Project Update: Update #8: December 2025 Progress Update
Greetings y’all!
As we come to the end of 2025, I wanted to provide an update on how the project is progressing and where things stand in terms of timelines. Writing on No Gods, No Masters continues apace — the principal challenges have been the inclusion of 4 additional tower levels and the expansions to the NPC generator table. Ensuring that the additional levels are both interesting and not redundant with those that already exist has been my primary goal in the writing process, and I’m pretty happy with where they currently stand! I’ve also had to rework the original system by which level rolls are made when building out the tower.
My original conception had been that runs up the tower would be brief, 2 to 3 sessions at maximum. The mechanic is simple — roll 1d10 and add the current Height (e.g. the number of levels climbed by the players) to determine the next level, organically pushing the players higher in the tower while preventing end-stage levels from being rolled at the start. Adding levels to the level pool naturally creates the possibility that runs will be longer than envisioned. Originally, these were averaging around 10 to 12 levels in total — now it’s closer to 13 to 15. I don’t ultimately think that’s a bad thing, but it does run the risk of diluting tension by spreading the adventure across too many sessions. I might revisit the level-rolling mechanic after editing to ensure that it remains punchy in the way I intended.
I will finally (FINALLY) be running the first playtest of the module this week. A lingering sinus infection and holiday schedules precluded me from being able to get to playtesting until this point, but it’s also offered me the opportunity to rethink some of the component pieces of the module, so it’s not all bad.
Overall, I’m a couple of weeks behind where I had wanted to be, but not enough to impact any of my original projections. Here’s where things currently stand:
- January ’26:
- Playtest of No Gods, No Masters.
- Manuscript of No Gods, No Masters off to developmental editing.
- Snakes of Russia begins work on OST.
- Manuscript writing of Sphere of Influence targeted for completion by month’s end.
- February ’26:
- Edited manuscript of No Gods, No Masters returned to me for revision. Revised version will be applied to layout.
- Playtest of Sphere of Influence.
- Manuscript of Sphere of Influence off to developmental editing.
- March ’26:
- Revised, pre-print version of No Gods, No Masters off for final editing pass.
- Edited manuscript of Sphere of Influence returned to me for revision. Revised version will be applied to layout.
- OST targeted for finalization.
- April ’26:
- Final edit of No Gods, No Masters returned to me for final revisions and proofreading. Revision version will be applied to layout for press-ready version.
- Final edit of Sphere of Influence will go to proofreading. Any final revisions will be applied to layout for press-ready version.
In other news, TKG has notified those of us who participated in Mothership Month ’25 that the mega pledge manager has been assembled by Backerkit. TKG is still compiling information around various rewards for each of the projects, but hopefully the pledge manager will go live shortly into the new year, including the option for late pledges. Once that goes live, I’ll update everyone here.
For now, I’m wishing all of you a happy and safe new year. See you in 2026!
Best,
Nate (ThereWolf! Games)
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