Inkwell Ideas
CREATOR
about 2 months ago

Project Update: Post Campaign Worldographer 2025 Update #1 & Our next Big Project!

Hi All,

I promised updates every two weeks, so here's the first! 

Hopefully some of you saw there was a new release to the software the other day.  (We posted a video about it and if you're using the 2025 version you likely saw an "Update Available" button in the menu bar.) Get it here.

The key changes vs. the prior release are:
  • Extend the demo expiration to Nov 15th 2024. (If you're using v1.10, the pro features expire Oct 31st.)
  • Add a few new terrain types in Classic icon set: extinct volcano (& change the dormant one), tundra, hard clay desert, farmland varied, cooled lava beds.
  • Add several new feature types in the Classic icon set: horse fair, metropolis, magic portal, new waterfall icon (& change the old one to rapids), and a couple new simple features: barbed circle & crossed square.
  • Default Label styles and Shape styles don’t get re-added to a loaded map, loading a configuration adds those styles to the open map; styles are separate based on map type (a battlemat doesn’t have a world/kingdom map’s road style, etc.)
  • Terrain flood fill & wide area & similar & randomness settings apply to terrain placed on other layers.
  • Copy across maps now works! The recent video goes over the nuances of using it--basically, using undo/redo to get things to line up.
  • And several bug fixes.

I hope to finish some of the export options (UVTT and/or another format) in the next update.

I expect to be getting licenses & icon sets out to you all by mid November, but I am also spending a good chunk of time standardizing all the past icon sets.  (Setting them all up in similar folder structures, fixing some names, etc.) These will update the files on DriveThruRPG & our website, so if you've already got them, you'll get the benefit of this work too! We'll have the pledge manager running in mid-November as well.

So what's next for Inkwell Ideas?  Honestly, I'm usually putting my time into several things at once. Prior to launching the Worldographer 2025 crowdfunding I had been working with writer Andrew Shields on a few new card decks with a new concept: Hexploration Decks! Andrew has taken the lead with writing these after we worked out the format and initial samples. We've got over 1/3 of the three planned decks written and the rest spec-ed out.  He's leading the remaining work--I just enjoy/read/critique/test what he creates.

In a nutshell, over 2/3 of the cards are "Location" cards with intriguing art of a fantasy location on one side and the back has a few charts of ideas to bring it to life in different ways for your campaign.  About 5 cards are guidance for making a hex crawl or sandbox and rules for running a player-driven campaign. The remaining cards (about 10) have a theme on each side with charts centering on that theme which can be applied to most Locations for even more variety.  For example: interesting ways to make the location haunted, have historical significance, be involved with fey, etc.

We've got a large 54 card sample linked from the campaign teaser page. It won't launch until next year, giving us plenty of time to finish the features promised in Worldographer and a few rounds of further bug fixes.

Thanks again for your support!  
Joe
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