Project Update: Locking Orders Soon + Cool Project!
Hey everyone!
I got a preview of the final PDF over the weekend, which means we're extremely close to the digital release of Tome of Intangible Treasures! There are a few minor details left to be ironed out, and then I'll be making the PDF available through your downloads on BackerKit. I will also send it out on DriveThruRPG in case you want a copy there, and so you can leave it a review when you've had a chance to enjoy it for a bit.
This means that I will be locking orders later this week to make sure things are ready for the PDF download distribution. If you have items you want to get added to your survey, now's the time to do it. It'll technically be possible to make changes to your items later, but it will be a lot less easy to do so. You'll get a notification from BackerKit 48 hours before orders lock.
I got a preview of the final PDF over the weekend, which means we're extremely close to the digital release of Tome of Intangible Treasures! There are a few minor details left to be ironed out, and then I'll be making the PDF available through your downloads on BackerKit. I will also send it out on DriveThruRPG in case you want a copy there, and so you can leave it a review when you've had a chance to enjoy it for a bit.
This means that I will be locking orders later this week to make sure things are ready for the PDF download distribution. If you have items you want to get added to your survey, now's the time to do it. It'll technically be possible to make changes to your items later, but it will be a lot less easy to do so. You'll get a notification from BackerKit 48 hours before orders lock.
Timeline for Charging Cards
Orders may be locking, but we've still got the manufacturing period left to go before shipping. I'll let you know when I have a more specific date for charging cards for shipping/late pledges/survey add-ons, but for now I would assume it will be either late December or early January.
A Cool Project
Kefa Studios has been a longtime supporter of Lone Colossus Games, and helped me out with getting eyes on my very first project. Their latest project, the Complete Guide to Jousting, is live now on Kickstarter and gives you everything you need to bring this exciting sport to your game, including mechanics for jousting (even on flying creatures!), using spells, new equipment for riders and their mounts, new mounts, and so much more.
If you're a fan of medieval festivals or real life ren faires, definitely go check it out! A jousting tournament is sure to be a place to earn a Title or two.
That's it for this update, and you can look forward to seeing the PDF of Tome of Intangible Treasures very soon!
- Josh
This user is a top contributor to this community!
Thanks for the update, seeing the book move towards it's final stages has been really enjoyable. I can't wait to have it in hand. Incidentally I was thinking about this project this weekend when I was cleaning my house, specifically how I was going to mix training with the combat maneuvers from A5E from EnWorld I use as a basis for my games. The two concepts dovetail together nicely in my head. Regardless it lead to me thinking about your post from October and your next book, specifically a concept I'd like to see in it. The rough form was a chapter called 'Bad Deals'. In broad strokes it's the sort of boons and training that might be forced on a character as a result of something they do. I'll use Paladins as an example because it was what I was working on at the time. Let's say the Paladin violates their oath and turns themself in to their order for penance. In the concept I was considering, in addition to the standard things like praying, fasting and tithing, they might be subjected to a boon that takes the form of a holy brand applied to their skin and then given a series of quests from their order. The boon would not only have a minor effect on them it would in fact report their location and progress to their order. If the Paladin and their party completes the quest line, the brand levels up in to a higher level boon and they regain standing with their order. In my rough mental sketch in addition to a buff of the original boon they would be able to project an ethereal symbol of their order behind them like a beacon, able to be used to turn undead and gaining advantage on certain roles to inspire or intimidate. However since I like writing open ended concepts, if they ignore their quest or further betray their order it projects a mark of the betrayer behind them every time they get in to combat, which would give a different set of buffs, but would also give people from their order and it's allies advantage on attack roles against them. In turn other organizations and orders that were antagonistic to their original order would become friendly to them since the mark uses divine magic and can't be faked. The concept then naturally grew as I was thinking about it. What sorts of trainers and advanced combat techniques would be available to the repenting Paladin? In addition they might be called upon by their order in the future to teach others who break their oaths, not only allowing role playing/follower sort of scenarios, they'd be rewarded by their order further training and reputation as they are in turn seen by their order as a paragon of virtue who successfully walked back from the (metaphorical) abyss. Different versions could be easily applied to wizards who have gone against their magic schools, warlocks who have offended their patrons and thieves who have conflicts of interest with their guilds. The basic concept boils down to simply 'benefits' that are forced on a character as a result of their decisions, but since it's falls under an 'Intangible Treasure' rather than an curse, it should give actual benefits and have a way to advance in to a full on boon. Obviously before any of these are implemented they should be discussed out of character and if they end up becoming uncomfortable with how the scenario then you can always rely Remove Curse and role play solutions.
Definitely a neat idea! I could totally see that being an additional acceptance price on a pact, for example. It might be too niche to warrant a whole series of boons/trainings, and I'm not sure there would be enough use cases to make a full chapter out of it (at least not in the followup books I have in mind), but it certainly seems like it would make an interesting side bar or subsection.
This user is a top contributor to this community!
Fair enough, it's probably something I'm going to end up using because I want to give a little more weight to some of my PCs decisions. If you don't think it's enough for a full chapter you could always make it a PDF stretch goal. Since you're talking about your next project, have you finalized your concept? Any idea on the timeline? I just got through a fairly rough period of job instability but I'm still budgeting my pledges pretty tightly.
I'm waiting until Tome of Intangible Treasures is released and I have some visuals to show on the next project before I make any official announcements, but I'm aiming to have a pre-launch page for it by early next year, and it will most likely launch once physical fulfillment for this project is at least underway if not complete :)