicy morsels to chew on for the June update.
It's good being back and being productive again, but man did some plates stop spinning while I was in bad spine shape. Totally my own fault — no one else dropped the ball here, so I'll keep picking up the pieces and getting things finished as soon as possible, but without sacrificing quality! Eye on the prize and all that, right?
I look forward to sharing a bigger update with you all in June!
-Christopher
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