Project Update: Update #9: January 2026 Progress Update
Greetings, y’all!
A relatively brief update here, but happy to say it’s all positive news:
- Joseph (Snakes of Russia) has begun work on the OST. I’ve gotten WIP versions of 5 tracks so far, and I am pleased to say that each one whips. It is exactly the soundscape I imagined for this adventure and I’ll have some previews up in a future update.
- The manuscript of No Gods, No Masters is with Josh for editing. He’s currently wrapping up some work on the Liminal Horror Deluxe Edition, so I’m expecting feedback from him sometime next week.
- I’m midway through playtesting No Gods, No Masters. I actually expected to finish by now, but there have been some delays due to the Philadelphia Area Gaming Expo, a stomach bug that wiped me out for a couple days, and just general timing issues. Happy to report that so far it works as intended! I have a number of ideas for how to improve the module already, including actually navigating the damn building, so I’m going to plug those in once I finish out playtesting and get Josh’s edits back.
- Bryce has been working on some new art for No Gods, No Masters and Sphere of Influence. The early sketches are cool as hell, and the updated cover for Sphere of Influence is looking very good. I’ll share more once it’s a little further along.
- Millie sent me over some revised patch designs. I had requested these because, after a bit of thought and digging around, the original versions held a lot of minute details that I was afraid would be lost in the production of the patches. The new designs have changed very little with the exception of removing some of the fiddly details so that the overall images translate better to physical patches.
All of the January ’26 targets were hit with the exception of manuscript writing on Sphere of Influence. That has lagged behind a bit, but I’m planning on catching up over the next week or two while No Gods, No Masters is in first-pass editing. So far, the timelines from the previous update remain the same!
On an unrelated note, I want to acknowledge how rough things are just…everywhere right now. My heart goes out to everyone in Minneapolis and I’m keeping my eyes peeled for further marches in my area. If there’s anything y’all can contribute to the causes highlighted in the TKG Discord or elsewhere, I hope you do so. And to any of you that are in Minneapolis right now – stay strong. We’re all with you.
Best,
Nate (ThereWolf! Games)
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