Books of Battle Mats® and tokens to create your own Night City. And MUCH more! Official maps for Cyberpunk RED, the roleplaying game of the Dark Future by R.Talsorian Games.
A one-shot adventure featuring a new monster, two maps, and a spooky setting to add to any fantasy or horror campaign. Only $1. For dungeons and dragons or any tabletop roleplaying game.
Warlock Knight is a programmed solo adventure for The Fantasy Trip for 32–34-pt characters. Battle strange monsters in the wild, explore labyrinths, face danger on the high seas, and meet brave companion in the always-dangerous Warlock Kingdoms of Sedra.
Comprehensive monster generation with over 1 billion combinations per deck for any fantasy roleplaying game, writers, and storytellers.
Dive into 25 years of chaos and monster-slaying, all in one gigantic box, the Munchkin Big Box! Kill the monsters, betray your buddies, and hoard the treasures like never before.
The party makes camp, sets their watches, then you as the GM roll a random encounter... what happens? With this deck of encounter ideas, each of the 50+ cards has a detailed encounter idea more interesting than 'you hear 1d4 giant rats in the corner'.
A Choose-Your-Own style adventure for the Dungeon Fantasy RPG. Four mercenary soldiers join the fight to overthrow the dark Overlord Saethor. Play it solo, as a tutorial, or a no-prep convention romp. Will you be Saethor’s Bane … or he yours?
This edition of the Seventy Maxims for Maximally Effective Mercenaries is an in-world artifact containing handwritten notes from Karl, Kaff, Schlock, and Murtaugh along with all the maxims. hardback 80 pages.
Cats, tentacles, super cuddliness. What more could you want in a plush? TABLETOP CRITTERS?! OWLBEARS, KOBOLDS, COEURLS, DICE & MORE!
Two hardcover expansion annuals, a hero & villain card accessory deck, and a fiction anthology that explores the setting and characters of the Absolute Power superhero tabletop RPG
An anthology of comics inspired by the worlds of H.P. Lovecraft and the Cthulhu mythos.
A book for Dungeons and Dragons, Pathfinder, and Savage Worlds. Each chapter explores a different piece of gear, such as rope, books, and bags.