I'm trying to reduce the amount of emails and summarize bigger events for all the updates in coming months Bad news: We are still missing a good amount of backers that didn’t pay their pledges leaving us below 40K milestone Good news: All those who purchased late-pledges have helped us get back to over 40K! So we are sure all the reached stretch goals are completely secured! The deadline for surveys & payments is: December 15th Fundraiser pledges will be finalized on the same day as well as you can do the late pledging through here The deadline does not affect partial payment plans
Customs: I will need a bit of patience from everyone with customs as there around 110 customs from little pastries to NPCs to be done! Some of them have already been started while others are still collecting full information for.
If you are having any issues with surveys, payments or have any other questions that you need answered asap, please contact me: [email protected]
🏆 30.000 Wishlists milestone! During the fundraiser event, Tailside has reached a total of 30.000 wishlists, can't believe how many of you have Tailside in your lists of games you have at least a little bit of interest
Early Access version development has already started and here's some overview on the current work through the initial EA features before moving to the unlocked fundraiser stretch goals:
☕️ Day and night cycle Gameplay is now expanding into Day & Night and weekdays cycle. With that we are adding more brewing involvement through timed bonuses and other mini games, on-work and off-work hours to differentiate the time between work and relaxation such as decoration your cafe, bedroom and terrace zones.
☕️ New NPCs revealed There will be a total of 10 NPCs to meet in the EA version, plus a few visitors by the fundraiser backer NPCs. All the designs of the 10 NPCs have been finalized and are currently going through animation process.
☕️ New Original Soundtracks in production + Soundtrack DLC in plans: The Original Soundtrack for Tailside already started production early November and currently we have a total of 7 tracks to be included in the game and Soundtrack DLC. This is expected to continue expand.
☕️ Game decorations already reached over 100 items For EA, there is around 200 items promised as decor for your cafe zones and we are moving fast to reaching it - there's already over 100 items done for you to discover.
☕️ Keybinding & Controller Support Added keybinding for keyboard & mouse and gamepad gameplay controls. Gamepad option is currently in testing and will be coming to EA.
🛠️ Other edits & fixes:
Closing and opening the brewing panel will now continue with the progress that was left instead of restarting completely
Skip to LV10 (Skip introduction) has been added
Time and day system has been added
Cafe working hours has been added
Settings option to toggle between run/walk instead of holding down the button
Added soundtracks between different zones and different times of the day
Started adding some more UI animations to make it feel more immersive and interactive
In build mode, hovered on items will now have an outline for better visibility
Settings option to turn off camera motion following
Latte challenge mode toggle moved to settings
Latte art is now randomized to 3 selectable options for each latte order
Some timed and goal activities for brewing has been added (top secret!)
Build mode fixing to work between different scenes and zones so you can decorate accordingly
Expanding recipe book with other features
Adding new journal for tracking game progress, levels, character info and more
If you would like to be part of the development journey, you can vote on various ideas on: Discord | Twitter | Instagram | Leave your own suggestions Thank you so much for the support- Coffee Beans Dev